Results for weapon onsire translation from English to Malay

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Malay

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English

weapon onsire

Malay

 

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English

Malay

Info

English

weapon

Malay

senjata

Last Update: 2015-03-19
Usage Frequency: 10
Quality:

Reference: Wikipedia

English

club (weapon)

Malay

belantan

Last Update: 2015-03-01
Usage Frequency: 9
Quality:

Reference: Wikipedia

English

nuclear weapon

Malay

senjata nuklear

Last Update: 2015-02-17
Usage Frequency: 10
Quality:

Reference: Wikipedia

English

weapon of mass destruction

Malay

senjata pemusnah besar-besaran

Last Update: 2015-02-13
Usage Frequency: 8
Quality:

Reference: Wikipedia

English

prayer is a weapon for muslims

Malay

gelisah

Last Update: 2021-12-11
Usage Frequency: 1
Quality:

Reference: Anonymous

English

be the main weapon of every match

Malay

berani dan bertindak

Last Update: 2021-04-05
Usage Frequency: 1
Quality:

Reference: Anonymous

English

non-lethal and non-violent weapon

Malay

hai

Last Update: 2012-03-02
Usage Frequency: 2
Quality:

Reference: Anonymous

English

in england lato lato is considered a weapon and there are also children who break their wrists

Malay

di england lato lato dianggap sebagai senjata dan juga terdapat kanak kanak yang patah pergelangan tangan

Last Update: 2023-02-07
Usage Frequency: 1
Quality:

Reference: Anonymous

English

keris is a weapon commonly used in pencak silat martial art, which is native to the malay archipelago.

Malay

Last Update: 2021-01-16
Usage Frequency: 1
Quality:

Reference: Anonymous

English

he made the allegation yesterday, after the us intelligence community concluded that covid 19 was not produced as a biological weapon, but there is still disagreement about whether the virus escaped from a lab.

Malay

beliau membuat dakwaan itu semalam, selepas komuniti perisikan as membuat kesimpulan bahawa covid 19 tidak dihasilkan sebagai senjata biologi, tetapi masih terdapat perselisihan mengenai sama ada virus itu terlepas dari makmal.

Last Update: 2022-06-18
Usage Frequency: 1
Quality:

Reference: Anonymous

English

he claimed this, yesterday, after the us intelligence community formulated that covid 19 is not a virus developed as a biological weapon, but still disagrees about whether the virus escaped from a laboratory.

Malay

beliau mendakwa sedemikian, semalam, selepas komuniti perisikan as merumuskan bahawa covid 19 bukan virus yang dibangunkan sebagai senjata biologi, namun masih berbeza pendapat sama ada virus itu terlepas daripada sebuah makmal.

Last Update: 2022-06-18
Usage Frequency: 1
Quality:

Reference: Anonymous

English

the reason i choose malays traditional weapon is to show that malays keris are something that malays should proud of and also preserve it from extension.this study focuses on the head of the dagger which is known as the handle of keris, specifically hulu keris tajong.

Malay

sebab saya memilih keris sebagai senjata tradisional orang melayu ialah untuk menunjukkan bahawa orang melayu menganggap keris adalah sesuatu yang patut dibanggakan oleh orang melayu dan juga memeliharanya daripada dipanjangkan.kajian ini memfokuskan kepada kepala belati yang dikenali sebagai gagang keris, khususnya hulu keris tajong.

Last Update: 2022-04-21
Usage Frequency: 2
Quality:

Reference: Anonymous

English

challenges challenges are game tasks or exercises. depending on genre games can have physical, economical, conceptual, tactical, logistic, exploration and logic challenges (adams, 2009). most of the educational exercises are related with the conceptual and logic challenges. the easiest method to implement game like challenges is to design exercises like quizzes that require active interaction and participation (cheong, cheong, & filippou, 2013). when project or problem-based learning is implemented, students can plan and choose between different strategies. some organise physical activities combined with learning tasks for activating students (e.g., mobile learning guided tours) (hansen, 2005). economical challenges can be related with game-like assignments where students collect items for solving exercises. those items can be used in the next assignments (e.g., materials for crafting) (sheldon, 2011). 2.1 resource accumulation accumulating resources: finding, unlocking, collecting and managing limited resources are the core elements of game economical challenges. examples of economical challenges vary from accumulating resources (also points) to achieving balance in ecosystem or taking care of living things (adams, 2009). teachers can provide in-game “currency” for students for certain achievements. later they can change his currency with items that are useful for solving further challenges (like drawing sets or software licenses) (sheldon, 2011). 2.2 creative play creative play is related with the possibility to design game elements from smaller items like weapons and vehicles to entire game words like game levels. in the construction and management game genre main challenges are based on creativity (adams, 2009). creative play is similar to the problem- or project-based learning or to inquiry-based learning where the starting point (problem or idea) is set but the outcome can be different – depending on the selection of content and methods. competition scoreboard fight big boss challenges resource accumulation creative play decision making 7 2.3 decision making making decisions is central part in all game challenges (costikyan, 2002). even shooting games are related with the decisions like run or attack. in the strategy games all challenges are related with decisions. players are forced to make decisions in order to proceed. decision-making is part of the interaction. in some genres decisionmaking is related with moral choices (ethical aspects of the game). researchers have found that games can teach making decision (prensky, 2007) because they generate safe environment for failing. business simulators are classical examples of using games for learning decision-making through authentic tasks (kiili, 2005). games teach to take risks (prensky, 2007). usually, players fail with the mission several times before they reach to the goal. although teachers have access to educational patterns like three bears, mission impossible and mistake (bergin et al., n.d.) that try to reduce the students’ fear towards failure, traditional schools are punishing and discouraging students for failures with negative grades. 2.4 risk risk is a game element that is most difficult to integrate with the course design. risk can be created with the help of uncertainty. uncertainty can be achieved with the help of luck (or chance or randomness). but it can be generated also with the help of hidden information that will be revealed when player takes risk or generated by the action of the opposite player (adams, 2009). at the same time using the luck in educational conditions can teach the chance seeking (bardone, 2012). in the educational conditions risk can be implemented for example in the format of quiz between two students. risk requires reward. some games are heavily based on randomness (e.g., gambling) but players prefer to believe that their achievements are based on skills (adams, 2009) and not on luck. therefore randomness should be used rarely and with caution. in the educational conditions randomness can be used by rolling the dice for selecting the student who has to make a presentation (sheldon, 2011). decision making safe environment moral and ethics challenges interactions uncertainty luck (chance) unknown information opponent’s actions

Malay

Last Update: 2020-10-18
Usage Frequency: 1
Quality:

Reference: Anonymous
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