Results for larawan na gamit ang ako, ikaw , ... translation from Tagalog to English

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Tagalog

larawan na gamit ang ako, ikaw , siya

English

picture with me, you, he

Last Update: 2015-11-07
Usage Frequency: 1
Quality:

Reference: Anonymous

Tagalog

larawan na gamit sa paaralan

English

picture school supplies

Last Update: 2015-07-19
Usage Frequency: 1
Quality:

Reference: Anonymous

Tagalog

tula na gamit ang retorika

English

poetry using rhetoric

Last Update: 2022-06-15
Usage Frequency: 1
Quality:

Reference: Anonymous

Tagalog

hindi ko na gamit ang grab apps

English

i no longer use

Last Update: 2022-08-22
Usage Frequency: 1
Quality:

Reference: Anonymous

Tagalog

ako,ikaw,siya ,sila,kami,tayo

English

me,you,he , she ,they,us,we

Last Update: 2024-02-13
Usage Frequency: 1
Quality:

Reference: Anonymous

Tagalog

halimbawa ng pangungusap na gamit ang nagbabatulot

English

example sentence using nakatinghas

Last Update: 2017-07-12
Usage Frequency: 1
Quality:

Reference: Anonymous

Tagalog

halimbawa ng pangungusap na gamit ang panang ayon

English

Last Update: 2020-11-25
Usage Frequency: 1
Quality:

Reference: Anonymous

Tagalog

kinabukasan paggising ko ay nakita ko na maraming personal na gamit ang nakuha ng magnanakaw

English

Last Update: 2021-04-26
Usage Frequency: 1
Quality:

Reference: Anonymous

Tagalog

nagdudulot ito ng pangunahing "desktop" software na gamit ang k desktop environment.

English

this task provides basic "desktop" software using the k desktop environment.

Last Update: 2014-08-15
Usage Frequency: 1
Quality:

Reference: Anonymous
Warning: Contains invisible HTML formatting

Tagalog

nagdudulot ito ng pangunahing "desktop" software na gamit ang gnome desktop environment.

English

this task provides basic "desktop" software using the gnome desktop environment.

Last Update: 2014-08-15
Usage Frequency: 1
Quality:

Reference: Anonymous
Warning: Contains invisible HTML formatting

Tagalog

ang modelo na ito ay isang stroke awtomatikong slicer para sa cake, cake, lasagna, pizza, at iba pang mga nakapirming mga produkto. nang mabilis at mahusay hatiin ang iyong mga produkto sa one shot na gamit ang isang talim set. pasadyang mga hanay ng talim at may-hawak ng ibinebenta nang hiwalay

English

this model is a one stroke automatic slicer for cakes, pies, lasagna, pizza, and other frozen products. quickly and efficiently slice your product in one shot using a blade set. custom blade sets and holders sold separately

Last Update: 2014-11-23
Usage Frequency: 1
Quality:

Reference: Anonymous

Tagalog

ipagpalagay na ang iyong frontline ay 1m heroic fighter at 5m gladiator 5 teammates na nagpapatibay sa iyo ng 200k gladiators bawat isa ang iyong attacker ay umabot sa pinagsamang puwersa (ganap na gamit ang iyong mga istatistika) at ipagpalagay na ito ay nagpaparami ng 1.2m casualties laban sa infantry frontline. ang mga nasawi ay itinalaga bilang mga sumusunod: nawala mo ang 1m gladiators. ang mga nasugatan ay itinalaga sa anumang puwang ng infirmary na mayroon ka, at anumang bagay na namatay (ang pinakamataas na makakamit na puwang ng infirmary ay kasalukuyang 761,600 kaya ang isang bagay ay mamamatay na walang banigsuppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.

English

suppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.

Last Update: 2022-07-20
Usage Frequency: 1
Quality:

Reference: Anonymous
Warning: Contains invisible HTML formatting

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