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Slab allocation

Slab

Last Update: 2011-08-25
Usage Frequency: 1
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Reference: Wikipedia

brick

кирпич

Last Update: 2009-07-01
Subject: General
Usage Frequency: 2
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Reference: Translated.net

Fire brick

футеровка

Last Update: 2010-05-11
Usage Frequency: 1
Quality:
Reference: Wikipedia

For example, in bricks and mortar architectural design, projects typically progress through stages like Pre-Planning

кирпичи и раствор

Last Update: 2012-04-26
Subject: General
Usage Frequency: 1
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Matt Cardle sings Goodbye Yellow Brick Road - The X Factor...
http://cn.truveo.com/wagner [...] id/1516129918

The X Factor 2010 - Cher Llyod Live (Show 4)
http://ru.truveo.com/wagner [...] id/1516129918

Last Update: 2011-00-01
Usage Frequency: 2
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Titan Poker software was developed and maintained by Playtech , one of the leading online gaming software companies, with vast experience from the "brick and mortar" casino world.
http://www.titanpoker.com/about.html

Программное обеспечение Titan Poker было разработано и поддерживается компанией Playtech , являющейся лидером в области создания софта для онлайн-казино и имеющей огромный опыт работы в сфере игорного бизнеса.
http://www.titanpoker.com/ru/about.html

Last Update: 2009-01-01
Subject: General
Usage Frequency: 2
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Internet poker is virtually a different poker game from the brick and mortar variety.
http://fr.sportingbet.com/t [...] rnaments.aspx

Интернет-покер отличается от покера оффлайн в значительной мере.
http://ru.sportingbet.com/t [...] rnaments.aspx

Last Update: 2009-01-01
Subject: General
Usage Frequency: 2
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TranslaterHints and Tips How to Use Slaves to Gain Extra Resources - Grand Ages Rome Firstly buy the Aeolian Slave Markets as soon as you can from the estates on the character screen. To gain additional slaves you can buy them in trade (port or depot). If you have an area away from your city that has resources such as mines, fields, trees etc, send a squad over to the location. Build an Outpost. Build a slave camp that will cover the location of all the resources you wish to gain. Build the mines, forrester, farms, clay camps etc within the slave camp area. All these buildings will now run from slaves. Note: there is a 5 drop in production for each resource, but it is worth it not to have the maintenance cost of a town. How to Gain Extra Research Points - Grand Ages Rome The more research points you have, the quicker you can research your upgrades, temples, additional buildings etc using the school or other research buildings. You can gain additional research points in the talents screen as and when they come available. Build a school near your homes, the more homes around the school the more research points you will gain for the school. For each block of homes you build, give them a school, as all the research points from each research building stack to give you a total research level (shown on the research screen). When all your research is finished, feel free to demolish the schools and replace them with other important buildings, such as temples. How to Avoid Crime and Fires - Grand Ages Rome Criminals make the fires (as well as empty houses caused by job / resource shortage), so you need to keep them out of your city. Don't think criminals and fires are OK as long as they are covered by a prefecture, prevention is better than cure here. Clicking on the top bar of the screens shows your overlays. Always make sure your jobs/employment overlay is at 100%, so every house has a job and every job has a worker. Plebs = Make sure their food statifaction is 15% if they are employed or 30% if they are unemployed (50% is ideal as this will produce goods for the Equites). Equites = Goods are needed for the Equites to move into your city, but Food and Entertainment is needed to stop them turning to crime. Again 15% if they are employed or 30% if they are unemployed (50% is ideal as this will make them pay more taxes). Patricians = Require all needs to be 15% if they are employed or 30% if they are unemployed but will pay 3 times more tax if they are all over 50%. They also require clothes and olive oil to live in your city. How to Change the Worker Type (slaves, plebs, equites or patricians) of Workng Buildings Some buildings can be staffed by more than one type of worker (slaves, plebs, equites or patricians). Buildings have a default type of worker, the market for example uses plebs by default, but operates better if equites are staffed there. Select your building. See if you have an alternative staff highlighted (this will show as a buton in the top left corner of that building's screen). If the button is greyed out, it is because you do not have the alternative staff available. Click it to switch to the alternative staff type. Make sure, who ever got fired in the proceed, gets another job. Please note: If you know your ratio of houses : jobs is equal, but you have a house without a job and a job without a worker, click the thumbs up button to force the building to 'steal' a worker from other job. This happens when a job is not always in range of the house and workers need re-arranging. How to Keep the Equites Happy - Grand Ages Rome Equites need goods, if there are no goods, the houses become empty (which means fires). To remain happy Equites also need food and entertainment (15% if they are employed or 30% if they are unemployed ). If you get over 50% they will pay more tax. For a basic town structure (this is just one example for any picky folk) Make sure you have a fountain, pig farm, wheat farm, water mill, logging shed, brick works and stone quary. Build your pleb house block and make sure all of the above are staffed and leave room for necessery buildings later. In the center build a bakers, butchers (giving plebs 50% food satifaction,). Get a tradepost or two going and selling goods (click the goods icon at the bottom when the trade screen is open, then select one of the options from the 'sell' column on the right hand side). Add religion and a theater if you want the equites close by (you may need to buy or mine marble if you don't have any). Now build the Equites within the area of the theater, baker and butcher (they will be as happy as pigs in mud). Or give them a seperate area with enough food / entertainment / religion of their own. Note: plebs only need food, equites only need food and entertainment, but just to get good scores and keep away from negitive states it is good to provide all three needs (food, religion and entertainment) where possible. Tip: If you need to place an equite house, but have no room for an entertainment building, put a small palaza next to it for 20% enetertainment. How to Raise Popularity - Grand Ages Rome Popularity is based on your average food satifaction (hense why you should give your housing blocks a bakers, butchers and a market). Average entertainment will determine how fast your popularity will rise to meet your food statifaction average. Other popularity factors to concider: Placing buildings in the right location will give popularity bonus (ie pleb houses right next to each other) You will get a yellow overlay highlight when you hover the building where it will get the bonus. If you get a high population (like if you throw a celeibration and it goes to 99%), it will start to drop until it reaches your average food satifaction bonuses. Popularity can be lost by, demolishing buildings, drafting a squad, losing a battle and taxing How to Move Squads / Ships - Grand Ages Rome There are several ways to maneuver squads and ships, but one of the easiest is to click the squad or ship, then right click where ever you want it or them to go. If you want to put a squad on a ship, just select the squad, then right click on the ship (or vice-versa). Both the squad and the ship will move towards each other and the squad will board the ship. Note: The pathing is not always intelligent and sometimes they will require additional guidence if an object is in the way. How to Repair Damaged Buildings and Towers / Walls - Grand Ages Rome Rather than destroying and rebuilding a building or tower / wall when it has been damaged. Simply build a carpenter shop in the area of the damaged or vunerable buildings and they will be repaired to 100% Note: The carenter shop is also required to provide planks to build ships and siege engines. UI Control Information - Grand Ages Rome When placing your pleb houses, you may alternate between the two types by hitting your key and obviously, scroll wheel to rotate them. Submitted by Michlo - Forum Thread Plant a bunch of trees before plopping your wood choppers down so that you gain a bonus (this also works for helping you decide where you want them). Submitted by Michlo - Forum Thread Military Squad Special Abilities - Grand Ages Rome Technique: Triarii - Turtle Submitted by Adekyn - Forum Thread Use if the enemy has ranged units such as Bow Maidens, Nubian Warriors or Archers. You can destroy large groups of all-ranged units without a single casualty using this technique. Move a single squad of Triarii ahead of the balance of your forces until they are drawing fire from the enemy ranged units. Use the Triarii special power to form a Box. This makes the Triarii impervious to ranged attacks. Move the balance of your forces in to attack the enemy while their ranged units continue to fire totally ineffective arrows at your Boxed Triarii. You may need to handle enemy non-ranged units before moving on to the ranged enemy but you should have superior forces if all the enemy ranged units are occupied trying to attack the Triarii Box. Technique: Hastati - Pilum Submitted by Lyubo_Haemimont - Forum Thread Always use the pilum ability when you can. It deals significantly more damage and can help the hastati defeat opponents of higher level (quadruple damage). Technique: German Bow Maidens - Ambush German Bow Maidens attack makes them invisable to the enemy (preventing aggrovation from the enemy while they are firing an attack), but prevents them from moving. Technique: War Elephants - Stomp (my favourite squad with a high defence) Area effect damage to all squads in the area. Why You Need Prefectures - Grand Ages Rome It is true that you don't need them to put out fire, since you shouldn't have fires braking in your city, however you always want to have a Prefecture and plan your city to have as many as needed, since: They will reduce all the surrounding buildings material upkeep, which will usually end up in massive wood / bricks / stone / marble gain if you tend to build "compact" and you could place it at the very center. That's just a nice excuse to build yet another fully employed Equites house, which adds 10 recruits and merely uses 2 Goods. Submitted by BoneBreaker - Forum Thread Easy Entertainment - Grand Ages Rome If your Plebs and Equites have jobs and food, you can easily provide them with a minimum entertainment, with the use of placing platforms, plazas or promenades under or next to the equite houses. This obviously will not score you as many points as having high entertainment and your equites will pay less tax. As you can imagine though, this is very useful if you just need one Equite building for a particular job away from your main city area, or if an equite house is just outside of your entertainment radius. An alternative to the minimum entertainment is to place a tavern and an inn a theater or an arena, combine this with a market, butcher and baker and you will be achieving a 100% entertainment and 100% food satisfaction. This will produce more tax money from your equites and a higher score at the end of the level. New? Basic Hints and Tips - Grand Ages Rome There are a few things just to make a mental note of when first playing the game, these points have been brought up time and time again on the forums, so here they are listed to help you play the Grand Ages of Rome: When trying to sell goods at a trade post, you will think you can only sell wood logs...click the other items along the bottom of the screen for other type of items to trade. To easily move squads, click on them and then right click where you want them to move to. Can't train more squads? On a building that trains squads, hover the mouse over the faded icon of the squad you want to train. It will highlight in red what you are short of or it will say in the description. To raise recruits, build equite houses, each one produces 10 recruits. Recruits available show in the top right corner of the screen. Press the pause break button on the keyboard to pause the game. To switch between worker types on a building, open the buildings panel and click on the worker type picture, if no other type is available it will be faded out. To train your talent points, go to the character screen. Can't see the curser? Make sure your curser in the windows control panel has all the default settings and has not been customised. Want to repair buildings? Use a carpenter. Want to lower the cost of the stone, clay and logs being used for maintaining buildings in your city? Build prefectures.

Перевод

Last Update: 2009-08-24
Usage Frequency: 1
Quality:
Reference: Wikipedia
Warning: Contains invisible HTML formatting

GeorgianTranslaterHints and Tips How to Use Slaves to Gain Extra Resources - Grand Ages Rome Firstly buy the Aeolian Slave Markets as soon as you can from the estates on the character screen. To gain additional slaves you can buy them in trade (port or depot). If you have an area away from your city that has resources such as mines, fields, trees etc, send a squad over to the location. Build an Outpost. Build a slave camp that will cover the location of all the resources you wish to gain. Build the mines, forrester, farms, clay camps etc within the slave camp area. All these buildings will now run from slaves. Note: there is a 5 drop in production for each resource, but it is worth it not to have the maintenance cost of a town. How to Gain Extra Research Points - Grand Ages Rome The more research points you have, the quicker you can research your upgrades, temples, additional buildings etc using the school or other research buildings. You can gain additional research points in the talents screen as and when they come available. Build a school near your homes, the more homes around the school the more research points you will gain for the school. For each block of homes you build, give them a school, as all the research points from each research building stack to give you a total research level (shown on the research screen). When all your research is finished, feel free to demolish the schools and replace them with other important buildings, such as temples. How to Avoid Crime and Fires - Grand Ages Rome Criminals make the fires (as well as empty houses caused by job / resource shortage), so you need to keep them out of your city. Don't think criminals and fires are OK as long as they are covered by a prefecture, prevention is better than cure here. Clicking on the top bar of the screens shows your overlays. Always make sure your jobs/employment overlay is at 100%, so every house has a job and every job has a worker. Plebs = Make sure their food statifaction is 15% if they are employed or 30% if they are unemployed (50% is ideal as this will produce goods for the Equites). Equites = Goods are needed for the Equites to move into your city, but Food and Entertainment is needed to stop them turning to crime. Again 15% if they are employed or 30% if they are unemployed (50% is ideal as this will make them pay more taxes). Patricians = Require all needs to be 15% if they are employed or 30% if they are unemployed but will pay 3 times more tax if they are all over 50%. They also require clothes and olive oil to live in your city. How to Change the Worker Type (slaves, plebs, equites or patricians) of Workng Buildings Some buildings can be staffed by more than one type of worker (slaves, plebs, equites or patricians). Buildings have a default type of worker, the market for example uses plebs by default, but operates better if equites are staffed there. Select your building. See if you have an alternative staff highlighted (this will show as a buton in the top left corner of that building's screen). If the button is greyed out, it is because you do not have the alternative staff available. Click it to switch to the alternative staff type. Make sure, who ever got fired in the proceed, gets another job. Please note: If you know your ratio of houses : jobs is equal, but you have a house without a job and a job without a worker, click the thumbs up button to force the building to 'steal' a worker from other job. This happens when a job is not always in range of the house and workers need re-arranging. How to Keep the Equites Happy - Grand Ages Rome Equites need goods, if there are no goods, the houses become empty (which means fires). To remain happy Equites also need food and entertainment (15% if they are employed or 30% if they are unemployed ). If you get over 50% they will pay more tax. For a basic town structure (this is just one example for any picky folk) Make sure you have a fountain, pig farm, wheat farm, water mill, logging shed, brick works and stone quary. Build your pleb house block and make sure all of the above are staffed and leave room for necessery buildings later. In the center build a bakers, butchers (giving plebs 50% food satifaction,). Get a tradepost or two going and selling goods (click the goods icon at the bottom when the trade screen is open, then select one of the options from the 'sell' column on the right hand side). Add religion and a theater if you want the equites close by (you may need to buy or mine marble if you don't have any). Now build the Equites within the area of the theater, baker and butcher (they will be as happy as pigs in mud). Or give them a seperate area with enough food / entertainment / religion of their own. Note: plebs only need food, equites only need food and entertainment, but just to get good scores and keep away from negitive states it is good to provide all three needs (food, religion and entertainment) where possible. Tip: If you need to place an equite house, but have no room for an entertainment building, put a small palaza next to it for 20% enetertainment. How to Raise Popularity - Grand Ages Rome Popularity is based on your average food satifaction (hense why you should give your housing blocks a bakers, butchers and a market). Average entertainment will determine how fast your popularity will rise to meet your food statifaction average. Other popularity factors to concider: Placing buildings in the right location will give popularity bonus (ie pleb houses right next to each other) You will get a yellow overlay highlight when you hover the building where it will get the bonus. If you get a high population (like if you throw a celeibration and it goes to 99%), it will start to drop until it reaches your average food satifaction bonuses. Popularity can be lost by, demolishing buildings, drafting a squad, losing a battle and taxing How to Move Squads / Ships - Grand Ages Rome There are several ways to maneuver squads and ships, but one of the easiest is to click the squad or ship, then right click where ever you want it or them to go. If you want to put a squad on a ship, just select the squad, then right click on the ship (or vice-versa). Both the squad and the ship will move towards each other and the squad will board the ship. Note: The pathing is not always intelligent and sometimes they will require additional guidence if an object is in the way. How to Repair Damaged Buildings and Towers / Walls - Grand Ages Rome Rather than destroying and rebuilding a building or tower / wall when it has been damaged. Simply build a carpenter shop in the area of the damaged or vunerable buildings and they will be repaired to 100% Note: The carenter shop is also required to provide planks to build ships and siege engines. UI Control Information - Grand Ages Rome When placing your pleb houses, you may alternate between the two types by hitting your key and obviously, scroll wheel to rotate them. Submitted by Michlo - Forum Thread Plant a bunch of trees before plopping your wood choppers down so that you gain a bonus (this also works for helping you decide where you want them). Submitted by Michlo - Forum Thread Military Squad Special Abilities - Grand Ages Rome Technique: Triarii - Turtle Submitted by Adekyn - Forum Thread Use if the enemy has ranged units such as Bow Maidens, Nubian Warriors or Archers. You can destroy large groups of all-ranged units without a single casualty using this technique. Move a single squad of Triarii ahead of the balance of your forces until they are drawing fire from the enemy ranged units. Use the Triarii special power to form a Box. This makes the Triarii impervious to ranged attacks. Move the balance of your forces in to attack the enemy while their ranged units continue to fire totally ineffective arrows at your Boxed Triarii. You may need to handle enemy non-ranged units before moving on to the ranged enemy but you should have superior forces if all the enemy ranged units are occupied trying to attack the Triarii Box. Technique: Hastati - Pilum Submitted by Lyubo_Haemimont - Forum Thread Always use the pilum ability when you can. It deals significantly more damage and can help the hastati defeat opponents of higher level (quadruple damage). Technique: German Bow Maidens - Ambush German Bow Maidens attack makes them invisable to the enemy (preventing aggrovation from the enemy while they are firing an attack), but prevents them from moving. Technique: War Elephants - Stomp (my favourite squad with a high defence) Area effect damage to all squads in the area. Why You Need Prefectures - Grand Ages Rome It is true that you don't need them to put out fire, since you shouldn't have fires braking in your city, however you always want to have a Prefecture and plan your city to have as many as needed, since: They will reduce all the surrounding buildings material upkeep, which will usually end up in massive wood / bricks / stone / marble gain if you tend to build "compact" and you could place it at the very center. That's just a nice excuse to build yet another fully employed Equites house, which adds 10 recruits and merely uses 2 Goods. Submitted by BoneBreaker - Forum Thread Easy Entertainment - Grand Ages Rome If your Plebs and Equites have jobs and food, you can easily provide them with a minimum entertainment, with the use of placing platforms, plazas or promenades under or next to the equite houses. This obviously will not score you as many points as having high entertainment and your equites will pay less tax. As you can imagine though, this is very useful if you just need one Equite building for a particular job away from your main city area, or if an equite house is just outside of your entertainment radius. An alternative to the minimum entertainment is to place a tavern and an inn a theater or an arena, combine this with a market, butcher and baker and you will be achieving a 100% entertainment and 100% food satisfaction. This will produce more tax money from your equites and a higher score at the end of the level. New? Basic Hints and Tips - Grand Ages Rome There are a few things just to make a mental note of when first playing the game, these points have been brought up time and time again on the forums, so here they are listed to help you play the Grand Ages of Rome: When trying to sell goods at a trade post, you will think you can only sell wood logs...click the other items along the bottom of the screen for other type of items to trade. To easily move squads, click on them and then right click where you want them to move to. Can't train more squads? On a building that trains squads, hover the mouse over the faded icon of the squad you want to train. It will highlight in red what you are short of or it will say in the description. To raise recruits, build equite houses, each one produces 10 recruits. Recruits available show in the top right corner of the screen. Press the pause break button on the keyboard to pause the game. To switch between worker types on a building, open the buildings panel and click on the worker type picture, if no other type is available it will be faded out. To train your talent points, go to the character screen. Can't see the curser? Make sure your curser in the windows control panel has all the default settings and has not been customised. Want to repair buildings? Use a carpenter. Want to lower the cost of the stone, clay and logs being used for maintaining buildings in your city? Build prefectures.

Грузинский

Last Update: 2009-08-24
Usage Frequency: 1
Quality:
Reference: Wikipedia
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