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if you're not going to reply to my messages, unfollow me.
if you're not going to reply to my messages, unfollow me.
Last Update: 2025-02-19
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it's only going to get badder
it only going to get badder
Last Update: 2021-01-09
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before you judge someone else first see if you're going to be with you
bago ka manghusga ng ibang tao tingnan mo muna kung my ibedensya ka kaya huwag kang manghusga kasi baka ikaw ang mapahiya
Last Update: 2018-09-10
Usage Frequency: 1
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surround yourself with people who are only going to lift you higher.
surround yourself with people who are only going to lift you higher
Last Update: 2020-11-25
Usage Frequency: 1
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friends forever thank you for the day we've been together for a long time in all our pathways and fun ... sorry if it's up to you we've been together with you i do not even know where to leave e if you're not so sad i'm just going to get you innyu many marming are thankful to everyone
friends forever salamat sa araw na tayoy nagkasama ng matagal sa lahat ng ating mga pinag daanan at kasiyahan... sorry kung hanggang dito nalng ang ating pinagsamahan hindi naman kame yung nang iwan e kung di kayo diba nakaka lungkot isa lang naman mamasabe ko sa innyu maraming marming maraming salamat sa lahat
Last Update: 2018-10-01
Usage Frequency: 1
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you've got to love me for what i am for simply being me. don't love me for what you intend or hope that i will be. and if you're only using me to feed your fantasies, you're really not in love so let me go i must be free.
you 've got to love me for what i am for simply being me. don' t love me for what you intend or hope that i will be. at kung ginagamit mo lang ako para pakainin ang mga pantasya mo, hindi ka talaga in love kaya hayaan mo na ako, dapat malaya ako.
Last Update: 2022-05-10
Usage Frequency: 1
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sooner or later in your life, you’re going to have to face the inevitability of your own death. you can’t dodge the grim reaper, and hiding is only going to hinder you from living your life to the fullest. you won’t give your all when you’re holding back.
ang aking pinakamalaking pangarap ay maalagaan ang aking pamilya sa pananalapi at pisikal, hulaan ko. ibig kong sabihin ang iyong mga magulang, kapag lumaki ka, alagaan ka nila at lahat, kaya't ginawa ng aking mga magulang ang lahat na mabigyan nila ako ng magandang buhay. gusto ko lang silang bayaran - hindi bayaran ang mga ito, ngunit tulad ng, maipakita sa kanila na sulit ito. "
Last Update: 2020-11-01
Usage Frequency: 1
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suppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.
ipagpalagay na ang iyong frontline ay 1m heroic fighter at 5m gladiator 5 teammates na nagpapatibay sa iyo ng 200k gladiators bawat isa ang iyong attacker ay umabot sa pinagsamang puwersa (ganap na gamit ang iyong mga istatistika) at ipagpalagay na ito ay nagpaparami ng 1.2m casualties laban sa infantry frontline. ang mga nasawi ay itinalaga bilang mga sumusunod: nawala mo ang 1m gladiators. ang mga nasugatan ay itinalaga sa anumang puwang ng infirmary na mayroon ka, at anumang bagay na namatay (ang pinakamataas na makakamit na puwang ng infirmary ay kasalukuyang 761,600 kaya ang isang bagay ay mamamatay na walang banigsuppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.
Last Update: 2022-07-20
Usage Frequency: 1
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