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as a result, gd automatically blends the existing color at that point with the drawing color, and stores the result in the image.
imagealphablending() allows for two different modes of drawing on truecolor images. in blending mode, the alpha channel component of the color supplied to all drawing function, such as imagesetpixel() determines how much of the underlying color should be allowed to shine through. as a result, gd automatically blends the existing color at that point with the drawing color, and stores the result in the image. the resulting pixel is opaque. in non-blending mode, the drawing color is copied literally with its alpha channel information, replacing the destination pixel. blending mode is not available when drawing on palette images. if blendmode is true, then blending mode is enabled, otherwise disabled.
since all gif support was removed from the gd library in version 1.6, this function is not available if you are using that version of the gd library.
참고: since all gif support was removed from the gd library in version 1.6, this function is not available if you are using that version of the gd library.
any gd image can be used as a tile, and by setting the transparent color index of the tile image with imagecolortransparent(), a tile allows certain parts of the underlying area to shine through can be created.
a tile is an image used to fill an area with a repeated pattern. any gd image can be used as a tile, and by setting the transparent color index of the tile image with imagecolortransparent(), a tile allows certain parts of the underlying area to shine through can be created.