Usted buscó: grind (Inglés - Tagalo)

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Inglés

Tagalo

Información

Inglés

grind

Tagalo

ako po ay masipag at mapagkakatiwalaan

Última actualización: 2021-09-21
Frecuencia de uso: 1
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Referencia: Anónimo

Inglés

grind well

Tagalo

grind well

Última actualización: 2023-11-28
Frecuencia de uso: 1
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Referencia: Anónimo

Inglés

daily grind

Tagalo

araw-araw na giling

Última actualización: 2024-02-21
Frecuencia de uso: 2
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Referencia: Anónimo

Inglés

means to grind

Tagalo

ibig sabihin ng gilingin

Última actualización: 2021-04-23
Frecuencia de uso: 4
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Referencia: Anónimo

Inglés

after shift grind

Tagalo

paglilipat ng trabaho

Última actualización: 2021-09-17
Frecuencia de uso: 1
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Referencia: Anónimo

Inglés

im going to grind bye

Tagalo

hi is to taba

Última actualización: 2021-10-16
Frecuencia de uso: 1
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Referencia: Anónimo

Inglés

there! the great grind

Tagalo

ayon oh! ang galing kumant

Última actualización: 2021-01-22
Frecuencia de uso: 1
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Referencia: Anónimo

Inglés

law grind the poor and the rich men rule the law

Tagalo

he seems to have lost his senses

Última actualización: 2019-11-18
Frecuencia de uso: 1
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Referencia: Anónimo

Inglés

i got sad story too nobody cares grind harder

Tagalo

i got sad story too nobody cares grind harder.

Última actualización: 2024-03-14
Frecuencia de uso: 1
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Referencia: Anónimo

Inglés

gusto mo ba magtagal ang amoy ng inyong mga beans at grind coffee

Tagalo

gusto mo bang magtagal ang amoy ng iyong mga beans at gilingin ang kape

Última actualización: 2022-05-11
Frecuencia de uso: 1
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Referencia: Anónimo

Inglés

mix the grind beef and the onion tomato salt block paper mi xwell

Tagalo

mix ang grind beef at ang sebuyas kamatis salt block paper mix

Última actualización: 2024-02-13
Frecuencia de uso: 1
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Inglés

mari kumforme ergowammu nge marim labbit pkanan kang nyan vukal n nu nyan vukal n grind mu

Tagalo

Última actualización: 2021-06-01
Frecuencia de uso: 1
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Referencia: Anónimo

Inglés

it's better to zip ur mouth and continues to grind to achieve the life that u want keep up the good work and pray

Tagalo

it 's better to zip ur mouth and continues to grind to achieve the life that u want keep up the good work and pray

Última actualización: 2024-05-19
Frecuencia de uso: 1
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Referencia: Anónimo

Inglés

pris, thank you so much for joining me to grind and help me pull here at 7ds, thank you so much for the exprience that you gave me. out ...

Tagalo

mga pri salamat gid sa mga pag upod sakon grind kag pag bulig sakon pabatak diri sa 7ds salamat gid sa mga exprience nga gin tao nyo sakon.sa subong guro ma untat ko anay cod ky d nagid kaya sa device ko kag balda mn net namon darling out...

Última actualización: 2021-08-12
Frecuencia de uso: 1
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Referencia: Anónimo

Inglés

butcher knife used to section raw meat, poultry, and fish. it can be used as a cleaver to separate small joints or to cut bone. butcher knives are made with heavy blade with a saber or plat grind

Tagalo

ang butcher knife ay ginagamit sa seksyon ng hilaw na karne, manok, at isda. maaari itong magamit bilang isang cleaver upang paghiwalayin ang mga maliliit na kasukasuan o upang i - cut ang buto. ang mga kutsilyong pamatay ay gawa sa mabibigat na patalim na may saber o plat grind

Última actualización: 2023-02-22
Frecuencia de uso: 1
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Referencia: Anónimo

Inglés

suppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.

Tagalo

ipagpalagay na ang iyong frontline ay 1m heroic fighter at 5m gladiator 5 teammates na nagpapatibay sa iyo ng 200k gladiators bawat isa ang iyong attacker ay umabot sa pinagsamang puwersa (ganap na gamit ang iyong mga istatistika) at ipagpalagay na ito ay nagpaparami ng 1.2m casualties laban sa infantry frontline. ang mga nasawi ay itinalaga bilang mga sumusunod: nawala mo ang 1m gladiators. ang mga nasugatan ay itinalaga sa anumang puwang ng infirmary na mayroon ka, at anumang bagay na namatay (ang pinakamataas na makakamit na puwang ng infirmary ay kasalukuyang 761,600 kaya ang isang bagay ay mamamatay na walang banigsuppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.

Última actualización: 2022-07-20
Frecuencia de uso: 1
Calidad:

Referencia: Anónimo
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