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how do you know

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how do you know

Ultimo aggiornamento 2021-05-18
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maksud do you know

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do you know the meaning of

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do you know what a day it is today?

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do you know what a day it is today ?

Ultimo aggiornamento 2019-12-11
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whether you’re a buyer, seller, or just a plain old real estate marketer, you know the importance of maintaining a strong, reputable and attractive presence for your target audience.

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Ultimo aggiornamento 2021-06-18
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project almanac is a 2015 science-fiction time-travel film directed by dean israelite. the plot is centered on three guys and two girls who stumble upon a time machine. the actors are good, and they each do a decent job in their roles. however, the characters are constructed in a way that you tend to disconnect with their objectives. this is a time travel movie, which means the rules of the time travel would drive the story. breaking those rules breaks the story. without further rambling, here’s the plot analysis and the ending of the film project almanac explained, spoilers ahead. in case you’re new to my site, here’s how it works. if the article doesn’t answer all of your questions, drop me a comment or an fb chat message, and i’ll get you the answer to your question. you can find other films using the search option on top of this page. contents here are links to the key aspects of the movie: – plot explanation – the time machine – time travel: trial on toy car – time travel : self trials – plot hole 1: revisits to the past – plot hole 2: clarity on the plane crash – plot hole 3: no ripple-effect for jessie – plot hole 4: only the camera stays – plot hole 5: the flicker logic – plot hole 6: the camera footage in the end – ending explained project almanac: plot explanation let’s start from top. david and christina are siblings. their two friends adam and quinn are helping david make a video to get an admit into mit. they are all geeks but the sister isn’t and she’s hot. she makes statements like “english please” in conversations that are slightly science oriented. she gets to hold the camera for many parts in the movie. (yeah it’s one of those annoying hand-held-see-the-whole-film-through-the-eyes-of-the-camera type movies). not stereotypical at all. when david doesn’t get a scholarship, his mom decides to sell the frikkin’ house because, you know, if it’s not mit then it’s off to a 3rd world country to beg at the signals. but david decides to check the basement out for any tech stuff that his dad may have partially worked on before he died. oh yeah, david’s dad is dead and has been since his 7th birthday. when david and christina are looking they find an old video camera. as they start to play it they see a recording of david’s 7th birthday party. my super-smart phone’s battery barely lasts a whole day when fully charged and sitting on a table. this video camera has been lying in a basement for 10 bloody years and it simply starts playing when turned on. could i have those batteries please, i’d like to use it to solve the world’s energy crisis in general. david in his birthday party the time machine they watch the video to notice that david in his current age, look and clothes is in the video of this 7th birthday. the 4 of them begin to search the basement for more dope and they find a hidden compartment with a strange device left by david’s dad. they begin to read the notes to understand that it’s a time machine. so they begin constructing the time machine. at school, david’s bag gets accidentally swapped with jessie’s, the 5th member of the group to form and the 2nd eye candy. david returns her bag and mumbles a conversation with her and leaves. time travel: trial on toy car when the group of 4 need more battery power, they decide to get jessie’s car into their parking and connect it to the time device. jessie who is there in the area to attend a party across the road is more than happy to park at david’s. they connect the car to the time travel device with a calculated risk that the car could explode. yes, explode. but instead the time travel machine appears to begin working. jessie joins the gang in the basement and watches their first test object – a toy car with a camera being sent back in time. this blows the fuse to the whole neighborhood. the toy car is found fused with the wall, when they play back the camera on the car they see the events of two hours prior recorded on it. looks like the time travel caused the camera to sit there and record two hours before they sent it back in time. since it was way up on the wall, they didn’t notice it. fair enough. this part makes sense. this proves to them that time travel works. time travel : self trials then, jessie, who knows squat about time travel or advanced science in general, suggests that the next obvious move is to test it on themselves. girl, that car went back in time and fused itself with a wall. do you understand how pretty you would continue to look if one half of you was fused with a bathtub? but that doesn’t seem to affect our 5 friends. they try it on themselves. they go back 24hrs. being the morons that they are, the first thing they do is go to quinn’s house, find the sleeping quinn from that timeline and draw a smiley on the sleeping quinn’s neck. they have a blast doing this. seriously? these guys can invent the time machine and the very first thing they do is endanger their existence? as one would expect the sleeping quinn wakes up and starts spazzing along with the time traveller quinn and flickers out of existence. the group breaks the quinn’s eye contact and leave. they are happy that they are now in yesterday. before they can head back a dog joins them back to their original timeline. when they get back, they see posters of “missing dog” because it jumped a whole day with them and went missing for a 24hr period. no consequence of this though. it is shown to express the butterfly effect on messing with the past. they next come up with time travel rules. the obvious rule you’d expect is – don’t screw around with the past. but nope, the first rule they agree upon is to never travel in time alone. yeah they decide that all 5 of them will always go back in time together to screw around with the past. always using the camera is another rule. by now the viewers’ eyes are crying for mercy, this rule tells your cornea to shut it with the complaining. a few more idiotic, irrelevant rules later they start making changes to their past. first off, they help themselves win a lottery. they note a winning number and go back in time to buy the ticket. they goof up with the number and win a million plus instead of 300 million. christina gets her revenge on one of the girls who throws soda on her. what is clearly established so far is – when they travel back in time there are two instances of them. one from the original timeline and the other the time traveller. this makes sense. but when they go back in time to that same point in time a second time, they replace their previous time traveller self. project almanac: plot hole 1: revisits to the past repeating time travel to the same time magically removes and replaces the past time travels and their effects. so we’re just going to have to assume that in this type of time travel, the earlier time travel simply gets replaced by the later time travel. this explains how they can keep returning to the chemistry test, to help quinn pass, without running into their prior attempts. lollapalooza gang lollapalooza kiss the gang then travel back 3 months to the lollapalooza festival that they missed out on. david gets backstage used passes off ebay before travelling back in time. the gang has a blast. david has a moment with jessie but blows it by not kissing her. for the sake of bedding a hottie, he breaks the one stupid rule of traveling back in time without the group. he goes back to lollapalooza and this time around kisses jessie. here too his second trip back in time replaces himself from the first trip back in time. when he returns, jessie is in a towel in his house, they are now seeing each other. the gang lives happily for a short while and becomes famous too. however they now realize that there has been a plane crash killing a whole bunch of people. they also start seeing news about a bunch of other accidents and calamities that they don’t remember from their original timeline. they start suggesting that the reason this has happened is because of their trip to lollapalooza. david doesn’t agree with them because he will lose jessie if they undo the lollapalooza trip. the pilot of the plane was the star basketball player’s dad. somehow the time travel may have caused the basketball player to meet with the accident that results in him breaking his leg. this causes the team to not make the finals. given many don’t attend the finals, that gives rise to certain catastrophes. including, the star basketball player’s dad flying the plane instead of watching the finals and eventually causing the plane to crash. project almanac: plot hole 2: clarity on the plane crash after some thinking david figures out what changed the events to lead to the plane crash. that it was his fault. he tells adam that he jumped alone and that caused it. what does david do right after? he jumps to the night of the blackout they cause by sending the toy car back 2 hours. there he runs and leaps at the star basketball player getting him away from the car that would have otherwise hit him. people start cheering and david gets back. this event of the blackout has nothing to do with lollapalooza. this involved the whole gang. david makes no sense talking about him jumping back in time alone causing the plane crash. he didn’t have to travel back alone at all. it was the whole gang’s fault and has nothing to do with the festival 3 months ago. when david returns, the events of the plane crash and other calamities seem to be reverted back. everyone is fine except that adam is now critical in the hospital. they don’t know what actually causes it. looks like this is another butterfly effect that saving the basketball player has caused. david has no clue how to undo the last one with adam’s fate. he tries to calculate the string of events and decides he’s going back to tuesday, presumably the day of the basketball game. this time jessie intercepts him and enters the warp and travels back with david. david admits that he has been jumping alone and that he also jumped back to lollapalooza another time to kiss jessie. while jessie starts to get mad she also runs into her past self and flickers and gets erased from existence. david realizes that he has messed too many things up and now needs to go all the way back and destroy the time machine. david tells quinn his plans while the cops are out looking for him. project almanac: plot hole 3: no ripple-effect for jessie the cops are looking for david as he’s jessie’s (who is now missing) boyfriend. again if jessie went missing before their first experiment with the toy car, she should have never met david and the group and travelled in time with them. jessie can’t have gone back with the group to lollapalooza and therefore never became david’s girlfriend. yet somehow, the cops are looking for david. david school break-in david, who has run out of fuel for a time travel back, breaks into the school and fuels up and jumps all the way back to his 7th birthday. here he ends up being in the mirror reflection which is captured by the video camera which is filming the birthday party. this is the same video camera that david and christina find in the basement. david confronts his dad and explains to him why the time machine is a bad idea. after his dad leaves, he collects all the blueprints, the time device and burns it. this causes david to flicker out from that timeline. project almanac: plot hole 4: only the camera stays if david destroys the time machine in the past, he creates an alternate universe where the group never finds the time device. this means they don’t travel in time and as a result david in the basement of the house on his 7th birthday disappears. fair enough (ignoring the grandfather paradox). but his bag and his own camera should have disappeared too. after all he brought them back with him though time. somehow the camera alone decides to stay. now back in the future, the film goes back to the scene where david and christina find the old camera. while christina finds the camera with the birthday party, david finds the camera his alternate time-travelling-self leaves as he flickers out of existence. project almanac: plot hole 5: the flicker logic why is it that when two instances of the same person see each other, they flicker and disappear from existence while two cameras that find themselves next to each other don’t give a damn? does it happen only to people? monkeys are good or do they get messed up too? we will never know because the flickering thingy doesn’t make any sense anyways. project almanac: plot hole 6: the camera footage in the end david plays the content of this second camera and we can hear the conversations from the alternate timeline – the conversation where david and christina find only one camera. let’s jump back to that scene when they find the camera and play the birthday footage. those scenes are captured by a whole other camera that christina owns, it is not captured in their dad’s old camera. recollect that christina has been shooting the mit prep footage right from the beginning. let’s call that camera christina’s camera (perhaps her phone). using that camera she films the footage in the basement where they find christina’s dad’s camera. she switches to using christina’s dad’s camera after that for the remaining movie. the dad’s camera gets left behind by the flickering-out david. it could never have the footage of them finding the camera. that would be in christina’s camera. yet the dad’s camera magically plays a footage that it never shot. in fact, the camera magically plays a footage of itself being found. project almanac ending explained the premise now is that the gang has seen the entire footage in christina’s dad’s camera. they are now aware of the various inventions and travels through time. david walks up to jessie to return her bag and instead of mumbling, begins to say jessie’s lines (because that is not creepy at all). after this he tells her that they are about to change the world. some people basically never learn. in all, the movie stopped caring about any of the paradoxical effects of time travel. the stupid camera shots makes your eye power increase and the consistency in the number of cameras are also ignored. while the movie starts of promisingly, it simply spirals from one flaw into another all the way down to the core where it pretty much self-destructs. sigh. this is how a time travel film should be made. your mind will be blown. click below to read the explanation of predestination: predestination explained this is barry barry is a technologist who helps start-ups build successful products. his love for movies and production has led him to write his well-received film explanation and analysis articles to help everyone appreciate the films better. he’s regularly available for a chat conversation on his website and consults on storyboarding from time to time

Inglese

project almanac is a 2015 science-fiction time-travel film directed by dean israelite. the plot is centered on three guys and two girls who stumble upon a time machine. the actors are good, and they each do a decent job in their roles. however, the characters are constructed in a way that you tend to disconnect with their objectives. this is a time travel movie, which means the rules of the time travel would drive the story. breaking those rules breaks the story. without further rambling, here’s the plot analysis and the ending of the film project almanac explained, spoilers ahead. in case you’re new to my site, here’s how it works. if the article doesn’t answer all of your questions, drop me a comment or an fb chat message, and i’ll get you the answer to your question. you can find other films using the search option on top of this page. contents here are links to the key aspects of the movie: – plot explanation – the time machine – time travel: trial on toy car – time travel : self trials – plot hole 1: revisits to the past – plot hole 2: clarity on the plane crash – plot hole 3: no ripple-effect for jessie – plot hole 4: only the camera stays – plot hole 5: the flicker logic – plot hole 6: the camera footage in the end – ending explained project almanac: plot explanation let’s start from top. david and christina are siblings. their two friends adam and quinn are helping david make a video to get an admit into mit. they are all geeks but the sister isn’t and she’s hot. she makes statements like “english please” in conversations that are slightly science oriented. she gets to hold the camera for many parts in the movie. (yeah it’s one of those annoying hand-held-see-the-whole-film-through-the-eyes-of-the-camera type movies). not stereotypical at all. when david doesn’t get a scholarship, his mom decides to sell the frikkin’ house because, you know, if it’s not mit then it’s off to a 3rd world country to beg at the signals. but david decides to check the basement out for any tech stuff that his dad may have partially worked on before he died. oh yeah, david’s dad is dead and has been since his 7th birthday. when david and christina are looking they find an old video camera. as they start to play it they see a recording of david’s 7th birthday party. my super-smart phone’s battery barely lasts a whole day when fully charged and sitting on a table. this video camera has been lying in a basement for 10 bloody years and it simply starts playing when turned on. could i have those batteries please, i’d like to use it to solve the world’s energy crisis in general. david in his birthday party the time machine they watch the video to notice that david in his current age, look and clothes is in the video of this 7th birthday. the 4 of them begin to search the basement for more dope and they find a hidden compartment with a strange device left by david’s dad. they begin to read the notes to understand that it’s a time machine. so they begin constructing the time machine. at school, david’s bag gets accidentally swapped with jessie’s, the 5th member of the group to form and the 2nd eye candy. david returns her bag and mumbles a conversation with her and leaves. time travel: trial on toy car when the group of 4 need more battery power, they decide to get jessie’s car into their parking and connect it to the time device. jessie who is there in the area to attend a party across the road is more than happy to park at david’s. they connect the car to the time travel device with a calculated risk that the car could explode. yes, explode. but instead the time travel machine appears to begin working. jessie joins the gang in the basement and watches their first test object – a toy car with a camera being sent back in time. this blows the fuse to the whole neighborhood. the toy car is found fused with the wall, when they play back the camera on the car they see the events of two hours prior recorded on it. looks like the time travel caused the camera to sit there and record two hours before they sent it back in time. since it was way up on the wall, they didn’t notice it. fair enough. this part makes sense. this proves to them that time travel works. time travel : self trials then, jessie, who knows squat about time travel or advanced science in general, suggests that the next obvious move is to test it on themselves. girl, that car went back in time and fused itself with a wall. do you understand how pretty you would continue to look if one half of you was fused with a bathtub? but that doesn’t seem to affect our 5 friends. they try it on themselves. they go back 24hrs. being the morons that they are, the first thing they do is go to quinn’s house, find the sleeping quinn from that timeline and draw a smiley on the sleeping quinn’s neck. they have a blast doing this. seriously? these guys can invent the time machine and the very first thing they do is endanger their existence? as one would expect the sleeping quinn wakes up and starts spazzing along with the time traveller quinn and flickers out of existence. the group breaks the quinn’s eye contact and leave. they are happy that they are now in yesterday. before they can head back a dog joins them back to their original timeline. when they get back, they see posters of “missing dog” because it jumped a whole day with them and went missing for a 24hr period. no consequence of this though. it is shown to express the butterfly effect on messing with the past. they next come up with time travel rules. the obvious rule you’d expect is – don’t screw around with the past. but nope, the first rule they agree upon is to never travel in time alone. yeah they decide that all 5 of them will always go back in time together to screw around with the past. always using the camera is another rule. by now the viewers’ eyes are crying for mercy, this rule tells your cornea to shut it with the complaining. a few more idiotic, irrelevant rules later they start making changes to their past. first off, they help themselves win a lottery. they note a winning number and go back in time to buy the ticket. they goof up with the number and win a million plus instead of 300 million. christina gets her revenge on one of the girls who throws soda on her. what is clearly established so far is – when they travel back in time there are two instances of them. one from the original timeline and the other the time traveller. this makes sense. but when they go back in time to that same point in time a second time, they replace their previous time traveller self. project almanac: plot hole 1: revisits to the past repeating time travel to the same time magically removes and replaces the past time travels and their effects. so we’re just going to have to assume that in this type of time travel, the earlier time travel simply gets replaced by the later time travel. this explains how they can keep returning to the chemistry test, to help quinn pass, without running into their prior attempts. lollapalooza gang lollapalooza kiss the gang then travel back 3 months to the lollapalooza festival that they missed out on. david gets backstage used passes off ebay before travelling back in time. the gang has a blast. david has a moment with jessie but blows it by not kissing her. for the sake of bedding a hottie, he breaks the one stupid rule of traveling back in time without the group. he goes back to lollapalooza and this time around kisses jessie. here too his second trip back in time replaces himself from the first trip back in time. when he returns, jessie is in a towel in his house, they are now seeing each other. the gang lives happily for a short while and becomes famous too. however they now realize that there has been a plane crash killing a whole bunch of people. they also start seeing news about a bunch of other accidents and calamities that they don’t remember from their original timeline. they start suggesting that the reason this has happened is because of their trip to lollapalooza. david doesn’t agree with them because he will lose jessie if they undo the lollapalooza trip. the pilot of the plane was the star basketball player’s dad. somehow the time travel may have caused the basketball player to meet with the accident that results in him breaking his leg. this causes the team to not make the finals. given many don’t attend the finals, that gives rise to certain catastrophes. including, the star basketball player’s dad flying the plane instead of watching the finals and eventually causing the plane to crash. project almanac: plot hole 2: clarity on the plane crash after some thinking david figures out what changed the events to lead to the plane crash. that it was his fault. he tells adam that he jumped alone and that caused it. what does david do right after? he jumps to the night of the blackout they cause by sending the toy car back 2 hours. there he runs and leaps at the star basketball player getting him away from the car that would have otherwise hit him. people start cheering and david gets back. this event of the blackout has nothing to do with lollapalooza. this involved the whole gang. david makes no sense talking about him jumping back in time alone causing the plane crash. he didn’t have to travel back alone at all. it was the whole gang’s fault and has nothing to do with the festival 3 months ago. when david returns, the events of the plane crash and other calamities seem to be reverted back. everyone is fine except that adam is now critical in the hospital. they don’t know what actually causes it. looks like this is another butterfly effect that saving the basketball player has caused. david has no clue how to undo the last one with adam’s fate. he tries to calculate the string of events and decides he’s going back to tuesday, presumably the day of the basketball game. this time jessie intercepts him and enters the warp and travels back with david. david admits that he has been jumping alone and that he also jumped back to lollapalooza another time to kiss jessie. while jessie starts to get mad she also runs into her past self and flickers and gets erased from existence. david realizes that he has messed too many things up and now needs to go all the way back and destroy the time machine. david tells quinn his plans while the cops are out looking for him. project almanac: plot hole 3: no ripple-effect for jessie the cops are looking for david as he’s jessie’s (who is now missing) boyfriend. again if jessie went missing before their first experiment with the toy car, she should have never met david and the group and travelled in time with them. jessie can’t have gone back with the group to lollapalooza and therefore never became david’s girlfriend. yet somehow, the cops are looking for david. david school break-in david, who has run out of fuel for a time travel back, breaks into the school and fuels up and jumps all the way back to his 7th birthday. here he ends up being in the mirror reflection which is captured by the video camera which is filming the birthday party. this is the same video camera that david and christina find in the basement. david confronts his dad and explains to him why the time machine is a bad idea. after his dad leaves, he collects all the blueprints, the time device and burns it. this causes david to flicker out from that timeline. project almanac: plot hole 4: only the camera stays if david destroys the time machine in the past, he creates an alternate universe where the group never finds the time device. this means they don’t travel in time and as a result david in the basement of the house on his 7th birthday disappears. fair enough (ignoring the grandfather paradox). but his bag and his own camera should have disappeared too. after all he brought them back with him though time. somehow the camera alone decides to stay. now back in the future, the film goes back to the scene where david and christina find the old camera. while christina finds the camera with the birthday party, david finds the camera his alternate time-travelling-self leaves as he flickers out of existence. project almanac: plot hole 5: the flicker logic why is it that when two instances of the same person see each other, they flicker and disappear from existence while two cameras that find themselves next to each other don’t give a damn? does it happen only to people? monkeys are good or do they get messed up too? we will never know because the flickering thingy doesn’t make any sense anyways. project almanac: plot hole 6: the camera footage in the end david plays the content of this second camera and we can hear the conversations from the alternate timeline – the conversation where david and christina find only one camera. let’s jump back to that scene when they find the camera and play the birthday footage. those scenes are captured by a whole other camera that christina owns, it is not captured in their dad’s old camera. recollect that christina has been shooting the mit prep footage right from the beginning. let’s call that camera christina’s camera (perhaps her phone). using that camera she films the footage in the basement where they find christina’s dad’s camera. she switches to using christina’s dad’s camera after that for the remaining movie. the dad’s camera gets left behind by the flickering-out david. it could never have the footage of them finding the camera. that would be in christina’s camera. yet the dad’s camera magically plays a footage that it never shot. in fact, the camera magically plays a footage of itself being found. project almanac ending explained the premise now is that the gang has seen the entire footage in christina’s dad’s camera. they are now aware of the various inventions and travels through time. david walks up to jessie to return her bag and instead of mumbling, begins to say jessie’s lines (because that is not creepy at all). after this he tells her that they are about to change the world. some people basically never learn. in all, the movie stopped caring about any of the paradoxical effects of time travel. the stupid camera shots makes your eye power increase and the consistency in the number of cameras are also ignored. while the movie starts of promisingly, it simply spirals from one flaw into another all the way down to the core where it pretty much self-destructs. sigh. this is how a time travel film should be made. your mind will be blown. click below to read the explanation of predestination: predestination explained this is barry barry is a technologist who helps start-ups build successful products. his love for movies and production has led him to write his well-received film explanation and analysis articles to help everyone appreciate the films better. he’s regularly available for a chat conversation on his website and consults on storyboarding from time to time. click to browse all his film articles

Ultimo aggiornamento 2021-07-24
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Riferimento: Anonimo

Malese

the boy's name was santiago. dusk was falling as the boy arrived with his herd at an abandoned church. the roof had fallen in long ago, and an enormous sycamore had grown on the spot where the sacristy had once stood. he decided to spend the night there. he saw to it that all the sheep entered through the ruined gate, and then laid some planks across it to prevent the flock from wandering away during the night. there were no wolves in the region, but once an animal had strayed during the night, and the boy had had to spend the entire next day searching for it. he swept the floor with his jacket and lay down, using the book he had just finished reading as a pillow. he told himself that he would have to start reading thicker books: they lasted longer, and made more comfortable pillows. it was still dark when he awoke, and, looking up, he could see the stars through the half-destroyed roof. i wanted to sleep a little longer, he thought. he had had the same dream that night as a week ago, and once again he had awakened before it ended. he arose and, taking up his crook, began to awaken the sheep that still slept. he had noticed that, as soon as he awoke, most of his animals also began to stir. it was as if some mysterious energy bound his life to that of the sheep, with whom he had spent the past two years, leading them through the countryside in search of food and water. "they are so used to me that they know my schedule," he muttered. thinking about that for a moment, he realized that it could be the other way around: that it was he who had become accustomed to their schedule. but there were certain of them who took a bit longer to awaken. the boy prodded them, one by one, with his crook, calling each by name. he had always believed that the sheep were able to understand what he said. so there were times when he read them parts of his books that had made an impression on him, or when he would tell them of the loneliness or the happiness of a shepherd in the fields. sometimes he would comment to them on the things he had seen in the villages they passed. but for the past few days he had spoken to them about only one thing: the girl, the daughter of a merchant who lived in the village they would reach in about four days. he had been to the village only once, the year before. the merchant was the proprietor of a dry goods shop, and he always demanded that the sheep be sheared in his presence, so that he would not be cheated. a friend had told the boy about the shop, and he had taken his sheep there. * "i need to sell some wool," the boy told the merchant. the shop was busy, and the man asked the shepherd to wait until the afternoon. so the boy sat on the steps of the shop and took a book from his bag. "i didn't know shepherds knew how to read," said a girl's voice behind him. the girl was typical of the region of andalusia, with flowing black hair, and eyes that vaguely recalled the moorish conquerors. "well, usually i learn more from my sheep than from books," he answered. during the two hours that they talked, she told him she was the merchant's daughter, and spoke of life in the village, where each day was like all the others. the shepherd told her of the andalusian countryside, and related the news from the other towns where he had stopped. it was a pleasant change from talking to his sheep. "how did you learn to read?" the girl asked at one point. "like everybody learns," he said. "in school." "well, if you know how to read, why are you just a shepherd?" the boy mumbled an answer that allowed him to avoid responding to her question. he was sure the girl would never understand. he went on telling stories about his travels, and her bright, moorish eyes went wide with fear and surprise. as the time passed, the boy found himself wishing that the day would never end, that her father would stay busy and keep him waiting for three days. he recognized that he was feeling something he had never experienced before: the desire to live in one place forever. with the girl with the raven hair, his days would never be the same again. but finally the merchant appeared, and asked the boy to shear four sheep. he paid for the wool and asked the shepherd to come back the following year. * and now it was only four days before he would be back in that same village. he was excited, and at the same time uneasy: maybe the girl had already forgotten him. lots of shepherds passed through, selling their wool. "it doesn't matter," he said to his sheep. "i know other girls in other places." but in his heart he knew that it did matter. and he knew that shepherds, like seamen and like traveling salesmen, always found a town where there was someone who could make them forget the joys of carefree wandering. the day was dawning, and the shepherd urged his sheep in the direction of the sun. they never have to make any decisions, he thought. maybe that's why they always stay close to me. the only things that concerned the sheep were food and water. as long as the boy knew how to find the best pastures in andalusia, they would be his friends. yes, their days were all the same, with the seemingly endless hours between sunrise and dusk; and they had never read a book in their young lives, and didn't understand when the boy told them about the sights of the cities. they were content with just food and water, and, in exchange, they generously gave of their wool, their company, and—once in a while— their meat. if i became a monster today, and decided to kill them, one by one, they would become aware only after most of the flock had been slaughtered, thought the boy. they trust me, and they've forgotten how to rely on their own instincts, because i lead them to nourishment. the boy was surprised at his thoughts. maybe the church, with the sycamore growing from within, had been haunted. it had caused him to have the same dream for a second time, and it was causing him to feel anger toward his faithful companions. he drank a bit from the wine that remained from his dinner of the night before, and he gathered his jacket closer to his body. he knew that a few hours from now, with the sun at its zenith, the heat would be so great that he would not be able to lead his flock across the fields. it was the time of day when all of spain slept during the summer. the heat lasted until nightfall, and all that time he had to carry his jacket. but when he thought to complain about the burden of its weight, he remembered that, because he had the jacket, he had withstood the cold of the dawn. we have to be prepared for change, he thought, and he was grateful for the jacket's weight and warmth. the jacket had a purpose, and so did the boy. his purpose in life was to travel, and, after two years of walking the andalusian terrain, he knew all the cities of the region. he was planning, on this visit, to explain to the girl how it was that a simple shepherd knew how to read. that he had attended a seminary until he was sixteen. his parents had wanted him to become a priest, and thereby a source of pride for a simple farm family. they worked hard just to have food and water, like the sheep. he had studied latin, spanish, and theology. but ever since he had been a child, he had wanted to know the world, and this was much more important to him than knowing god and learning about man's sins. one afternoon, on a visit to his family, he had summoned up the courage to tell his father that he didn't want to become a priest. that he wanted to travel. * "people from all over the world have passed through this village, son," said his father. "they come in search of new things, but when they leave they are basically the same people they were when they arrived. they climb the mountain to see the castle, and they wind up thinking that the past was better than what we have now. they have blond hair, or dark skin, but basically they're the same as the people who live right here." "but i'd like to see the castles in the towns where they live," the boy explained. "those people, when they see our land, say that they would like to live here forever," his father continued. "well, i'd like to see their land, and see how they live," said his son. "the people who come here have a lot of money to spend, so they can afford to travel," his father said. "amongst us, the only ones who travel are the shepherds." "well, then i'll be a shepherd!" his father said no more. the next day, he gave his son a pouch that held three ancient spanish gold coins. "i found these one day in the fields. i wanted them to be a part of your inheritance. but use them to buy your flock. take to the fields, and someday you'll learn that our countryside is the best, and our women the most beautiful." and he gave the boy his blessing. the boy could see in his father's gaze a desire to be able, himself, to travel the world—a desire that was still alive, despite his father's having had to bury it, over dozens of years, under the burden of struggling for water to drink, food to eat, and the same place to sleep every night of his life. * the horizon was tinged with red, and suddenly the sun appeared. the boy thought back to that conversation with his father, and felt happy; he had already seen many castles and met many women (but none the equal of the one who awaited him several days hence). he owned a jacket, a book that he could trade for another, and a flock of sheep. but, most important, he was able every day to live out his dream. if he were to tire of the andalusian fields, he could sell his sheep and go to sea. by the time he had had enough of the sea, he would already have known other cities, other women, and other chances to be happy. i couldn't have found god in the seminary, he thought, as he looked at the sunrise. whenever he could, he sought out a new road to travel. he had never been to that ruined church before, in spite of having traveled through those parts many times. the world was huge and inexhaustible; he had only to allow his sheep to set the route for a while, and he would discover other interesting things. the problem is that they don't even realize that they're walking a new road every day. they don't see that the fields are new and the seasons change. all they think about is food and water. maybe we're all that way, the boy mused. even me—i haven't thought of other women since i met the merchant's daughter. looking at the sun, he calculated that he would reach tarifa before midday. there, he could exchange his book for a thicker one, fill his wine bottle, shave, and have a haircut; he had to prepare himself for his meeting with the girl, and he didn't want to think about the possibility that some other shepherd, with a larger flock of sheep, had arrived there before him and asked for her hand. it's the possibility of having a dream come true that makes life interesting, he thought, as he looked again at the position of the sun, and hurried his pace. he had suddenly remembered that, in tarifa, there was an old woman who interpreted dreams.

Inglese

story

Ultimo aggiornamento 2015-12-09
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Malese

me too searching true love ) now let me ask you something before we both decide to in each -other arms. 1. how much do you earn per month ? ( does there so much possibility that your salary will increase soon ?) 2.do you think .....you could give your husband better life ? (because i`m lazy ass, wish to live on my wife`s money ) 3.do you have a luxury car ? ( you know without that i won`t able to flirt with other women behind your back because women fall in love who have a luxury car ) if your all answer are "yes" then you deserve me but if "no" then you must need to focus and try to achieve those first .....what i asked you and then try to get me as your husband ok)

Inglese

dewan bahasa dan pustaka

Ultimo aggiornamento 2016-07-08
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