검색어: wounded (영어 - 타갈로그어)

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영어

wounded

타갈로그어

namaga

마지막 업데이트: 2018-05-29
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영어

the wounded

타갈로그어

kumakatas

마지막 업데이트: 2019-06-07
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영어

i was wounded

타갈로그어

tumigil ka na

마지막 업데이트: 2023-10-02
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영어

definition of wounded

타갈로그어

kahulugan ng susugatan

마지막 업데이트: 2020-10-01
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영어

i got wounded again

타갈로그어

nasamad nasad ko

마지막 업데이트: 2018-10-04
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영어

i'm wounded by foot

타갈로그어

may sugat ako sa paa

마지막 업데이트: 2017-10-13
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영어

the wounded by the cecaerean

타갈로그어

nag nana ang tahi sa cecaerean

마지막 업데이트: 2019-03-09
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영어

his hand was wounded in the wing

타갈로그어

nasugatan ang kamay niya nasagi sa paku

마지막 업데이트: 2024-02-20
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영어

a wounded soldier becomes braver

타갈로그어

ang anak na walang disiplina

마지막 업데이트: 2019-11-22
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영어

my grandfather was wounded in the war.

타갈로그어

nasugatan ang lolo ko sa digmaan.

마지막 업데이트: 2014-02-01
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영어

stingy sheep of a wounded heart

타갈로그어

stingy sheep

마지막 업데이트: 2021-06-22
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영어

the hero is wounded, the courage increases

타갈로그어

ang bayaning nasugatan,nag iibayo ang tapang

마지막 업데이트: 2020-10-24
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영어

the hero who is wounded will lift up courage

타갈로그어

aanhin pa ang damo kung wala na ang kabayo

마지막 업데이트: 2023-08-23
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영어

a patriot who is wounded becomes more courageous

타갈로그어

마지막 업데이트: 2020-10-10
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영어

the tongue is like a blade, if wounded is emphatic

타갈로그어

ang dila'y parang patalim, kung sumugat ay mariin

마지막 업데이트: 2023-03-09
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영어

one civilian, according to maritess was wounded by bomb splinter.

타갈로그어

dahil sa paglikas, nawalan ng hanapbuhay ang mga mamamayan.

마지막 업데이트: 2016-02-24
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영어

in all chaotic beauty lies a wounded work of art. beautiful but torn, wreaking havoc on my heart. camouflaged by insecurities, blinded by it all. i love the way you sit there and barely notice me at all.

타갈로그어

sa lahat ng magulong kagandahan ay namamalagi ang isang nasugatan na likhang sining. maganda ngunit punit, sumisira sa aking puso. na-camouflag ng insecurities, binulag ng lahat ng ito. gustung-gusto ko ang paraan ng iyong pag-upo doon at halos hindi mo ako napapansin.

마지막 업데이트: 2020-09-28
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영어

suppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.

타갈로그어

ipagpalagay na ang iyong frontline ay 1m heroic fighter at 5m gladiator 5 teammates na nagpapatibay sa iyo ng 200k gladiators bawat isa ang iyong attacker ay umabot sa pinagsamang puwersa (ganap na gamit ang iyong mga istatistika) at ipagpalagay na ito ay nagpaparami ng 1.2m casualties laban sa infantry frontline. ang mga nasawi ay itinalaga bilang mga sumusunod: nawala mo ang 1m gladiators. ang mga nasugatan ay itinalaga sa anumang puwang ng infirmary na mayroon ka, at anumang bagay na namatay (ang pinakamataas na makakamit na puwang ng infirmary ay kasalukuyang 761,600 kaya ang isang bagay ay mamamatay na walang banigsuppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.

마지막 업데이트: 2022-07-20
사용 빈도: 1
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