전문 번역가, 번역 회사, 웹 페이지 및 자유롭게 사용할 수 있는 번역 저장소 등을 활용합니다.
fue publicado por square enix el 10 de mayo de 2004.
it was released by square enix on may 10, 2004.
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posteriormente fue publicado en 2008 en la playstation network por square enix.
it was first ported to the playstation and published by square co. in 1998, then to japan's playstation network by square enix in 2008.
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en 2006 square enix, inc. mudó su sede a el segundo, california.
square usa, inc. (originally square l.a., inc.) was established in august 1995.
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== enlaces externos ==*x-men video games on marvel.com
==references====external links==*x-men video games on marvel.com
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el trailer fue producido por el estudio de cgi de square enix visual works.
the trailer was produced by square enix's cgi studio visual works.
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el juego era el primer juego de square enix en utilizar unreal engine 3.
the game was the first game by square enix to use the unreal engine 3.
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el 25 de abril de 2013, square enix lanzó un paquete en japonés en steam.
on 25 april 2013, square enix released a japanese language pack on steam.
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chris de square enix music online también lo elogió y le encontró similares méritos y defectos.
" chris of square enix music online also praised the album, finding similar features and flaws.
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en diciembre de 2003 square enix mostró el vídeo del juego junto a front mission online en jump fest.
in december 2003 square enix showed off video of the game alongside "front mission online" at jump fest.
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el 5 de diciembre de 2007, square enix anunció que el juego llegaría a australia y europa en abril del 2008.
on december 5, 2007, square enix announced that the game would be released for europe and australia in april 2008, while a similar announcement was made for a north american release on december 17, 2007.
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buena vista games es probablemente más conocida por la saga kingdom hearts, junto con la desarrolladora japonesa square enix.
buena vista games is probably best known for the kingdom hearts series along with japanese developer square enix.
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con el tiempo, esta decisión se enlazaría con el éxito de poder publicar para grandes editoriales japonesas como square enix y shūeisha.
despite these intentions, the success of the online effort opened the door to the publication of his work by the major publishing firms square enix and shueisha.
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comenzó a publicarse en la edición de enero de 2005 de la revista seinen "young gangan" de square enix.
it began serialization in the january 2005 issue of square enix's "young gangan" seinen manga magazine.
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el 13 de septiembre de 2006, square enix anunció oficialmente la salida del juego al mercado, debutando dos semanas después en el tokyo game show.
the game was officially announced on september 13, 2006 by square enix, and premiered at the 2006 tokyo game show two weeks later.
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==desarrollo==el 06 de agosto 2003 square enix reveló planes para desarrollar una nueva entrega de la serie de front mission.
==development==on august 6, 2003 square enix revealed plans to develop a new "front mission" series.
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=="ultimania"====referencias====enlaces externos==*square enix gamebooks online*studio bent stuff official website
==="ultimania"=====references====external links==*square enix gamebooks online*studio bent stuff official website
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de acuerdo con el equipo de desarrollo, el sitio del proyecto había recibido numerosas entradas de direcciones ip japonesas provenientes de square enix durante un periodo de tres meses antes de la carta.
according to the development team, the website of the project had received significant hits from square enix japanese ip addresses for a period of three months before the letter issuing.
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adicionalmente, en 2004, "adventure log", un webcómic escrito por scott ramsoomair, fue comisionado por square enix el cual inició en 2007.
additionally, in 2004, "adventure log", a webcomic by scott ramsoomair, was commissioned by square enix starting in 2007.
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"final fantasy" es una franquicia de medios creada por hironobu sakaguchi, propiedad de square enix, que incluye videojuegos, películas y otros productos.
"final fantasy" is a media franchise created by hironobu sakaguchi and owned by square enix that includes video games, motion pictures, and other merchandise.
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aunque la propiedad de digicube paso a square enix, producto de la fusión entre square y enix, su antigua rival a principios del 2003, digicube ya tenía una deuda de aproximadamente 9.5 billones de yen.
although ownership of digicube was passed to the newly created square enix following the merger of square with its former rival enix in early 2003, it was already approximately 9.5 billion yen in debt.
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연관성이 낮은 일부 인적 번역은 숨겨져 있습니다.
연관성이 낮은 결과 표시.