검색어: nasawi (타갈로그어 - 영어)

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타갈로그어

nasawi

영어

casualty

마지막 업데이트: 2016-09-13
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타갈로그어

nasawi meaning

영어

casualty meaning

마지막 업데이트: 2017-08-12
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타갈로그어

kasingkahulugan ng nasawi

영어

synonym of casualty

마지막 업데이트: 2020-12-09
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타갈로그어

ibig sabihin ng nasawi

영어

to be slain

마지막 업데이트: 2015-01-19
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타갈로그어

nasawi ang mga magulang ko.

영어

both of my parents have passed away.

마지막 업데이트: 2014-02-01
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타갈로그어

nasawi sa pag ibig in english

영어

nasawi sa pag -ibig in english

마지막 업데이트: 2022-03-01
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타갈로그어

kami ay nakikiramay sa mga sundalong nasawi

영어

we sympathize with the bereaved family

마지막 업데이트: 2017-07-05
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타갈로그어

ayon sa mga opisyal na ulat, hindi bababa sa 10 ang bilang ng mga nasawi.

영어

official reports have stated that there are at least 10 casualties as of now.

마지막 업데이트: 2024-04-13
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타갈로그어

dalawa sa mga bombero ang nasawi dahil sa pagnanais na iligtas ang mga nakulong sa loob ng mall.

영어

today may well be remembered as one of doha's darkest. for those who have announced to friends and family that doha is a wonderfully safe place to raise our children, today will perhaps be remembered as the day that innocence was lost.

마지막 업데이트: 2016-02-24
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타갈로그어

ayon sa datos ng crisis center ng ministry of internal affairs ng russia, umabot na sa 150 katao ang bilang ng mga nasawi batay sa tala noong hulyo 8.

영어

according to data from the russian ministry of internal affairs’ crisis centre, the natural disaster had killed 150 people as of july 8.

마지막 업데이트: 2016-02-24
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타갈로그어

kabilang sa mga nasawi na naiulat sa index ng pilipinas at mga krimen na hindi index, ang mga pinsala sa katawan ay isa sa pinakamataas na rate ng krimen at isa sa mga maiinit na isyu na ikinababahala ng gobyerno

영어

among the casualties reported in the philippine index and non index crimes, physical injuries is one of the highest crime rates and one of the hot issues that the government is concerned.

마지막 업데이트: 2020-05-22
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타갈로그어

ayon naman sa ilang residente, kasamang nasawi sa pamamaril ng mga pulis sila bodging isaias, 16 taong gulang, rodman ortega, 16 taong gulang at raymond aquino, 36 taong gulang.

영어

the policemen are supposed to serve and protect the people but why send more than 300 policemen and demolition teams to destroy our ranks and the whole community and kill us?

마지막 업데이트: 2016-02-24
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타갈로그어

tinataya ng opisyal na datos ng gobyerno na 6,300 ang namatay at 1,061 ang bilang ng nawawala subalit sa sariling pagtantiya ng people surge at mga grupo sa civil society, aabot ang bilang ng mga nasawi sa mahigit 18,000.

영어

official government data puts the number of deaths at 6,300 and the number of missing at 1,061, but independent estimates by people surge and civil society groups puts the number of fatalities at over 18,000.

마지막 업데이트: 2016-02-24
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타갈로그어

ipagpalagay na ang iyong frontline ay 1m heroic fighter at 5m gladiator 5 teammates na nagpapatibay sa iyo ng 200k gladiators bawat isa ang iyong attacker ay umabot sa pinagsamang puwersa (ganap na gamit ang iyong mga istatistika) at ipagpalagay na ito ay nagpaparami ng 1.2m casualties laban sa infantry frontline. ang mga nasawi ay itinalaga bilang mga sumusunod: nawala mo ang 1m gladiators. ang mga nasugatan ay itinalaga sa anumang puwang ng infirmary na mayroon ka, at anumang bagay na namatay (ang pinakamataas na makakamit na puwang ng infirmary ay kasalukuyang 761,600 kaya ang isang bagay ay mamamatay na walang banigsuppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.

영어

suppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.

마지막 업데이트: 2022-07-20
사용 빈도: 1
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추천인: 익명
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