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* ctraj: a library for lagrangian advection simulations.
==external links==* ctraj: a library for lagrangian advection simulations.
Laatste Update: 2016-03-03
Gebruiksfrequentie: 1
Kwaliteit:
long-term propagation of tailings from deep-sea mining under variable conditions by means of numerical simulations.
long-term propagation of tailings from deep-sea mining under variable conditions by means of numerical simulations.
Laatste Update: 2013-02-19
Gebruiksfrequentie: 2
Kwaliteit:
run simulation interactive and batch mode simulation, create repeatable simulations with simstate, run monte-carlo simulations
run simulation interactive and batch mode simulation, create repeatable simulations with simstate, run monte-carlo simulations
"building information modeling: planning and managing construction projects with 4d cad and simulations", mcgraw-hill professional.
"building information modeling: planning and managing construction projects with 4d cad and simulations", mcgraw-hill professional.
a clonal growth model: time-course simulations of liver foci growth following penta- or hexachlorobenzene treatment in a medium-term bioassay.
a clonal growth model: time-course simulations of liver foci growth following penta- or hexachlorobenzene treatment in a medium-term bioassay.
ستروج هذه الورقة لطرق جديدة لصقل مهارات محددة ، يصعب اكتسابها ، مما يشجع على التفكير الروائي للمدربين. الكلمات المفتاحية: الواقع الافتراضي ؛ التدريب ؛ تطوير الرياضيين ؛ اكتساب المهارات ؛ التكنولوجيا.the last decade, notably the past two years, have seen significant advancements in virtual reality (vr) technology, especially within the development of 3d and 360° virtual environments. smart phone technology now allows for head mounted display of this environment which is much more user friendly and cost effective. sport training can now take full advantage of the improved quality of operating systems and as a result, vr provides visual simulations and immersive, interactive environments. vr technology is becoming more popular with evident influence on collecting various physiological aspects, identifying and improving sensorimotor capabilities, replicating competition and environment situations where reaction time is critical, and developing skill acquisition. this paper, therefore, reviews the existing literature relating to vr and the use of the technology used within sport, skill acquisition and coaching. specifically, the paper describes vr, examines the uses of vr in sports, the applicability of methodological approaches used along with findings, limitations and the implications for coaching and athlete practice. additionally, this review reports on vr used within skill acquisition learning/teaching and identifies how the technology can apply to surfing skill development. this paper will promote new ways to hone specific, hard to obtain skills, encouraging novel thinking for coaches. keywords: virtual reality; coaching; athlete development; skill acquisition; technology.the last decade, notably the past two years, have seen significant advancements in virtual reality (vr) technology, especially within the development of 3d and 360° virtual environments. smart phone technology now allows for head mounted display of this environment which is much more user friendly and cost effective. sport training can now take full advantage of the improved quality of operating systems and as a result, vr provides visual simulations and immersive, interactive environments. vr technology is becoming more popular with evident influence on collecting various physiological aspects, identifying and improving sensorimotor capabilities, replicating competition and environment situations where reaction time is critical, and developing skill acquisition. this paper, therefore, reviews the existing literature relating to vr and the use of the technology used within sport, skill acquisition and coaching. specifically, the paper describes vr, examines the uses of vr in sports, the applicability of methodological approaches used along with findings, limitations and the implications for coaching and athlete practice. additionally, this review reports on vr used within skill acquisition learning/teaching and identifies how the technology can apply to surfing skill development. this paper will promote new ways to hone specific, hard to obtain skills, encouraging novel thinking for coaches. keywords: virtual reality; coaching; athlete development; skill acquisition; technology.the last decade, notably the past two years, have seen significant advancements in virtual reality (vr) technology, especially within the development of 3d and 360° virtual environments. smart phone technology now allows for head mounted display of this environment which is much more user friendly and cost effective. sport training can now take full advantage of the improved quality of operating systems and as a result, vr provides visual simulations and immersive, interactive environments. vr technology is becoming more popular with evident influence on collecting various physiological aspects, identifying and improving sensorimotor capabilities, replicating competition and environment situations where reaction time is critical, and developing skill acquisition. this paper, therefore, reviews the existing literature relating to vr and the use of the technology used within sport, skill acquisition and coaching. specifically, the paper describes vr, examines the uses of vr in sports, the applicability of methodological approaches used along with findings, limitations and the implications for coaching and athlete practice. additionally, this review reports on vr used within skill acquisition learning/teaching and identifies how the technology can apply to surfing skill development. this paper will promote new ways to hone specific, hard to obtain skills, encouraging novel thinking for coaches. keywords: virtual reality; coaching; athlete development; skill acquisition; technology.the last decade, notably the past two years, have seen significant advancements in virtual reality (vr) technology, especially within the development of 3d and 360° virtual environments. smart phone technology now allows for head mounted display of this environment which is much more user friendly and cost effective. sport training can now take full advantage of the improved quality of operating systems and as a result, vr provides visual simulations and immersive, interactive environments. vr technology is becoming more popular with evident influence on collecting various physiological aspects, identifying and improving sensorimotor capabilities, replicating competition and environment situations where reaction time is critical, and developing skill acquisition. this paper, therefore, reviews the existing literature relating to vr and the use of the technology used within sport, skill acquisition and coaching. specifically, the paper describes vr, examines the uses of vr in sports, the applicability of methodological approaches used along with findings, limitations and the implications for coaching and athlete practice. additionally, this review reports on vr used within skill acquisition learning/teaching and identifies how the technology can apply to surfing skill development. this paper will promote new ways to hone specific, hard to obtain skills, encouraging novel thinking for coaches. keywords: virtual reality; coaching; athlete development; skill acquisition; technology.
the last decade, notably the past two years, have seen significant advancements in virtual reality (vr) technology, especially within the development of 3d and 360° virtual environments. smart phone technology now allows for head mounted display of this environment which is much more user friendly and cost effective. sport training can now take full advantage of the improved quality of operating systems and as a result, vr provides visual simulations and immersive, interactive environments. vr technology is becoming more popular with evident influence on collecting various physiological aspects, identifying and improving sensorimotor capabilities, replicating competition and environment situations where reaction time is critical, and developing skill acquisition. this paper, therefore, reviews the existing literature relating to vr and the use of the technology used within sport, skill acquisition and coaching. specifically, the paper describes vr, examines the uses of vr in sports, the applicability of methodological approaches used along with findings, limitations and the implications for coaching and athlete practice. additionally, this review reports on vr used within skill acquisition learning/teaching and identifies how the technology can apply to surfing skill development. this paper will promote new ways to hone specific, hard to obtain skills, encouraging novel thinking for coaches. keywords: virtual reality; coaching; athlete development; skill acquisition; technology.
Laatste Update: 2022-06-22
Gebruiksfrequentie: 1
Kwaliteit:
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