您搜索了: rally (他加禄语 - 英语)

人工翻译

来自专业的译者、企业、网页和免费的翻译库。

添加一条翻译

他加禄语

英语

信息

他加禄语

rally

英语

rally driver

最后更新: 2022-02-06
使用频率: 1
质量:

参考: 匿名

他加禄语

mag rally

英语

to rally

最后更新: 2021-10-08
使用频率: 1
质量:

参考: 匿名

他加禄语

grand rally

英语

proclamation rally

最后更新: 2022-02-08
使用频率: 1
质量:

参考: 匿名

他加禄语

punto ng rally

英语

rallying point

最后更新: 2023-08-16
使用频率: 1
质量:

参考: 匿名

他加禄语

pumunta siya sa rally at ang kanyang ina din

英语

she went to the rally and her mother did too2

最后更新: 2020-01-06
使用频率: 1
质量:

参考: 匿名

他加禄语

are smash, rally expedite, high clear,dropshot, fault,

英语

sports lingo in badminton

最后更新: 2024-02-19
使用频率: 6
质量:

参考: 匿名

他加禄语

ginagawa ang mga puntos sa bawat pagsisilbi para sa nanalong koponan ng rally point sa pagmamarka ng koponan

英语

points are made on every serve for winning team rally rally point scoring

最后更新: 2020-02-20
使用频率: 1
质量:

参考: 匿名

他加禄语

isa sa mga manggagawang nakilahok sa rally ang muling nagpahayag ng sentimyento ng kanyang mga kapwa manggagawa sa pahayagan sa wikang ingles na the cambodia daily:

英语

one of the workers who participated in the rally echoed the sentiment of her fellow workers to english-language newspaper the cambodia daily:

最后更新: 2016-02-24
使用频率: 1
质量:

参考: 匿名

他加禄语

dahil sa mga maling desisyon sa paghirang ng mga pinuno, maraming tao ang naghihirap at nagsimula ng rally dahil sa mga nasa posisyon na hindi ginawa ang dapat nilang gawin

英语

because of wrong decisions in appointing leaders, a lot of people are suffering and started a rally because of those in position who didn't do what they should do

最后更新: 2022-09-22
使用频率: 1
质量:

参考: 匿名

他加禄语

ipagpalagay na ang iyong frontline ay 1m heroic fighter at 5m gladiator 5 teammates na nagpapatibay sa iyo ng 200k gladiators bawat isa ang iyong attacker ay umabot sa pinagsamang puwersa (ganap na gamit ang iyong mga istatistika) at ipagpalagay na ito ay nagpaparami ng 1.2m casualties laban sa infantry frontline. ang mga nasawi ay itinalaga bilang mga sumusunod: nawala mo ang 1m gladiators. ang mga nasugatan ay itinalaga sa anumang puwang ng infirmary na mayroon ka, at anumang bagay na namatay (ang pinakamataas na makakamit na puwang ng infirmary ay kasalukuyang 761,600 kaya ang isang bagay ay mamamatay na walang banigsuppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.

英语

suppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.

最后更新: 2022-07-20
使用频率: 1
质量:

参考: 匿名
警告:包含不可见的HTML格式

获取更好的翻译,从
7,781,655,879 条人工翻译中汲取

用户现在正在寻求帮助:



Cookie 讓我們提供服務。利用此服務即表示你同意我們使用Cookie。 更多資訊。 確認