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英语

他加禄语

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英语

take down notes

他加禄语

kung paano isulat ang mga tala

最后更新: 2020-10-29
使用频率: 3
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参考: 匿名

英语

taek down notes

他加禄语

kung paano isulat ang mga t

最后更新: 2020-11-03
使用频率: 1
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参考: 匿名

英语

i took down notes

他加禄语

paano mag take down notes

最后更新: 2022-02-05
使用频率: 1
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参考: 匿名

英语

i take down notes in each subject

他加禄语

最后更新: 2020-12-04
使用频率: 1
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参考: 匿名

英语

not taking down notes

他加禄语

pagkuha ng mga tala

最后更新: 2022-10-15
使用频率: 1
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参考: 匿名

英语

jot down notes of the minutes

他加禄语

itala ang tala

最后更新: 2021-04-15
使用频率: 1
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参考: 匿名

英语

itake down notes in each subject

他加禄语

itake down notes sa bawat subjectb

最后更新: 2021-11-09
使用频率: 1
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参考: 匿名

英语

take down words that caught your attention

他加禄语

take down words that caught your attention.

最后更新: 2022-11-02
使用频率: 1
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参考: 匿名

英语

do you think taking down notes about the the lessons is necessary

他加禄语

kung saan mo nasagot ang mga aktibidad

最后更新: 2021-09-18
使用频率: 1
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参考: 匿名

英语

(take down) ano ang ibig sabihin sa tagalog

他加禄语

(take down) ano ang ibig sabihin sa tagalog

最后更新: 2021-03-28
使用频率: 2
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参考: 匿名

英语

in classic mode,soloqueue in any mode and take down 5 players with a headshot

他加禄语

最后更新: 2020-12-02
使用频率: 2
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参考: 匿名

英语

there’s no shortage of monitoring equipment out there. whether you invest in the most advanced wearable or jot down notes with simple pen and paper, keeping track of your performance during a workout is a great way to push your body further.

他加禄语

walang kakulangan ng mga kagamitan sa pagsubaybay doon. nag-invest ka man sa pinaka-advanced na naisusuot o naitala ang mga tala na may simpleng panulat at papel, ang pagsubaybay sa iyong pagganap sa panahon ng pag-eehersisyo ay isang mahusay na paraan upang maitulak pa ang iyong katawan.

最后更新: 2021-04-15
使用频率: 2
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参考: 匿名

英语

suppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.

他加禄语

ipagpalagay na ang iyong frontline ay 1m heroic fighter at 5m gladiator 5 teammates na nagpapatibay sa iyo ng 200k gladiators bawat isa ang iyong attacker ay umabot sa pinagsamang puwersa (ganap na gamit ang iyong mga istatistika) at ipagpalagay na ito ay nagpaparami ng 1.2m casualties laban sa infantry frontline. ang mga nasawi ay itinalaga bilang mga sumusunod: nawala mo ang 1m gladiators. ang mga nasugatan ay itinalaga sa anumang puwang ng infirmary na mayroon ka, at anumang bagay na namatay (ang pinakamataas na makakamit na puwang ng infirmary ay kasalukuyang 761,600 kaya ang isang bagay ay mamamatay na walang banigsuppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.

最后更新: 2022-07-20
使用频率: 1
质量:

参考: 匿名
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