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英语

exploration

马来语

penjelajahan

最后更新: 2011-09-14
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参考: Wikipedia

英语

exploration license

马来语

membenarkan

最后更新: 2019-01-21
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参考: 匿名

英语

looking for exploration purposes

马来语

lut sinar

最后更新: 2015-09-28
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参考: 匿名

英语

the exploration of microwave imaging in breast cancer detection are still ongoing

马来语

penerokaan pengimejan gelombang mikro dalam pengesanan kanser payudara masih lagi sedang dikaji

最后更新: 2022-01-20
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参考: 匿名

英语

%s is a free and open source utility for network exploration and security auditing.

马来语

%s merupakan utilit bebas dan bersumber terbuka untuk penjelajahan rangkaian dan pengauditan keselamatan.

最后更新: 2014-08-15
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参考: 匿名

英语

the second scope is fixed or floating offshore installations or structures engaged in gas or oil exploration, exploitation or production activities, or oil loading or unloading

马来语

skope yang kedua ialah pemasangan atau struktur luar pesisir tetap atau terapung yang terlibat dalam penerokaan gas atau minyak, aktiviti eksploitasi atau pengeluaran, atau pemuatan atau pemunggahan minyak

最后更新: 2021-10-31
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参考: 匿名

英语

the purpose of this project is to experience becoming an entrepreneur. it is a free learning and exploration project on entrepreneurship. to that end, i have decided to sell frozen food consisting of confectionery or traditional dessert for malay people

马来语

tujuan projek ini adalah untuk merasai pengalaman menjadi seorang usahawan. ia adalah projek pembelajaran dan penerokaan percuma mengenai keusahawanan. untuk itu, saya telah memutuskan untuk menjual frozen food yang terdiri daripada kuih muih atau traditional dessert for malay people

最后更新: 2021-12-02
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参考: 匿名

英语

kelantan is a country rich in cultural treasures of a nation including folklore. exploration of folklore in particular should be carried out more systematically because folklore is now considered a medium that only displays entertainment to the public and the results of its design are also considered not transparent and less educational to the public. the purpose of this study is to identify and analyze

马来语

negeri kelantan adalah sebuah negeri yang kaya dengan khazanah kebudayaan sesuatu bangsa termasuklah cerita rakyat. penerokaan secara khusus terhadap cerita rakyat wajar dijalankan dengan lebih sistematik kerana cerita rakyat pada masa kini dianggap sebagai medium yang sekadar memaparkan hiburan semata mata kepada masyarakat dan hasil rekaannya juga dianggap tidak telus dan kurang memberi pendidikan kepada khalayak. oleh itu, kajian ini dijalankan adalah bertujuan mengenal pasti dan menganalisis

最后更新: 2023-04-10
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参考: 匿名

英语

challenges challenges are game tasks or exercises. depending on genre games can have physical, economical, conceptual, tactical, logistic, exploration and logic challenges (adams, 2009). most of the educational exercises are related with the conceptual and logic challenges. the easiest method to implement game like challenges is to design exercises like quizzes that require active interaction and participation (cheong, cheong, & filippou, 2013). when project or problem-based learning is implemented, students can plan and choose between different strategies. some organise physical activities combined with learning tasks for activating students (e.g., mobile learning guided tours) (hansen, 2005). economical challenges can be related with game-like assignments where students collect items for solving exercises. those items can be used in the next assignments (e.g., materials for crafting) (sheldon, 2011). 2.1 resource accumulation accumulating resources: finding, unlocking, collecting and managing limited resources are the core elements of game economical challenges. examples of economical challenges vary from accumulating resources (also points) to achieving balance in ecosystem or taking care of living things (adams, 2009). teachers can provide in-game “currency” for students for certain achievements. later they can change his currency with items that are useful for solving further challenges (like drawing sets or software licenses) (sheldon, 2011). 2.2 creative play creative play is related with the possibility to design game elements from smaller items like weapons and vehicles to entire game words like game levels. in the construction and management game genre main challenges are based on creativity (adams, 2009). creative play is similar to the problem- or project-based learning or to inquiry-based learning where the starting point (problem or idea) is set but the outcome can be different – depending on the selection of content and methods. competition scoreboard fight big boss challenges resource accumulation creative play decision making 7 2.3 decision making making decisions is central part in all game challenges (costikyan, 2002). even shooting games are related with the decisions like run or attack. in the strategy games all challenges are related with decisions. players are forced to make decisions in order to proceed. decision-making is part of the interaction. in some genres decisionmaking is related with moral choices (ethical aspects of the game). researchers have found that games can teach making decision (prensky, 2007) because they generate safe environment for failing. business simulators are classical examples of using games for learning decision-making through authentic tasks (kiili, 2005). games teach to take risks (prensky, 2007). usually, players fail with the mission several times before they reach to the goal. although teachers have access to educational patterns like three bears, mission impossible and mistake (bergin et al., n.d.) that try to reduce the students’ fear towards failure, traditional schools are punishing and discouraging students for failures with negative grades. 2.4 risk risk is a game element that is most difficult to integrate with the course design. risk can be created with the help of uncertainty. uncertainty can be achieved with the help of luck (or chance or randomness). but it can be generated also with the help of hidden information that will be revealed when player takes risk or generated by the action of the opposite player (adams, 2009). at the same time using the luck in educational conditions can teach the chance seeking (bardone, 2012). in the educational conditions risk can be implemented for example in the format of quiz between two students. risk requires reward. some games are heavily based on randomness (e.g., gambling) but players prefer to believe that their achievements are based on skills (adams, 2009) and not on luck. therefore randomness should be used rarely and with caution. in the educational conditions randomness can be used by rolling the dice for selecting the student who has to make a presentation (sheldon, 2011). decision making safe environment moral and ethics challenges interactions uncertainty luck (chance) unknown information opponent’s actions

马来语

最后更新: 2020-10-18
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参考: 匿名
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