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spyro the dragon es un videojuego de plataformas de 1998 desarrollado por insomniac games para la consola playstation.
spyro the dragon is a 1998 platform video game developed by insomniac games and published by sony computer entertainment for the playstation.
Letzte Aktualisierung: 2016-03-03
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está protagonizado por un joven dragón púrpura llamado spyro y es el primero de la serie de videojuegos "spyro the dragon".
it stars the title character, a young purple dragon named spyro, and his dragonfly friend, sparx, and is the first game in the "spyro the dragon" series.
Letzte Aktualisierung: 2016-03-03
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los protagonistas de la historia, crash bandicoot y spyro the dragon, deben unirse y derrotar el doctor cortex y ripto junto con sus secuaces genéticamente modificados.
the protagonists of the story, crash bandicoot and spyro the dragon, must team up and defeat doctor cortex and ripto along with their genetically modified minions.
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con la esperanza de hacer algo diferente de lo que se ha hecho antes, vivendi universal games se acercó a vicarious visions con el concepto de llevar crash bandicoot y spyro the dragon juntos por primera vez.
hoping to do something different from what has been done before, vivendi universal games approached vicarious visions with the concept of bringing crash bandicoot and spyro the dragon together for the first time.
Letzte Aktualisierung: 2016-03-03
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==trabajos destacados==- major havoc (1983, arcade) - programador, diseñador- marble madness (1984, arcade) - programador, diseñador- shooting gallery (1987, master system) - programador, diseñador- missile defense 3-d (1987, master system) - programador, diseñador-shanghai (1988, puerto para master system) - programador- california games (1989, puerto para master system) - programador- dick tracy (1990, genesis) - programador, diseñador- camaleón kid (1991, genesis) - programador, diseñador- sonic the hedgehog 2 (1992, genesis) - programador, apoyo al desarrollo- crash 'n burn (1993, 3do) - programador, diseñador- total eclipse (1994, 3do) - programador, diseñador- the ooze (1995, genesis) - programación- disruptor (1996, playstation) - productor ejecutivo, diseñador- bandicoot crash (1996, playstation) - productor ejecutivo- (1997, playstation) - productor, diseñador- spyro the dragon (1998, playstation) - productor ejecutivo, diseñador- (1998, playstation) - productor ejecutivo, diseñador- (1999, playstation) - productor ejecutivo- crash bash (2000, playstation) - productor, diseñador- tomb raider chronicles (2000, playstation, dreamcast) - productor ejecutivo- (2000, playstation) - diseño consultor- (2002, gamecube) - programador- (2001, ps2) - programador- ratchet y clank (2002, ps2) - diseñador- jak ii (2003, ps2) - programador, diseñador- (2003, ps2) - diseñador- (2004, ps2) - diseño consultor- (2006, ps3) - diseño consultor- (2007, ps3) - diseño consultor- (2007, ps3) - diseño consultor- resistance 2 (2008, ps3) - diseñador- god of war iii (2010, ps3) - diseño consultor- killzone 3 (2011, ps3) - diseño consultor- knack (2013, ps4) - director==véase también==- andy gavin- jason rubin- ted price==enlaces externos==* cerny games, inc.* gameindustry.com: cerny interview* marble madness plus cerny interview* mark cerny in conversation with rich hilleman at the computer history museum==referencias==http://www.gameindustry.com/interview/item.asp?id=3http://www.gameindustry.com/ih/item.asp?id=2721http://www.ign.com/articles/2004/03/12/interview-with-mark-cerny-2http://www.sega-16.com/feature_page.php?id=183&title=interview:%20mark%20cernyhttp://www.slideshare.net/holtt/cerny-methodhttp://www.gamasutra.com/view/feature/2959/conversations_from_gdc_europe_.phphttp://www.gamespot.com/articles/igda-lifetime-achievement-award-for-mark-cerny/1100-6089075/http://www.igda.org/production-genius-mark-cerny-receive-igdas-lifetime-achievement-award-4th-annual-game-developers-chohttp://www.mcvuk.com/news/read/playstation-4-just-the-facts/0111162http://www.eurogamer.net/articles/digitalfoundry-mark-cerny-lead-architect-playstation-vita
==significant games==* "major havoc" (1983, arcade) — programmer, designer* "marble madness" (1984, arcade) — programmer, designer* "shooting gallery" (1987, master system) — programmer, designer* "missile defense 3-d" (1987, master system) — programmer, designer* "shanghai" (1988, port to master system) — programmer* "california games" (1989, port to master system) — programmer* "dick tracy" (1990, genesis) — programmer, designer* "kid chameleon" (1991, genesis) — programmer, designer* "sonic the hedgehog 2" (1992, genesis) — programmer, development support* "crash ‘n burn" (1993, 3do) — programmer, designer* "total eclipse" (1994, 3do) — programmer, designer* "the ooze" (1995, genesis) — programming* "disruptor" (1996, playstation) — executive producer* "crash bandicoot" (1996, playstation) — executive producer* "" (1997, playstation) — producer, designer* "spyro the dragon" (1998, playstation) — executive producer, designer* "" (1998, playstation) — executive producer, designer* "" (1999, playstation) — executive producer* "crash bash" (2000, playstation) — producer, designer* "" (2000, playstation) — design consultant* "" (2001, ps2) — programmer* "ratchet and clank" (2002, ps2) - designer* "jak ii" (2003, ps2) — programmer, designer* "" (2003, ps2) — designer* "" (2004, ps2) — design consultant* "" (2006, ps3) — design consultant* "" (2007, ps3) — design consultant* "" (2007, ps3) — design consultant* "resistance 2" (2008, ps3) — designer* "god of war iii" (2010, ps3) — design consultant* "killzone 3" (2011, ps3) — design consultant* "knack" (2013, ps4) - director== see also ==* andy gavin* jason rubin* ted price==notes====external links==* cerny games, inc.* gameindustry.com: cerny interview* marble madness plus cerny interview* mark cerny in conversation with rich hilleman at the computer history museum
Letzte Aktualisierung: 2016-03-03
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