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just put backpaint() in your app constructor.
just put backpaint() in your app constructor.
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
i have backpaint() in my topwindow constructor.
i have backpaint() in my topwindow constructor.
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
now its fine with or without backpaint() - doh!
now its fine with or without backpaint() - doh!
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
hard to say. basically, if you have backpaint there, backpaint is what you get...
hard to say. basically, if you have backpaint there, backpaint is what you get...
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
i get a lot of flicker and i find that backpaint() doesnt appear to make any difference.
i get a lot of flicker and i find that backpaint() doesnt appear to make any difference.
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
edit: i have also tried adding backpaint from my insetframe and from my splitterframe although that is not allowed.
edit: i have also tried adding backpaint from my insetframe and from my splitterframe although that is not allowed.
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
in fact, i think that we should backpaint much more than we do now, virtually all of "small" ctrls.
in fact, i think that we should backpaint much more than we do now, virtually all of "small" ctrls.
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
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