Results for the shaders translation from English to German

Computer translation

Trying to learn how to translate from the human translation examples.

English

German

Info

English

the shaders

German

 

From: Machine Translation
Suggest a better translation
Quality:

Human contributions

From professional translators, enterprises, web pages and freely available translation repositories.

Add a translation

English

German

Info

English

are you loading all the shaders correctly?

German

are you loading all the shaders correctly?

Last Update: 2018-02-13
Usage Frequency: 1
Quality:

English

to complete the effect, the compilation of the shaders:

German

um den effekt zu vollenden, die kompilierung der shader:

Last Update: 2018-02-13
Usage Frequency: 1
Quality:

English

extract and organize data from the buffers with the shaders and pass it into the gpu.

German

extrahieren und organisieren sie mit den shadern daten aus den puffern und geben sie diese in die gpu weiter.

Last Update: 2018-02-13
Usage Frequency: 1
Quality:

English

light is created by adjusting color in the shaders according to the normal vertex.

German

licht wird erzeugt, indem die farbe in den shadern entsprechend dem normalen scheitelpunkt angepasst wird.

Last Update: 2018-02-13
Usage Frequency: 1
Quality:

English

the “draw” method (activates the shaders and draws pixels to the canvas)

German

"draw"-methode (aktiviert die shader und zeichnet pixel auf das canvas-element)

Last Update: 2018-02-13
Usage Frequency: 1
Quality:

Warning: Contains invisible HTML formatting

English

the shader should run!

German

der shader sollte aktiv sein.

Last Update: 2011-10-23
Usage Frequency: 1
Quality:

English

possibility to scale the textures which are used in the shaders (set_shader_texturescale)

German

möglichkeit die für die shader verwendeten texturen zu skalieren (set_shader_texturescale)

Last Update: 2018-02-13
Usage Frequency: 1
Quality:

English

thanks for the info, when i get the shaders, scripting, etc... done i'll work on detailing the place.

German

thanks for the info, when i get the shaders, scripting, etc... done i'll work on detailing the place.

Last Update: 2018-02-13
Usage Frequency: 1
Quality:

English

fill the buffers up with data (vertex position, color, textures…) to pass to the context through the shaders.

German

füllen sie die puffer mit daten wie position des scheitelpunkts, farbe oder texturen, um die inhalte durch die shader weiterzugeben.

Last Update: 2018-02-13
Usage Frequency: 1
Quality:

English

the shaders can be used to render 3d objects (solids, solid faces and greps) in combination with the standard opengl rendering.

German

die shader können in kombination mit dem standard opengl rendering verwendet werden um, 3d objekte (solids und greps) darzustellen

Last Update: 2018-02-13
Usage Frequency: 1
Quality:

English

instance variables are the variables used as parameters to the shader.

German

sind die objekte undurchsichtig, sind diese merkmale nutzlos.

Last Update: 2018-02-13
Usage Frequency: 1
Quality:

English

"we've overhauled our graphics engine to get the most out of the console by updating all of the shaders responsible for rendering the environment, vehicle, and characters.

German

"we've overhauled our graphics engine to get the most out of the console by updating all of the shaders responsible for rendering the environment, vehicle, and characters.

Last Update: 2018-02-13
Usage Frequency: 1
Quality:

Warning: Contains invisible HTML formatting

English

"hardware detection" shows you the shader versions available on your system.

German

unter "hardware detection" werden die shader-versionen, die mit dem aktuellen system kompatibel sind, angezeigt.

Last Update: 2018-02-13
Usage Frequency: 1
Quality:

Warning: Contains invisible HTML formatting

English

now we can implement the shader. as so often, it looks much simpler in the shader:

German

nun können wir die shader implementieren. wie so oft schaut es im shader um einiges einfach aus:

Last Update: 2018-02-13
Usage Frequency: 1
Quality:

English

>> download the shader demo as a zip-archive (8.5 mb)

German

>> download der shader-demo als zip-datei (8.5 mb)

Last Update: 2018-02-13
Usage Frequency: 1
Quality:

Warning: Contains invisible HTML formatting

English

6.- # this rib file demonstrates some more complex procedural textures. 7.- # two spheres show the use of "stucco" and "dented" displacement shaders. 8.- # the floor shows the gmarbtile_polish shader, which is polised green 9.- # marble tiles. note that the reflection is accomplished by the shader 10.- # actually calling the trace() function, rather than reflection mapping. 11.- # 12.- ########################### 13.- 14.- option "searchpath" "shader" [".:../shaders:&"] 15.- display "balls2.tif" "file" "rgb" 16.- format 400 300 -1 17.- pixelsamples 1 1 18.- 19.- declare "prmanspecular" "integer" 20.- option "render" "prmanspecular" [0] 21.- projection "perspective" "fov" 35 22.- translate 0 -0.55 8 23.- rotate -110 1 0 0 24.- 25.- 26.- worldbegin 27.- 28.- lightsource "ambientlight" 1 "intensity" 0.02 29.- 30.- declare "shadows" "string" 31.- attribute "light" "shadows" "on" 32.- lightsource "distantlight" 1 "from" [0 1.5 4] "to" [0 0 0] "intensity" 0.6 33.- 34.- attributebegin 35.- declare "txtscale" "float" 36.- declare "kr" "float" 37.- declare "darkcolor" "color"

German

1.- ##renderman rib-structure 1.0 2.- version 3.03 3.- 4.- ########################################################################### 5.- # 6.- # diese rib datei zeigt einige komplexe prozedurale texturen. 7.- # zwei kugeln zeigen, wie "stucco" und "dented" displacement shaders benutzt werden. 8.- # der boden zeigt den gmarbtile_polish shader, polierte grüne marmorkacheln. 9.- # der shader erzielt die reflektionen durch aufruf der 10.- # funktion trace() function, statt reflection mapping zu benutzen.

Last Update: 2018-02-13
Usage Frequency: 1
Quality:

Warning: Contains invisible HTML formatting

Get a better translation with
7,765,786,805 human contributions

Users are now asking for help:



We use cookies to enhance your experience. By continuing to visit this site you agree to our use of cookies. Learn more. OK