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English

developer: wayforward

Russian

Разработчик: wayforward

Last Update: 2018-02-21
Usage Frequency: 1
Quality:

English

the team at wayforward lot of talent.

Russian

Команда wayforward много талантов.

Last Update: 2018-02-21
Usage Frequency: 1
Quality:

English

tierny: for the record, wayforward wasn't annoyed, heh.

Russian

По сути, нет.

Last Update: 2018-02-21
Usage Frequency: 1
Quality:

English

this is the first time we (wayforward) worked with him, and the soundtrack he composed really impressed me.

Russian

И мы будем работать тем же составом.

Last Update: 2018-02-21
Usage Frequency: 1
Quality:

English

in connection with the end of their kickstarter campaign wayforward are currently conducting a 24h livestream marathon showcasing their games and, of course, silent hill has been touched.

Russian

wayforward в связи с завершением своей кампании на kickstarter сейчас проводят 24-часовой марафон вещания потокового видео, во время которого показывают ряд своих игр.

Last Update: 2018-02-21
Usage Frequency: 1
Quality:

English

a demonstration of two technical demos (one is a proposed title for nintendo ds, another is an early demo of book of memories) conducted by wayforward as part of their livestream marathon on twitch supporting their kickstarter campaign.

Russian

Демонстрация двух технических демок (одна из них предполагаемая игра для nintendo ds, другая — ранняя демка book of memories), которую провели wayforward в рамках живого марафона в поддержку их кампании на kickstarter.

Last Update: 2018-02-21
Usage Frequency: 1
Quality:

English

"wayforward was brought in after konami had solidified the broad strokes of the game, which was to be multiplayer, feature rpg stats, and take place in an endless 'dungeon-crawler' style randomized environment," director adam tierney, of wayforward, told joystiq. "the idea was to create a silent hill game that friends could play together, with enough content to last potentially months of gaming, while still offering handheld-appropriate, bite-sized play sessions."

Russian

"wayforward была подключена к проекту после того, как в konami определили основные черты игры: мультиплеер, РПГ-элементы и "данжн-краулер" в генерирующихся локациях", - сообщил директор wayforward Адам Тирни. "Идея была в том, чтобы создать silent hill, в который можно было бы играть с друзьями, причем продолжительное время, но не отказываясь при этом от небольших сессий, подходящих для портативных консолей."

Last Update: 2018-02-21
Usage Frequency: 1
Quality:

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