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clearscreen()
clearscreen()
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
clearscreen(farbe)
clearscreen(color)
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
clearscreen(r, g, b)
clearscreen(r, g, b)
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
geändert : clearscreen(r, g, b) in clearscreen(farbe)
changed: clearscreen(r, g, b) to clearscreen(color)
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
width=80,length=40,clearscreen,overflowtext="***",overflowoffset=5
width=80,length=40,clearscreen,overflowtext="***",overflowoffset=5
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
Warning: Contains invisible HTML formatting
anmerkungen clearscreen() muss stets außerhalb eines startdrawing() : stopdrawing() blocks aufgerufen werden.
note: clearscreen() should be always called outside a startdrawing() : stopdrawing() block.
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
hinweis: clearscreen() sollte stets außerhalb eines startdrawing() : stopdrawing() blocks aufgerufen werden!
note: clearscreen() should be always called outside a startdrawing() : stopdrawing() block.
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
wenn sie clearscreen() verwenden, platzieren sie diesen befehl innerhalb des startspecialfx() : ... : stopspecialfx() programmblocks.
if you are using clearscreen(), place it inside the startspecialfx() : ... : stopspecialfx() block.
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
if initsprite() = 0 messagerequester("error", "can't open screen & sprite enviroment!", 0) end endif if openwindow(0, 0, 0, 220, 160, "a screen in a window...", #pb_window_systemmenu #pb_window_screencentered) buttongadget(0, 170, 135, 45, 20, "quit") if openwindowedscreen(windowid(0), 0, 0, 160, 160, 0, 0, 0) createsprite(0, 20, 20) if startdrawing(spriteoutput(0)) box(0, 0, 20, 20, rgb(255, 0, 155)) box(5, 5, 10, 10, rgb(155, 0, 255)) stopdrawing() endif else messagerequester("error", "can't open windowed screen!", 0) end endif endif direction = 2 repeat ; es ist sehr wichtig, alle im queue befindlichen ereignisse während jedes frames abzuarbeiten ; repeat event = windowevent() select event case #pb_event_gadget if eventgadget() = 0 end endif case #pb_event_closewindow end endselect until event = 0 flipbuffers() clearscreen(rgb(0, 0, 0)) displaysprite(0, x, x) x + direction if x > 140 : direction = -2 : endif if x < 0 : direction = 2 : endif delay(1) forever
if initsprite() = 0 messagerequester("error", "can't open screen & sprite enviroment!", 0) end endif if openwindow(0, 0, 0, 220, 160, "a screen in a window...", #pb_window_systemmenu #pb_window_screencentered) buttongadget(0, 170, 135, 45, 20, "quit") if openwindowedscreen(windowid(0), 0, 0, 160, 160, 0, 0, 0) createsprite(0, 20, 20) if startdrawing(spriteoutput(0)) box(0, 0, 20, 20, rgb(255, 0, 155)) box(5, 5, 10, 10, rgb(155, 0, 255)) stopdrawing() endif else messagerequester("error", "can't open windowed screen!", 0) end endif endif direction = 2 repeat ; it's very important to process all the events remaining in the queue at each frame ; repeat event = windowevent() select event case #pb_event_gadget if eventgadget() = 0 end endif case #pb_event_closewindow end endselect until event = 0 flipbuffers() clearscreen(rgb(0, 0, 0)) displaysprite(0, x, x) x + direction if x > 140 : direction = -2 : endif if x < 0 : direction = 2 : endif delay(1) forever
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
Warning: Contains invisible HTML formatting