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the ecb shall open such functionality upon request of the participant .
the ecb shall open such functionality upon request of the participant .
Last Update: 2011-10-23
Usage Frequency: 1
Quality:
functionality getfather(): permite obtener al padre de la funcionalidad.
functionality getfather(): allows obtaining the father of functionality.
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
the function mbrlen(3) provides a better interface to the same functionality.
the function mbrlen(3) provides a better interface to the same functionality.
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
the functionality of a package is organized into "tasks" and "steps".
the functionality of a package is organized into "tasks" and "steps".
Last Update: 2016-03-03
Usage Frequency: 1
Quality:
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"mitsubishi's first alpha provides the same functionality as dec's 21066a".
"mitsubishi's first alpha provides the same functionality as dec's 21066a".
Last Update: 2016-03-03
Usage Frequency: 1
Quality:
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mediante el objeto functionality es posible acceder y modificar la información de las funcionalidades creadas por un usuario en el ambiente en el que se está ejecutando la clase de negocio.
through functionality object it is possible accessing and modifying information of functionalities created by a user in the environment in which business class is being executed.
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
if a participant decides to use the icm functionality for making backup lump sum payments , the ecb shall , if the participant so requests , open this functionality via the icm .
if a participant decides to use the icm functionality for making backup lump sum payments , the ecb shall , if the participant so requests , open this functionality via the icm .
Last Update: 2011-10-23
Usage Frequency: 1
Quality:
mediante el objeto functionality del api java de apia, es posible la creación, alteración y eliminación de funcionalidades del ambiente, así como la posibilidad de alterar las funcionalidades de un perfil.
by using functionality object of apia java api, it is possible creating, altering and removing environment functionalities, as well as altering functionalities of a profile.
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
en cuanto a éstos, siento que tendrá que invertir en una copia oficial correcto del dvd … but without the in-built self-destruct functionality.
looking at these, i feel we will have to invest in a proper official copy of the dvd … but without the in-built self-destruct functionality.
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
( b ) if a participant decides to use the icm functionality for making backup lump sum payments , the ecb shall , if the participant so requests , open this functionality via the icm .
( b ) if a participant decides to use the icm functionality for making backup lump sum payments , the ecb shall , if the participant so requests , open this functionality via the icm .
Last Update: 2011-10-23
Usage Frequency: 1
Quality:
according to minister of badan usaha milik negara - dahlan iskan, currently sultan aji muhamad sulaiman airport can be considered as the top two airport in the country in terms of beauty, functionality, and advancement.
according to minister of badan usaha milik negara - dahlan iskan, currently sultan aji muhamad sulaiman airport can be considered as the top two airport in the country in terms of beauty, functionality, and advancement.
Last Update: 2016-03-03
Usage Frequency: 1
Quality:
* opengl 1.1 – objetos textura* opengl 1.2 – texturas 3d, bgra y formato packed pixel* opengl 1.3 – multitexturing, multisampling, compresión de texturas* opengl 1.4 – profundidad de texturas* opengl 1.5 – vertex buffer object (vbo), occlusion queries* opengl 2.0 – glsl 1.1, mrt, non power of two textures, point sprites, two-sided stencil* opengl 2.1 – glsl 1.2, pixel buffer object (pbo), srgb textures* opengl 3.0 – glsl 1.3, texture arrays, conditional rendering, frame buffer object (fbo)* opengl 3.1 – glsl 1.4, instancing, texture buffer object, uniform buffer object, primitive restart* opengl 3.2 – glsl 1.5, geometry shader, multi-sampled textures* opengl 3.3 – glsl 3.30 backports as much functionality possible from the opengl 4.0 specification* opengl 4.0 – glsl 4.00 tessellation on gpu, shaders with 64-bit precision* opengl 4.1 - glsl 4.10 developer-friendly debug outputs, compatibility with opengl es 2.0* opengl 4.2 - glsl 4.20 shaders with atomic counters, draw transform feedback instanced, shader packing, performance improvements== aceleración por codec de video ==* r100 - video immersion* r200 - video immersion ii* r300 - video immersion ii + video shader* r410 - video shader hd* r420 - video shader hd + dxva* r520 - avivo video* r600 - avivo hd video - uvd* r700 - uvd 2, uvd 2.2* evergreen - uvd 2.2* northern islands - uvd 3 (hd 67xx uvd 2.2)* southern islands - uvd 3== explicaciones de los campos de las tablas ==los campos en las tablas listadas debajo describen lo siguiente:* modelo – el nombre de marketing para el procesador asignado por amd/ati.
* opengl 1.1 - texture objects* opengl 1.2 - 3d textures, bgra and packed pixel formats* opengl 1.3 - multitexturing, multisampling, texture compression* opengl 1.4 - depth textures* opengl 1.5 - vertex buffer object (vbo), occlusion queries* opengl 2.0 - glsl 1.1, mrt, non power of two textures, point sprites, two-sided stencil* opengl 2.1 - glsl 1.2, pixel buffer object (pbo), srgb textures* opengl 3.0 - glsl 1.3, texture arrays, conditional rendering, frame buffer object (fbo)* opengl 3.1 - glsl 1.4, instancing, texture buffer object, uniform buffer object, primitive restart* opengl 3.2 - glsl 1.5, geometry shader, multi-sampled textures* opengl 3.3 - glsl 3.30 backports as much function as possible from the opengl 4.0 specification* opengl 4.0 - glsl 4.00 tessellation on gpu, shaders with 64-bit precision* opengl 4.1 - glsl 4.10 developer-friendly debug outputs, compatibility with opengl es 2.0* opengl 4.2 - glsl 4.20 shaders with atomic counters, draw transform feedback instanced, shader packing, performance improvements* opengl 4.3 - glsl 4.30 compute shaders leveraging gpu parallelism, shader storage buffer objects, high-quality etc2/eac texture compression, increased memory security, a multi-application robustness extension* opengl 4.4 - glsl 4.40 buffer placement control, efficient asynchronous queries, shader variable layout, efficient multiple object binding, streamlined porting of direct3d applications, bindless texture extension, sparse texture extension* opengl 4.5 - glsl 4.50== video codec acceleration ==* r100 - video immersion* r200 - video immersion ii* r300 - video immersion ii + video shader* r410 - video shader hd* r420 - video shader hd + dxva* r520 - avivo video* r600 - avivo hd video - uvd* r700 - uvd 2, uvd 2.2* evergreen - uvd 2.2* northern islands - uvd 3 (hd 67xx uvd 2.2)* southern islands - uvd 3, video codec engine* volcanic islands - uvd 4.x, video codec engine 2.0== field explanations ==the fields in the table listed below describe the following:* model – the marketing name for the processor assigned by ati.
Last Update: 2016-03-03
Usage Frequency: 1
Quality: