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for polygons, one more value, 0, is legal.
for polygons, one more value, 0, is legal.
Last Update: 2018-02-13
Usage Frequency: 1
Quality:
== especificaciones técnicas ==* cpu : 2 x ibm powerpc 602 emppc602fb66custom asics* bda:memory control, system control, and video/graphic controlfull triangle renderer including setup engine, mpeg-1 decoder hardware, dsp for audio and various kinds of dma control and port accessrandom access of frame buffer and z-buffer (actually w-buffer) possible at the same time* cde: power bus connected to bda and the two cpus, "bio-bus" used as a low-speed bus for peripheral hardware* renderer capabilities:1 million un-textured triangles/s geometry rate100 million pixels/s fill ratereportedly 700,000 textured polygons/s *without* gouraud shading or additional effectsreportedly 300,000 to 500,000 textured polygons/s *with* gouraud shading, lighting and effects* shading: flat shading and gouraud shading, texture mapping, decal, modulation blending, tiling (16k/128k texture buffer built-in)hardware z-buffer (16-bit) (actually a block floating point with multiple (4) range w-buffer), object-based full-scene anti-aliasing, alpha channel (4-bit or 7-bit)* resolution : 320x240 to 640x480 resolution at 24-bit color* sound hardware - 16-bit 32-channel dsp at 66 mhz (within bda chip)* media - quad-speed cd-rom drive (600 kb/s)* ram - unified memory subsystem with 8 mb/s, 64-bit bus resulting in peak 533 mb/s bandwidth, average access 400 mb/s.
**1 million transistors manufactured on a 0.50 micrometre cmos process*custom asics**bda:***memory control, system control, and video/graphic control***full triangle renderer including setup engine, mpeg-1 decoder hardware, dsp for audio and various kinds of dma control and port access***random access of frame buffer and z-buffer (actually w-buffer) possible at the same time**cde:***power bus connected to bda and the two cpus***"bio-bus" used as a low-speed bus for peripheral hardware*renderer capabilities:**1 million un-textured triangles/s geometry rate**100 million pixels/s fill rate**reportedly 700,000 textured polygons/s *without* gouraud shading or additional effects**reportedly 300,000 to 500,000 textured polygons/s *with* gouraud shading, lighting and effects**shading: flat shading and gouraud shading**texture mapping**decal, modulation blending, tiling (16k/128k texture buffer built-in)**hardware z-buffer (16-bit) (actually a block floating point with multiple (4) range w-buffer)**object-based full-scene anti-aliasing**alpha channel (4-bit or 7-bit)**320x240 to 640x480 resolution at 24-bit color*sound hardware – 16-bit 32-channel dsp at 66 mhz (within bda chip)*media – quad-speed cd-rom drive (600 kb/s)*ram – unified memory subsystem with 8 mb**64-bit bus resulting in peak 533 mb/s bandwidth**average access 400 mb/s*full motion video – mpeg-1*writable storage – memory cards from 128 kib to 32 mib*expansion capabilities – 1 pcmcia port (potentially used for modems, ethernet nics, etc.
Last Update: 2016-03-03
Usage Frequency: 1
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