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ps4:
quote:
Last Update: 2018-02-13
Usage Frequency: 1
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------ps4.
------ps4.
Last Update: 2018-02-13
Usage Frequency: 2
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pslv-c11-ps4
pslv-c11-ps4
Last Update: 2016-11-30
Usage Frequency: 8
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pslv-c14-ps4-eb
pslv-c14-ps4-eb
Last Update: 2016-11-29
Usage Frequency: 1
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platform(s): ps3, ps4, x360, xboxone
platform(s):
Last Update: 2018-02-13
Usage Frequency: 1
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o número de registro: pslv-c4-ps4
object or its registration number: pslv-c4-ps4
Last Update: 2016-11-29
Usage Frequency: 2
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de registro del objeto espacial: pslv-c6-ps4
object or its registration number: pslv-c6-ps4
Last Update: 2016-11-30
Usage Frequency: 1
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38 no solo videojuegos. ps4 y xbox one, para navidad ¿sí o no?
38 to buy or not to buy ps4 or xbox one?
Last Update: 2018-02-13
Usage Frequency: 1
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ahora tendré que ahorrar por años de nuevo para comprar un ps4 porque el 4to dela saga solo vendrá para esa consola :(
now i will have to save for ages soi can buy a ps$, since seems that the 4th title will only be available for that console :(
Last Update: 2018-02-13
Usage Frequency: 1
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el demo donde te muestran el primer nivel con todas las cosas nuevas que el ps4 puede hacer es una locura, realmente un salto estelar de cuando disfruté esta aventura por primera vez en el 2004 o algo así.
the demo where they show the game’s first level with all the new stuff the ps4 can do is insane, truly a leap from when i first enjoyed this adventure back in 2004ish.
Last Update: 2018-02-13
Usage Frequency: 1
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la etapa superior del vehículo de lanzamiento, pslv-c09-ps4, permaneció en órbita al final del lanzamiento.
the upper stage of the launch vehicle, pslv-c09-ps4, remained in orbit at the end of the launch.
Last Update: 2016-11-30
Usage Frequency: 1
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==trabajos destacados==- major havoc (1983, arcade) - programador, diseñador- marble madness (1984, arcade) - programador, diseñador- shooting gallery (1987, master system) - programador, diseñador- missile defense 3-d (1987, master system) - programador, diseñador-shanghai (1988, puerto para master system) - programador- california games (1989, puerto para master system) - programador- dick tracy (1990, genesis) - programador, diseñador- camaleón kid (1991, genesis) - programador, diseñador- sonic the hedgehog 2 (1992, genesis) - programador, apoyo al desarrollo- crash 'n burn (1993, 3do) - programador, diseñador- total eclipse (1994, 3do) - programador, diseñador- the ooze (1995, genesis) - programación- disruptor (1996, playstation) - productor ejecutivo, diseñador- bandicoot crash (1996, playstation) - productor ejecutivo- (1997, playstation) - productor, diseñador- spyro the dragon (1998, playstation) - productor ejecutivo, diseñador- (1998, playstation) - productor ejecutivo, diseñador- (1999, playstation) - productor ejecutivo- crash bash (2000, playstation) - productor, diseñador- tomb raider chronicles (2000, playstation, dreamcast) - productor ejecutivo- (2000, playstation) - diseño consultor- (2002, gamecube) - programador- (2001, ps2) - programador- ratchet y clank (2002, ps2) - diseñador- jak ii (2003, ps2) - programador, diseñador- (2003, ps2) - diseñador- (2004, ps2) - diseño consultor- (2006, ps3) - diseño consultor- (2007, ps3) - diseño consultor- (2007, ps3) - diseño consultor- resistance 2 (2008, ps3) - diseñador- god of war iii (2010, ps3) - diseño consultor- killzone 3 (2011, ps3) - diseño consultor- knack (2013, ps4) - director==véase también==- andy gavin- jason rubin- ted price==enlaces externos==* cerny games, inc.* gameindustry.com: cerny interview* marble madness plus cerny interview* mark cerny in conversation with rich hilleman at the computer history museum==referencias==http://www.gameindustry.com/interview/item.asp?id=3http://www.gameindustry.com/ih/item.asp?id=2721http://www.ign.com/articles/2004/03/12/interview-with-mark-cerny-2http://www.sega-16.com/feature_page.php?id=183&title=interview:%20mark%20cernyhttp://www.slideshare.net/holtt/cerny-methodhttp://www.gamasutra.com/view/feature/2959/conversations_from_gdc_europe_.phphttp://www.gamespot.com/articles/igda-lifetime-achievement-award-for-mark-cerny/1100-6089075/http://www.igda.org/production-genius-mark-cerny-receive-igdas-lifetime-achievement-award-4th-annual-game-developers-chohttp://www.mcvuk.com/news/read/playstation-4-just-the-facts/0111162http://www.eurogamer.net/articles/digitalfoundry-mark-cerny-lead-architect-playstation-vita
==significant games==* "major havoc" (1983, arcade) — programmer, designer* "marble madness" (1984, arcade) — programmer, designer* "shooting gallery" (1987, master system) — programmer, designer* "missile defense 3-d" (1987, master system) — programmer, designer* "shanghai" (1988, port to master system) — programmer* "california games" (1989, port to master system) — programmer* "dick tracy" (1990, genesis) — programmer, designer* "kid chameleon" (1991, genesis) — programmer, designer* "sonic the hedgehog 2" (1992, genesis) — programmer, development support* "crash ‘n burn" (1993, 3do) — programmer, designer* "total eclipse" (1994, 3do) — programmer, designer* "the ooze" (1995, genesis) — programming* "disruptor" (1996, playstation) — executive producer* "crash bandicoot" (1996, playstation) — executive producer* "" (1997, playstation) — producer, designer* "spyro the dragon" (1998, playstation) — executive producer, designer* "" (1998, playstation) — executive producer, designer* "" (1999, playstation) — executive producer* "crash bash" (2000, playstation) — producer, designer* "" (2000, playstation) — design consultant* "" (2001, ps2) — programmer* "ratchet and clank" (2002, ps2) - designer* "jak ii" (2003, ps2) — programmer, designer* "" (2003, ps2) — designer* "" (2004, ps2) — design consultant* "" (2006, ps3) — design consultant* "" (2007, ps3) — design consultant* "" (2007, ps3) — design consultant* "resistance 2" (2008, ps3) — designer* "god of war iii" (2010, ps3) — design consultant* "killzone 3" (2011, ps3) — design consultant* "knack" (2013, ps4) - director== see also ==* andy gavin* jason rubin* ted price==notes====external links==* cerny games, inc.* gameindustry.com: cerny interview* marble madness plus cerny interview* mark cerny in conversation with rich hilleman at the computer history museum
Last Update: 2016-03-03
Usage Frequency: 1
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