Usted buscó: smartphones (Sueco - Inglés)

Traducción automática

Aprendiendo a traducir con los ejemplos de traducciones humanas.

Swedish

English

Información

Swedish

smartphones

English

 

De: Traducción automática
Sugiera una traducción mejor
Calidad:

Contribuciones humanas

De traductores profesionales, empresas, páginas web y repositorios de traducción de libre uso.

Añadir una traducción

Sueco

Inglés

Información

Sueco

fickdatorer, handdatorer och smartphones.

Inglés

pda’s and smartphones,

Última actualización: 2017-04-06
Frecuencia de uso: 2
Calidad:

Sueco

så kallade smartphones är en typ av datakompatibel mobiltelefon.

Inglés

so called smartphones are a segment of data-enabled mobile phones.

Última actualización: 2017-04-26
Frecuencia de uso: 1
Calidad:

Sueco

konsumenter kan visa informationen på smartphones och hämta gps-data om var fiskefartygen kommer in.

Inglés

consumers can also access this information via smart phones and download the gps data of the landing sites.

Última actualización: 2017-04-06
Frecuencia de uso: 1
Calidad:

Sueco

i fallet kenya är nästa utmaning att sänka de barriärer som förhindrar tillgång, och möjliggöra innehållsskapande från smartphones och vanliga mobiler.

Inglés

for kenya the new frontier is lowering barriers to access and create content from feature phones and basic phones.

Última actualización: 2016-02-24
Frecuencia de uso: 1
Calidad:

Sueco

med en video-omkopplare för gränssnittet mellan operativsystem för smartphones och nätverket media orientated systems transport (most),

Inglés

incorporating a video switching device for the interface of smart phone operating systems with the media orientated systems transport network (most),

Última actualización: 2014-11-21
Frecuencia de uso: 2
Calidad:

Sueco

men vid sidan internetkaféerna och universiteten eller kontoren, med smartphones i folks fickor och därmed möjligheten att skapa och blogga var som helst är det dock fortfarande en utmaning att göra detta till den huvudsakliga källan för skapande av innehåll.

Inglés

however, outside of the cyber cafe and universities or offices with the power of the smartphones in people's pockets and their ability to create and blog on the go it remains a challenge to make this the primary source of content creation.

Última actualización: 2016-02-24
Frecuencia de uso: 1
Calidad:

Sueco

läsarna får tillgång till böckerna via datorer, särskilda läsplattor, surfplattor och även smartphones, som blir allt mer sofistikerade och användarvänliga och – viktigast av allt – billigare.

Inglés

readers access books on pcs, dedicated e‑readers, tablets and also smartphones which are becoming more and more sophisticated and user-friendly, but most of all economically accessible.

Última actualización: 2017-04-06
Frecuencia de uso: 1
Calidad:

Sueco

age of entertainment    entertainment is any activity that provides or allows people to amuse themselves in their free time. it varies according to one's desire, tendency, and age. it usually includes many forms, such as watching movies or hearing songs, sports activities, or playing video games. entertainment in its different forms has always been an integral part of life. on this topic, i will highlight the role of entertainment in human life and how it impacts the community.   in the recent past, entertainment was simple and easy. it was limited to group games such as hiding, running, and swimming competitions or hearing fun stories and picnics through parks and forests. nowadays, the electronics and technological devices such as computers, smartphones phones, and the internet help people to watch, hear and share all forms of entertainment in anytime and anywhere around the world by one click.   the entertainment makes a valuable profit and plays a meaningful role in all life aspects. for instance, the video games industry consider an essential and practical part of entertainment. they provide an economic income and employments opportunities that benefit the individual and society. some big companies rolled out a range of video games that provide some people a means to escape from real life or to achieve some difficult psychological needs. there is no longer a need to move around or get out of the house and look for friends. online players can have fun and play any time, which confirms that the future will depend on the importance of the internet and technology in entertainment marketing.   another example is caricature which is a comic image that aims not only to leave a smile on peoples’ faces but also to raise their awareness and draw attention by highlighting sensitive and vital issues. such as racism, poverty, and etc.   entertainment characterizes by many positives for the individual and society. firstly, it fulfills a person's mental and spiritual balance by reducing daily stress that sometimes leads to conflicts and depression. entertainment contributes significantly in discharging of these negative emotions and pressures in individuals.   secondly, it promotes people's a physical and mental health by practicing a range of sports activities such as walking or swimming. that helps people regenerate their energies, increase stress tolerance, and protect themselves against disease.   thirdly, entertainment introduces happiness to human life. enjoying time with friends and relatives support and strengthen social relationships. all these factors reflect positively on the whole community. it helps build a society free of crime and behavioral deviation. moreover, it improves life quality by practicing some activities that may enhance to get a new career. as a result, reducing in unemployment and increasing the community economy.   on the contrary, when entertainment does not meet the public standards of morals or adopts negative styles and behaviors that contradict the community values. in this case, entertainment turns into something not worthwhile. some types of entertainment may promote social isolation, where an individual spends a long time apart from society. moreover, it could limit a person's skills and age of entertainment    entertainment is any activity that provides or allows people to amuse themselves in their free time. it varies according to one's desire, tendency, and age. it usually includes many forms, such as watching movies or hearing songs, sports activities, or playing video games. entertainment in its different forms has always been an integral part of life. on this topic, i will highlight the role of entertainment in human life and how it impacts the community.   in the recent past, entertainment was simple and easy. it was limited to group games such as hiding, running, and swimming competitions or hearing fun stories and picnics through parks and forests. nowadays, the electronics and technological devices such as computers, smartphones phones, and the internet help people to watch, hear and share all forms of entertainment in anytime and anywhere around the world by one click.   the entertainment makes a valuable profit and plays a meaningful role in all life aspects. for instance, the video games industry consider an essential and practical part of entertainment. they provide an economic income and employments opportunities that benefit the individual and society. some big companies rolled out a range of video games that provide some people a means to escape from real life or to achieve some difficult psychological needs. there is no longer a need to move around or get out of the house and look for friends. online players can have fun and play any time, which confirms that the future will depend on the importance of the internet and technology in entertainment marketing.   another example is caricature which is a comic image that aims not only to leave a smile on peoples’ faces but also to raise their awareness and draw attention by highlighting sensitive and vital issues. such as racism, poverty, and etc.   entertainment characterizes by many positives for the individual and society. firstly, it fulfills a person's mental and spiritual balance by reducing daily stress that sometimes leads to conflicts and depression. entertainment contributes significantly in discharging of these negative emotions and pressures in individuals.   secondly, it promotes people's a physical and mental health by practicing a range of sports activities such as walking or swimming. that helps people regenerate their energies, increase stress tolerance, and protect themselves against disease.   thirdly, entertainment introduces happiness to human life. enjoying time with friends and relatives support and strengthen social relationships. all these factors reflect positively on the whole community. it helps build a society free of crime and behavioral deviation. moreover, it improves life quality by practicing some activities that may enhance to get a new career. as a result, reducing in unemployment and increasing the community economy.   on the contrary, when entertainment does not meet the public standards of morals or adopts negative styles and behaviors that contradict the community values. in this case, entertainment turns into something not worthwhile. some types of entertainment may promote social isolation, where an individual spends a long time apart from society. moreover, it could limit a person's skills and possibilities. some entertainment activities can cause health damage, such as a negative impact of video games on children's eyesight. no doubt, all these things affect society's development and progress.   in short, entertainment is not a waste of time but an essential part of building the physical and mental health of human beings. it aims to refresh vitality and energy. it helps people gain different skills and talents that increase the innovation and creativity ratio. in addition, it provides pleasure and happiness and increases the individual's ability to give.

Inglés

bring together

Última actualización: 2024-01-19
Frecuencia de uso: 1
Calidad:

Obtenga una traducción de calidad con
7,770,731,865 contribuciones humanas

Usuarios que están solicitando ayuda en este momento:



Utilizamos cookies para mejorar nuestros servicios. Al continuar navegando está aceptando su uso. Más información. De acuerdo