Vous avez cherché: combat sop (Tagalog - Anglais)

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combat sop

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Tagalog

Anglais

Infos

Tagalog

combat

Anglais

combat hiv/aids,malaria and other diseases

Dernière mise à jour : 2019-11-25
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Tagalog

sop

Anglais

sop

Dernière mise à jour : 2015-12-07
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Tagalog

combat tracking

Anglais

combat tracking

Dernière mise à jour : 2024-04-21
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Référence: Anonyme

Tagalog

ano ang sop

Anglais

what is sop

Dernière mise à jour : 2015-12-07
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Tagalog

maaasahan sa combat operasyon

Anglais

Dernière mise à jour : 2023-07-03
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Tagalog

combat and non combat opertion

Anglais

conduct of combat operations

Dernière mise à jour : 2023-07-07
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Tagalog

get regular exercise to combat stress

Anglais

collapsing

Dernière mise à jour : 2024-08-17
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Tagalog

security guard sop

Anglais

security guard sop tagalog

Dernière mise à jour : 2020-11-27
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Tagalog

mas gusto ko unuuna palagi sipa kapag sa combat.

Anglais

i prefer to always kick when in combat.

Dernière mise à jour : 2018-11-18
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Tagalog

ano ang kahulugan ng sop

Anglais

ano ang meaning ng sop

Dernière mise à jour : 2016-08-22
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Tagalog

security guard sop ibig sabihin

Anglais

security guard sop meaning

Dernière mise à jour : 2021-09-05
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Tagalog

kondok2x kan etah sop nyon teh oyy..

Anglais

subanon

Dernière mise à jour : 2019-07-27
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Tagalog

humihingi po ako ng paumanhin sa pag suot ng lumang combat shoes nung nakaraang rank inspection

Anglais

i apologize for what happened

Dernière mise à jour : 2022-03-15
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Tagalog

pinakita ko ang combat shoes ko pero hindi kumintab tulad sa iba dahil luma na po hindi na po mauulit bibili na ko ng bagong combat shoes.

Anglais

english

Dernière mise à jour : 2024-07-15
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Tagalog

ito ay pampalakas, ginagawa yung mga flexibility, pagbubuhat ng mga barbel o dumbell at iba pa. maraming gagawin na flexibility, endurance at iba pa, para sa combat sport o martial arts.

Anglais

it is reinforcing, making flexibility, lifting of barbell or dumbell and so on. there's plenty to do with flexibility, endurance and more, for combat sport or martial arts.

Dernière mise à jour : 2018-11-17
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Tagalog

ipagpalagay na ang iyong frontline ay 1m heroic fighter at 5m gladiator 5 teammates na nagpapatibay sa iyo ng 200k gladiators bawat isa ang iyong attacker ay umabot sa pinagsamang puwersa (ganap na gamit ang iyong mga istatistika) at ipagpalagay na ito ay nagpaparami ng 1.2m casualties laban sa infantry frontline. ang mga nasawi ay itinalaga bilang mga sumusunod: nawala mo ang 1m gladiators. ang mga nasugatan ay itinalaga sa anumang puwang ng infirmary na mayroon ka, at anumang bagay na namatay (ang pinakamataas na makakamit na puwang ng infirmary ay kasalukuyang 761,600 kaya ang isang bagay ay mamamatay na walang banigsuppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.

Anglais

suppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.

Dernière mise à jour : 2022-07-20
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