검색어: organise (영어 - 말레이어)

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번역 추가

영어

말레이어

정보

영어

organise

말레이어

orgenkan

마지막 업데이트: 2022-09-05
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영어

apa maksud organise

말레이어

apa maksud mengatur

마지막 업데이트: 2017-10-30
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영어

organise your proofs!

말레이어

urus proof anda!

마지막 업데이트: 2014-08-15
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영어

will organise a programme

말레이어

akan menganjurkan majlis

마지막 업데이트: 2022-06-06
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영어

schools need to organise awareness campaigns

말레이어

prevent

마지막 업데이트: 2022-10-25
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영어

summarize and organise plenty of information.

말레이어

ringkaskan dan urus maklumat yang banyak.

마지막 업데이트: 2014-08-15
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영어

app used to organise stereo monitoring for jack

말레이어

apl yang digunakan untuk mengurus pemantauan stereo untuk jack

마지막 업데이트: 2014-08-15
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영어

quick way to organise and deliver your esg strategy

말레이어

cara cepat untuk mengatur dan menyampaikan strategi esg anda

마지막 업데이트: 2023-01-26
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영어

a free tool to structure and organise your information with mind mapping

말레이어

alat percuma untuk strukturkan dan susun maklumat anda menggunakan pemetaan minda

마지막 업데이트: 2014-08-15
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영어

if the customer wants to organise a corporate event or make a reservation for a wedding

말레이어

kami boleh menyediakan makanan mengikut kapasiti pelanggan dan kesesuain konsep

마지막 업데이트: 2022-07-07
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영어

provide support to teachers and parents on the use of digital tools: organise brief training or orientation sessions for teachers and parents as well, if monitoring and facilitation are needed.

말레이어

berikan sokongan kepada guru dan ibu bapa mengenai penggunaan alat digital: atur latihan ringkas atau sesi orientasi untuk guru dan ibu bapa juga, jika pemantauan dan fasilitasi diperlukan.

마지막 업데이트: 2020-08-25
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영어

plan the study schedule of the distance learning programmes: organise discussions with stakeholders to examine the possible duration of school closures and decide whether the distance learning programme should focus on teaching new knowledge or enhance students’ knowledge of prior lessons.

말레이어

rancang jadual belajar bagi program pembelajaran: atur perbincangan dengan pihak berkepentingan untuk mengkaji kemungkinan tempoh penutupan sekolah dan putuskan sama ada program pembelajaran jarak jauh perlu menumpukan pada pengajaran pengetahuan baharu atau meningkatkan pengetahuan pelajar mengenai pelajaran sebelumnya.

마지막 업데이트: 2020-08-25
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영어

challenges challenges are game tasks or exercises. depending on genre games can have physical, economical, conceptual, tactical, logistic, exploration and logic challenges (adams, 2009). most of the educational exercises are related with the conceptual and logic challenges. the easiest method to implement game like challenges is to design exercises like quizzes that require active interaction and participation (cheong, cheong, & filippou, 2013). when project or problem-based learning is implemented, students can plan and choose between different strategies. some organise physical activities combined with learning tasks for activating students (e.g., mobile learning guided tours) (hansen, 2005). economical challenges can be related with game-like assignments where students collect items for solving exercises. those items can be used in the next assignments (e.g., materials for crafting) (sheldon, 2011). 2.1 resource accumulation accumulating resources: finding, unlocking, collecting and managing limited resources are the core elements of game economical challenges. examples of economical challenges vary from accumulating resources (also points) to achieving balance in ecosystem or taking care of living things (adams, 2009). teachers can provide in-game “currency” for students for certain achievements. later they can change his currency with items that are useful for solving further challenges (like drawing sets or software licenses) (sheldon, 2011). 2.2 creative play creative play is related with the possibility to design game elements from smaller items like weapons and vehicles to entire game words like game levels. in the construction and management game genre main challenges are based on creativity (adams, 2009). creative play is similar to the problem- or project-based learning or to inquiry-based learning where the starting point (problem or idea) is set but the outcome can be different – depending on the selection of content and methods. competition scoreboard fight big boss challenges resource accumulation creative play decision making 7 2.3 decision making making decisions is central part in all game challenges (costikyan, 2002). even shooting games are related with the decisions like run or attack. in the strategy games all challenges are related with decisions. players are forced to make decisions in order to proceed. decision-making is part of the interaction. in some genres decisionmaking is related with moral choices (ethical aspects of the game). researchers have found that games can teach making decision (prensky, 2007) because they generate safe environment for failing. business simulators are classical examples of using games for learning decision-making through authentic tasks (kiili, 2005). games teach to take risks (prensky, 2007). usually, players fail with the mission several times before they reach to the goal. although teachers have access to educational patterns like three bears, mission impossible and mistake (bergin et al., n.d.) that try to reduce the students’ fear towards failure, traditional schools are punishing and discouraging students for failures with negative grades. 2.4 risk risk is a game element that is most difficult to integrate with the course design. risk can be created with the help of uncertainty. uncertainty can be achieved with the help of luck (or chance or randomness). but it can be generated also with the help of hidden information that will be revealed when player takes risk or generated by the action of the opposite player (adams, 2009). at the same time using the luck in educational conditions can teach the chance seeking (bardone, 2012). in the educational conditions risk can be implemented for example in the format of quiz between two students. risk requires reward. some games are heavily based on randomness (e.g., gambling) but players prefer to believe that their achievements are based on skills (adams, 2009) and not on luck. therefore randomness should be used rarely and with caution. in the educational conditions randomness can be used by rolling the dice for selecting the student who has to make a presentation (sheldon, 2011). decision making safe environment moral and ethics challenges interactions uncertainty luck (chance) unknown information opponent’s actions

말레이어

마지막 업데이트: 2020-10-18
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