검색어: inclined (영어 - 타갈로그어)

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inclined

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inclined

마지막 업데이트: 2020-04-06
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politically inclined

타갈로그어

for

마지막 업데이트: 2023-03-06
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not academically inclined

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may kinalaman sa pang-akademikong

마지막 업데이트: 2020-03-11
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영어

what's inclined band

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ano ang hilig ni gary valenciano

마지막 업데이트: 2015-08-16
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영어

i'm inclined to wait

타갈로그어

i'm inclined to do that

마지막 업데이트: 2024-02-22
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inclined to sweet foods

타갈로그어

naalis

마지막 업데이트: 2020-03-22
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i'm more inclined to do this

타갈로그어

마지막 업데이트: 2024-05-09
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what is albert einstein inclined to do

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ano ang hilig na gawin ni albert einstein

마지막 업데이트: 2021-02-04
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영어

all in all i am inclined to feel that i am failure

타갈로그어

all in all i am inclined to feel that i am failure.

마지막 업데이트: 2022-09-27
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영어

an inclined plane is a slanting surface that is raised at one end.

타갈로그어

ano i-sa tagalog ang may hilig eroplano

마지막 업데이트: 2014-11-26
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i thought it's wise as you are business inclined you widened my business

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i thought it's wise as you are business inclined you widened my business

마지막 업데이트: 2022-01-01
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faults are inclined fractures where the blocks have mostly shifted vertically.

타갈로그어

마지막 업데이트: 2023-05-18
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and beautiful to him carrying amount that even simple really find really rude and disrespectful view pans lovers shirts and inclined his color is red then white

타갈로그어

at maganda siyang mag dala ng dami na kahit simple lang talagang makikita mo talagang galang-galang tingnan at mahilig sa pans shirts at ang hilig niyang color ay red tapos white

마지막 업데이트: 2017-02-19
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research locale in order to determine the information needed for the study the reaserchers will conduct group interview to the student who artistically inclined in juan sumulong memorial junior college the said school is located at d. espiritu brgy san isidro.

타갈로그어

disenyo ng pananaliksik ang pamamaraan na gagamitin ng mga mananaliksik ay nasa anyo ng isang pag-aaral ng kaso, ang mga mananaliksik ay magkakaroon ng diskusyon sa pangkat ng pokus na naglalaman ng 15 hanggang 20 mag-aaral. kritikal para sa mga mananaliksik na maipaliwanag ang mga sumusunod na katanungan sa mga napiling respondente, upang masagot nila ang mga naibigay na katanungan

마지막 업데이트: 2020-03-04
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영어

suppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.

타갈로그어

ipagpalagay na ang iyong frontline ay 1m heroic fighter at 5m gladiator 5 teammates na nagpapatibay sa iyo ng 200k gladiators bawat isa ang iyong attacker ay umabot sa pinagsamang puwersa (ganap na gamit ang iyong mga istatistika) at ipagpalagay na ito ay nagpaparami ng 1.2m casualties laban sa infantry frontline. ang mga nasawi ay itinalaga bilang mga sumusunod: nawala mo ang 1m gladiators. ang mga nasugatan ay itinalaga sa anumang puwang ng infirmary na mayroon ka, at anumang bagay na namatay (ang pinakamataas na makakamit na puwang ng infirmary ay kasalukuyang 761,600 kaya ang isang bagay ay mamamatay na walang banigsuppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.

마지막 업데이트: 2022-07-20
사용 빈도: 1
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