전문 번역가, 번역 회사, 웹 페이지 및 자유롭게 사용할 수 있는 번역 저장소 등을 활용합니다.
i used to take part
saya pernah mengambil bahagian dalam tarian
마지막 업데이트: 2023-09-09
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parents must encourage their children to take part in sport
ibu bapa harus menggalakkan anak-anak mereka untuk mengambil bahagian dalam sukan
마지막 업데이트: 2016-01-25
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why do you think the boys want to take part in this talent competition
kenapa anda fikir anak lelaki ingin mengambil bahagian dalam pertandingan bakat ini
마지막 업데이트: 2018-07-05
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it is not an offense for the blind, the lame, or the sick not to take part in the battle.
tidaklah menjadi salah kepada orang buta, dan tidaklah menjadi salah kepada orang tempang, dan tidaklah menjadi salah kepada orang sakit (tidak turut berperang, kerana masing-masing ada uzurnya).
마지막 업데이트: 2014-07-03
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people who are weak or sick and those who do not have the means to take part in the fighting are exempt from this duty if their intention remains sincere about god and his messenger.
orang-orang yang lemah dan orang-orang yang sakit, dan juga orang-orang yang tidak mempunyai sesuatu yang akan dibelanjakan, tidaklah menanggung dosa (kerana tidak turut berperang) apabila mereka berlaku ikhlas kepada allah dan rasulnya.
마지막 업데이트: 2014-07-03
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- a global initiative to encourage organisations everywhere to take 100% accountability over the indoor air quality (iaq) at their workplace.
• mengapa inisiatif cao bermula? mengapakah inisiatif cao penting?
마지막 업데이트: 2023-03-09
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god knows exactly who among you hold the others back, who say to their brethren, "come over to our side," and they seldom take part in the fighting.
sesungguhnya allah mengetahui akan orang-orang (munafik) yang menghalangi di antara kamu, dan orang-orang yang berkata kepada saudara-saudaranya: "marilah bersatu dengan kami", sedang mereka tidak turut berperang melainkan sebentar sahaja.
마지막 업데이트: 2014-07-03
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to improve the user experiece of debian please take part in the popularity contest. if you do so the list of installed software and how often it was used will be collected and sent anonymously to the debian project. the results are used to optimise the layout of the installation cds.
untuk meningkatkan pengalaman pengguna dengan debian sila ambil bahagian dalam pertandingan populariti. jika anda melakukannya senaraikan perisian yang anda pasang dan sekerap mana ia digunakan akan dikumpulkan dan dikirim secara tanpa nama untuk projek debian hasilnya digunakan untuk mengoptimalkan susunan cd pemasangan.
마지막 업데이트: 2014-08-15
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to improve the user experience of ubuntu please take part in the popularity contest. if you do so the list of installed software and how often it was used will be collected and sent anonymously to the ubuntu project on a weekly basis. the results are used to improve the support for popular applications and to rank applications in the search results.
untuk meningkatkan pengalaman pengguna ubuntu sila ambil bahagian dalam pertandingan populariti. jika anda menyertainya senaraikan perisian yang dipasang dan sekerap mana ia digunakan akan dikumpulkan dan dikirim secara tanpa nama ke projek ubuntu secara mingguan hasilnya digunakan untuk meningkatkan sokongan untuk aplikasi yang popular untuk menilai peringkat/taraf aplikasi dalam hasil carian.
마지막 업데이트: 2014-08-15
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the who recommended volunteers take part in trials of the effectiveness and safety of potential treatments.the fda has granted temporary authorisation to convalescent plasma as an experimental treatment in cases where the person's life is seriously or immediately threatened.
who mengesyorkan sukarelawan mengambil bahagian dalam percubaan keberkesanan dan keselamatan rawatan yang berpotensi. fda memberikan kebenaran sementara untuk plasma pemulihan sebagai rawatan eksperimen dalam kes untuk nyawa mereka yang serius atau mudah terancam.
마지막 업데이트: 2020-08-25
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god certainly knows those among you who create obstacles (on the way that leads to god) and those who say to their brothers, 'come quickly to us' and very rarely take part in the fighting.
sesungguhnya allah mengetahui akan orang-orang (munafik) yang menghalangi di antara kamu, dan orang-orang yang berkata kepada saudara-saudaranya: "marilah bersatu dengan kami", sedang mereka tidak turut berperang melainkan sebentar sahaja.
마지막 업데이트: 2014-07-03
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challenges challenges are game tasks or exercises. depending on genre games can have physical, economical, conceptual, tactical, logistic, exploration and logic challenges (adams, 2009). most of the educational exercises are related with the conceptual and logic challenges. the easiest method to implement game like challenges is to design exercises like quizzes that require active interaction and participation (cheong, cheong, & filippou, 2013). when project or problem-based learning is implemented, students can plan and choose between different strategies. some organise physical activities combined with learning tasks for activating students (e.g., mobile learning guided tours) (hansen, 2005). economical challenges can be related with game-like assignments where students collect items for solving exercises. those items can be used in the next assignments (e.g., materials for crafting) (sheldon, 2011). 2.1 resource accumulation accumulating resources: finding, unlocking, collecting and managing limited resources are the core elements of game economical challenges. examples of economical challenges vary from accumulating resources (also points) to achieving balance in ecosystem or taking care of living things (adams, 2009). teachers can provide in-game “currency” for students for certain achievements. later they can change his currency with items that are useful for solving further challenges (like drawing sets or software licenses) (sheldon, 2011). 2.2 creative play creative play is related with the possibility to design game elements from smaller items like weapons and vehicles to entire game words like game levels. in the construction and management game genre main challenges are based on creativity (adams, 2009). creative play is similar to the problem- or project-based learning or to inquiry-based learning where the starting point (problem or idea) is set but the outcome can be different – depending on the selection of content and methods. competition scoreboard fight big boss challenges resource accumulation creative play decision making 7 2.3 decision making making decisions is central part in all game challenges (costikyan, 2002). even shooting games are related with the decisions like run or attack. in the strategy games all challenges are related with decisions. players are forced to make decisions in order to proceed. decision-making is part of the interaction. in some genres decisionmaking is related with moral choices (ethical aspects of the game). researchers have found that games can teach making decision (prensky, 2007) because they generate safe environment for failing. business simulators are classical examples of using games for learning decision-making through authentic tasks (kiili, 2005). games teach to take risks (prensky, 2007). usually, players fail with the mission several times before they reach to the goal. although teachers have access to educational patterns like three bears, mission impossible and mistake (bergin et al., n.d.) that try to reduce the students’ fear towards failure, traditional schools are punishing and discouraging students for failures with negative grades. 2.4 risk risk is a game element that is most difficult to integrate with the course design. risk can be created with the help of uncertainty. uncertainty can be achieved with the help of luck (or chance or randomness). but it can be generated also with the help of hidden information that will be revealed when player takes risk or generated by the action of the opposite player (adams, 2009). at the same time using the luck in educational conditions can teach the chance seeking (bardone, 2012). in the educational conditions risk can be implemented for example in the format of quiz between two students. risk requires reward. some games are heavily based on randomness (e.g., gambling) but players prefer to believe that their achievements are based on skills (adams, 2009) and not on luck. therefore randomness should be used rarely and with caution. in the educational conditions randomness can be used by rolling the dice for selecting the student who has to make a presentation (sheldon, 2011). decision making safe environment moral and ethics challenges interactions uncertainty luck (chance) unknown information opponent’s actions
마지막 업데이트: 2020-10-18
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