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of having the kind of character
ng pagkakaroon ng uri ng karakter
Senast uppdaterad: 2021-06-13
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having the form of a circle.
bumubuo ng isang bilog
Senast uppdaterad: 2020-10-06
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why am i having the same problem
bakit sabay sabay dumating ang trabaho
Senast uppdaterad: 2023-06-17
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are you still having the chest pain
mayroon ka pa rin bang pananakit sa dibdib
Senast uppdaterad: 2020-08-25
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you think about having the ability teleport
you ever think about having the ability to teleport
Senast uppdaterad: 2023-04-06
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you ever think about having the ability to teleport?
you ever think about having the ability to teleport
Senast uppdaterad: 2022-10-05
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i'm greatful and thankful for having the sweetest son in the world
ako ay nagpapasalamat at pinagpala
Senast uppdaterad: 2023-02-13
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they were in no way frustrated or bored having the whole world to explore in company with its designer
sila ay hindi sa anumang paraan nabigo o nababato pagkakaroon ng buong mundo upang galugarin sa kumpanya kasama ang taga-disenyo nito
Senast uppdaterad: 2021-06-04
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reflecture thinking vesalts from having the children express their reflective about meaningful events that affect them
reflecture thinking vesalts from having the children express their reflective thoughts about meaningful events that affect them.
Senast uppdaterad: 2023-04-12
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phase ii trials are used to establish an initial reading of efficacy and further explore safety in small numbers of people having the disease targeted by the nce.
ginagamit ang mga pagsubok sa phase ii upang maitatag ang paunang pagbasa ng bisa at mapag-aralan pa ang kaligtasan sa maliliit na bilang ng mga taong nagtataglay ng sakit na puntirya ng nce.
Senast uppdaterad: 2020-08-25
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indexed by google maps and guide you always say that helps to a mixed bag of having the product the quotient we can be pricked to have high grades and illustrator and tuesday night i admit it
nai-index ng google maps at guide na lagi mong sinasabi na nakakatulong sa isang halo-halong bag ng pagkakaroon ng produkto ng quotient na maaari tayong ma-prick para magkaroon ng matataas na grades at illustrator at martes ng gabi i admit it
Senast uppdaterad: 2021-11-22
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forming or having the nature of a turning point or crisis.; "a critical point in the campaign"; "the critical test"
forming or having the nature of a turning point or crisis.; "a critical point in the campaign"; "the critical test"
Senast uppdaterad: 2024-04-26
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Varning: Innehåller osynlig HTML-formatering
having the correct mindset makes all of the difference. if you believe you can achieve anything, and donât allow others to tell you differently, what you are capable of achieving is genuinely amazing. i would like to conclude my speech with a quote from robert frost.
ang pagkakaroon ng tamang mindset ay gumagawa ng lahat ng mga pagkakaiba. kung naniniwala ka na maaari mong makamit ang anumang bagay, at do not € ™ t pahintulutan ang iba na sabihin sa iyo sa ibang paraan, kung ano ang ikaw ay may kakayahang pagkamit ay tunay na kamangha-manghang. gusto kong tapusin ang aking pananalita sa isang quote mula sa robert frost.
Senast uppdaterad: 2017-01-14
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scaling a business means setting the stage to enable and support growth in your company. it means having the ability to grow without being hampered. it requires planning, some funding and the right systems, staff, processes, technology and partners.
ang pag-scale ng isang negosyo ay nangangahulugang pagtatakda ng entablado upang paganahin at suportahan ang paglago sa iyong kumpanya. nangangahulugan ito ng pagkakaroon ng kakayahang lumago nang hindi mapigilan. nangangailangan ito ng pagpaplano, ilang pondo at tamang sistema, kawani, proseso, teknolohiya at kasosyo.
Senast uppdaterad: 2020-02-10
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suppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.
ipagpalagay na ang iyong frontline ay 1m heroic fighter at 5m gladiator 5 teammates na nagpapatibay sa iyo ng 200k gladiators bawat isa ang iyong attacker ay umabot sa pinagsamang puwersa (ganap na gamit ang iyong mga istatistika) at ipagpalagay na ito ay nagpaparami ng 1.2m casualties laban sa infantry frontline. ang mga nasawi ay itinalaga bilang mga sumusunod: nawala mo ang 1m gladiators. ang mga nasugatan ay itinalaga sa anumang puwang ng infirmary na mayroon ka, at anumang bagay na namatay (ang pinakamataas na makakamit na puwang ng infirmary ay kasalukuyang 761,600 kaya ang isang bagay ay mamamatay na walang banigsuppose your frontline is 1m heroic fighter and 5m gladiator 5 teammates reinforce you with 200k gladiators each your attacker hits the combined force (entirely using your stats) and suppose it inflicts 1.2m casualties against the infantry frontline. the casualties are assigned as follows: you lose 1m gladiators. wounded are assigned to whatever infirmary space you have available, and anything else dies (max achievable infirmary space is currently 761,600 - so something is going to die no matter how you designed your turf) your teammates each take 40k casualties, which probably just go to their infirmary. now suppose you designed your frontline differently, and had 2.7m heroic fighter and 1m gladiators (very roughly the same fighting strength as the above mix, but way more costly) 5 teammates reinforce you with 200k gladiators each your attacker hits and maybe inflicts 1.1m casualties - this is because once they beat half of a given tier troop in your frontline, they start hitting the next higher available tier. well, t4s are tougher to kill, so your attackers won't likely take down as many. total wounds on your force now look like 100k heroic fighters and 1m gladiators. wounds are allocated as follows: you - 100k heroic fighters + 500k gladiators. this might fit neatly in your infirmary, but those t4s are expensive to heal. at this point, maybe your t2 meatshield is a bit too thin. teammates - 100k gladiators each. they absorb a lot more casualties this way, but your t2 line ended up thin enough overall for your attacker to hit some t4s. so if you're taking t2 reinforcements, the more t2s you already have, the less their t2s will be able to save yours from dying, but you also want to have enough t2s that your t4s aren't too easily hit in one rally. now let's suppose we reinforced with 1m t4s from your guildmates in the above cases. your opponent wouldn't do as much damage to you, since your fighting strength is just that much stronger by having the better reinforcements, so let's assume that they manage to deal about 900k casualties with this adjustment to combat stats. if you built either configuration, your losses are going to be entirely t2s, but you'd have some dead ones. it's much less likely you'll end up burned in this scenario (which is great if you're holding prisoners), but repeated rallys will be more likely to eventually grind you down. so, in a nutshell, if they aren't hitting you for more than your infirmary space after reinforcing, i'd take the t4s, heal, and get ready for the next hit. if they're hitting you for more than your infirmary space, i'd take t2s, but training 5m seems to be too much (unless you're going for a "deceptively low might" trap - but at 1m t4 + 5m t2 of each, you're already holding 228m troop might!). i'd be inclined to shift the ratio towards having a few more t4s to make t2 reinforcements more viable against more dangerous attackers.
Senast uppdaterad: 2022-07-20
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Varning: Innehåller osynlig HTML-formatering