Från professionella översättare, företag, webbsidor och fritt tillgängliga översättningsdatabaser.
update the application to the latest version.
update the application to the latest version.
Senast uppdaterad: 2018-02-13
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» democrats tighten spending in latest version of bill (washington post)
» democrats tighten spending in latest version of bill (washington post)
Senast uppdaterad: 2018-02-13
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latest version of the truth es el cuarto álbum del grupo sueco de heavy metal mustasch.
latest version of the truth is the fourth full-length album by swedish heavy metal band mustasch.
Senast uppdaterad: 2016-03-03
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maternity and paternity law (latest version) - decree-law 230/2000, from the 23 september.
maternity and paternity law (latest version) - decre-law 230/2000, from the 23 september
Senast uppdaterad: 2017-04-06
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quizá podría decirse en inglés "the working group considered the latest version of the chairman's paper, but was unable to reach consensus on it ".
perhaps we could say, "the working group considered the latest version of the chairman's paper but was unable to reach consensus on it ".
Senast uppdaterad: 2016-11-30
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Varning: Innehåller osynlig HTML-formatering
pronto le seguiría su disco de 2007, "latest version of the truth", que les condujo a ganar su primer premio grammy sueco tras haber sido nominados dos veces en el pasado.
it was soon followed up with their 2007 album, "latest version of the truth", which led to their first swedish grammy award after being nominated twice in the past.
Senast uppdaterad: 2016-03-03
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Varning: Innehåller osynlig HTML-formatering
* opengl 1.1 – objetos textura* opengl 1.2 – texturas 3d, bgra y formato packed pixel* opengl 1.3 – multitexturing, multisampling, compresión de texturas* opengl 1.4 – profundidad de texturas* opengl 1.5 – vertex buffer object (vbo), occlusion queries* opengl 2.0 – glsl 1.1, mrt, non power of two textures, point sprites, two-sided stencil* opengl 2.1 – glsl 1.2, pixel buffer object (pbo), srgb textures* opengl 3.0 – glsl 1.3, texture arrays, conditional rendering, frame buffer object (fbo)* opengl 3.1 – glsl 1.4, instancing, texture buffer object, uniform buffer object, primitive restart* opengl 3.2 – glsl 1.5, geometry shader, multi-sampled textures* opengl 3.3 – glsl 3.30 backports as much functionality possible from the opengl 4.0 specification* opengl 4.0 – glsl 4.00 tessellation on gpu, shaders with 64-bit precision* opengl 4.1 - glsl 4.10 developer-friendly debug outputs, compatibility with opengl es 2.0* opengl 4.2 - glsl 4.20 shaders with atomic counters, draw transform feedback instanced, shader packing, performance improvements== aceleración por codec de video ==* r100 - video immersion* r200 - video immersion ii* r300 - video immersion ii + video shader* r410 - video shader hd* r420 - video shader hd + dxva* r520 - avivo video* r600 - avivo hd video - uvd* r700 - uvd 2, uvd 2.2* evergreen - uvd 2.2* northern islands - uvd 3 (hd 67xx uvd 2.2)* southern islands - uvd 3== explicaciones de los campos de las tablas ==los campos en las tablas listadas debajo describen lo siguiente:* modelo – el nombre de marketing para el procesador asignado por amd/ati.
* opengl 1.1 - texture objects* opengl 1.2 - 3d textures, bgra and packed pixel formats* opengl 1.3 - multitexturing, multisampling, texture compression* opengl 1.4 - depth textures* opengl 1.5 - vertex buffer object (vbo), occlusion queries* opengl 2.0 - glsl 1.1, mrt, non power of two textures, point sprites, two-sided stencil* opengl 2.1 - glsl 1.2, pixel buffer object (pbo), srgb textures* opengl 3.0 - glsl 1.3, texture arrays, conditional rendering, frame buffer object (fbo)* opengl 3.1 - glsl 1.4, instancing, texture buffer object, uniform buffer object, primitive restart* opengl 3.2 - glsl 1.5, geometry shader, multi-sampled textures* opengl 3.3 - glsl 3.30 backports as much function as possible from the opengl 4.0 specification* opengl 4.0 - glsl 4.00 tessellation on gpu, shaders with 64-bit precision* opengl 4.1 - glsl 4.10 developer-friendly debug outputs, compatibility with opengl es 2.0* opengl 4.2 - glsl 4.20 shaders with atomic counters, draw transform feedback instanced, shader packing, performance improvements* opengl 4.3 - glsl 4.30 compute shaders leveraging gpu parallelism, shader storage buffer objects, high-quality etc2/eac texture compression, increased memory security, a multi-application robustness extension* opengl 4.4 - glsl 4.40 buffer placement control, efficient asynchronous queries, shader variable layout, efficient multiple object binding, streamlined porting of direct3d applications, bindless texture extension, sparse texture extension* opengl 4.5 - glsl 4.50== video codec acceleration ==* r100 - video immersion* r200 - video immersion ii* r300 - video immersion ii + video shader* r410 - video shader hd* r420 - video shader hd + dxva* r520 - avivo video* r600 - avivo hd video - uvd* r700 - uvd 2, uvd 2.2* evergreen - uvd 2.2* northern islands - uvd 3 (hd 67xx uvd 2.2)* southern islands - uvd 3, video codec engine* volcanic islands - uvd 4.x, video codec engine 2.0== field explanations ==the fields in the table listed below describe the following:* model – the marketing name for the processor assigned by ati.
Senast uppdaterad: 2016-03-03
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