Från professionella översättare, företag, webbsidor och fritt tillgängliga översättningsdatabaser.
challenges and opportunities of broadcast-broadband convergence and its impact on spectrum and network use.
‘challenges and opportunities of broadcast-broadband convergence and its impact on spectrum and network use’.
1981 antog amerikanska kongressen the science and technology equal opportunities act/national science foundation authorization act.
in 1981, the united states congress adopted the science and technology equal opportunities act/national science foundation authorisation act.
genom ansökningsomgångar avseende enso (exploitation of new scientific opportunities), vars resultat varit över förväntan.
the ieg appreciated the efforts made to explore a new funding mechanism, e.g. through the calls for proposals for exploitation of new scientific opportunities (enso), which have delivered beyond expectations.
the opportunities shop (möjligheternas forum) i dingle i kvarteret toxteth i liverpool, är ett nyligen renoverat allak
the dingle opportunities shop in the toxteth area of the city is a multipurpose centre for community enterprise,
i september 2012 antog kommissionen ett meddelande om blå tillväxt (blue growth, opportunities for marine and maritime sustainable growth).
in september 2012, the commission adopted a communication on blue growth, opportunities for marine and maritime sustainable growth.
många pekar också på att målen är diffusa och att eu inte på något sätt politiken (equal opportunities). kan straffa ett land som väljer
there is still confusion among europe's citizens as to the exact nature of the ombudsman's role, since 75 per cent of the citizens and help in removing barriers.
en praktisk vägledning till eu:s finansieringsmöjligheter för forskning och innovation (the practical guide to eu funding opportunities for research and innovation)40
the practical guide to eu funding opportunities for research and innovation40
a) konferens på temat "mobilising european smes policy for malta: lessons learned, current challenges and future opportunities"
a) conference on "mobilising european smes policy for malta: lessons learned, current challenges and future opportunities"
en så kallad swot-analys (strengths, weaknesses, opportunities, threats) skulle kunna vara till nytta i detta sammanhang.
carrying out a swot (strengths, weaknesses, opportunities, threats) analysis could be beneficial in this respect.
om beaktar rapporten a fair globalisation, creating opportunities for all som i februari 2004 lades fram av världskommissionen för globaliseringens sociala dimension, vilken inrättats av internationella arbetsorganisationen (ilo),
having regard to the report of the world commission on the social dimension of globalisation, established by the international labour organisation, "a fair globalisation, creating opportunities for all" launched in february 2004,
under de huvudsakliga esf har det funnits åtgärder för att utbilda kvinnor inom yrken där de är underrepresenterade, och nowprogrammet (new opportunities for women, nya möjligheter för kvinnor) har inlemmats i gemenskapsinitiativet för sysselsättning.
under the mainstream esf there have been measures to train women in occupations where they are under-represented and the now (new opportunities for women) programme has been integrated into the community initiative for employment.
age of entertainment entertainment is any activity that provides or allows people to amuse themselves in their free time. it varies according to one's desire, tendency, and age. it usually includes many forms, such as watching movies or hearing songs, sports activities, or playing video games. entertainment in its different forms has always been an integral part of life. on this topic, i will highlight the role of entertainment in human life and how it impacts the community. in the recent past, entertainment was simple and easy. it was limited to group games such as hiding, running, and swimming competitions or hearing fun stories and picnics through parks and forests. nowadays, the electronics and technological devices such as computers, smartphones phones, and the internet help people to watch, hear and share all forms of entertainment in anytime and anywhere around the world by one click. the entertainment makes a valuable profit and plays a meaningful role in all life aspects. for instance, the video games industry consider an essential and practical part of entertainment. they provide an economic income and employments opportunities that benefit the individual and society. some big companies rolled out a range of video games that provide some people a means to escape from real life or to achieve some difficult psychological needs. there is no longer a need to move around or get out of the house and look for friends. online players can have fun and play any time, which confirms that the future will depend on the importance of the internet and technology in entertainment marketing. another example is caricature which is a comic image that aims not only to leave a smile on peoples’ faces but also to raise their awareness and draw attention by highlighting sensitive and vital issues. such as racism, poverty, and etc. entertainment characterizes by many positives for the individual and society. firstly, it fulfills a person's mental and spiritual balance by reducing daily stress that sometimes leads to conflicts and depression. entertainment contributes significantly in discharging of these negative emotions and pressures in individuals. secondly, it promotes people's a physical and mental health by practicing a range of sports activities such as walking or swimming. that helps people regenerate their energies, increase stress tolerance, and protect themselves against disease. thirdly, entertainment introduces happiness to human life. enjoying time with friends and relatives support and strengthen social relationships. all these factors reflect positively on the whole community. it helps build a society free of crime and behavioral deviation. moreover, it improves life quality by practicing some activities that may enhance to get a new career. as a result, reducing in unemployment and increasing the community economy. on the contrary, when entertainment does not meet the public standards of morals or adopts negative styles and behaviors that contradict the community values. in this case, entertainment turns into something not worthwhile. some types of entertainment may promote social isolation, where an individual spends a long time apart from society. moreover, it could limit a person's skills and age of entertainment entertainment is any activity that provides or allows people to amuse themselves in their free time. it varies according to one's desire, tendency, and age. it usually includes many forms, such as watching movies or hearing songs, sports activities, or playing video games. entertainment in its different forms has always been an integral part of life. on this topic, i will highlight the role of entertainment in human life and how it impacts the community. in the recent past, entertainment was simple and easy. it was limited to group games such as hiding, running, and swimming competitions or hearing fun stories and picnics through parks and forests. nowadays, the electronics and technological devices such as computers, smartphones phones, and the internet help people to watch, hear and share all forms of entertainment in anytime and anywhere around the world by one click. the entertainment makes a valuable profit and plays a meaningful role in all life aspects. for instance, the video games industry consider an essential and practical part of entertainment. they provide an economic income and employments opportunities that benefit the individual and society. some big companies rolled out a range of video games that provide some people a means to escape from real life or to achieve some difficult psychological needs. there is no longer a need to move around or get out of the house and look for friends. online players can have fun and play any time, which confirms that the future will depend on the importance of the internet and technology in entertainment marketing. another example is caricature which is a comic image that aims not only to leave a smile on peoples’ faces but also to raise their awareness and draw attention by highlighting sensitive and vital issues. such as racism, poverty, and etc. entertainment characterizes by many positives for the individual and society. firstly, it fulfills a person's mental and spiritual balance by reducing daily stress that sometimes leads to conflicts and depression. entertainment contributes significantly in discharging of these negative emotions and pressures in individuals. secondly, it promotes people's a physical and mental health by practicing a range of sports activities such as walking or swimming. that helps people regenerate their energies, increase stress tolerance, and protect themselves against disease. thirdly, entertainment introduces happiness to human life. enjoying time with friends and relatives support and strengthen social relationships. all these factors reflect positively on the whole community. it helps build a society free of crime and behavioral deviation. moreover, it improves life quality by practicing some activities that may enhance to get a new career. as a result, reducing in unemployment and increasing the community economy. on the contrary, when entertainment does not meet the public standards of morals or adopts negative styles and behaviors that contradict the community values. in this case, entertainment turns into something not worthwhile. some types of entertainment may promote social isolation, where an individual spends a long time apart from society. moreover, it could limit a person's skills and possibilities. some entertainment activities can cause health damage, such as a negative impact of video games on children's eyesight. no doubt, all these things affect society's development and progress. in short, entertainment is not a waste of time but an essential part of building the physical and mental health of human beings. it aims to refresh vitality and energy. it helps people gain different skills and talents that increase the innovation and creativity ratio. in addition, it provides pleasure and happiness and increases the individual's ability to give.
bring together