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Spanish

retrieved 209-jan-15* uc davis: moveable 3d rendering of "p. alexi" tibiotarsus.

English

retrieved 209-jan-15* uc davis: moveable 3d rendering of "p. alexi" tibiotarsus.

Last Update: 2016-03-03
Usage Frequency: 1
Quality:

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Spanish

desarrollamos librerías para visualización 3d, rendering, efectos visuales, networking, streaming, física, inteligencia artificial, organización de datos e interfaces de usuario para pc, dispositivos móviles y sistemas embebidos.

English

we develop libraries for 3d visualization, rendering, visual effects, networking, streaming, physics, artificial intelligence, data organization and user interfaces for pcs, mobile devices and embedded systems.

Last Update: 2018-02-13
Usage Frequency: 1
Quality:

Spanish

* directx 6.0 – multitexturing* directx 7.0 – hardware transformation, clipping and lighting (tcl/t&l)* directx 8.0 – pixel shader 1.1 & vertex shader 1.1* directx 8.1 – pixel shader 1.4 & vertex shader 1.1* directx 9.0 – shader model 2.0* directx 9.0b – pixel shader 2.0b & vertex shader 2.0* directx 9.0c – shader model 3.0, gpgpu* directx 9.0l – windows vista only, vista version of directx 9.0c, shader model 3.0, windows graphics foundation 1.0, dxva 1.0, gpgpu* direct3d 10 – windows vista/windows 7, shader model 4.0, windows graphics foundation 2.0, dxva 2.0, gpgpu* direct3d 10.1 – windows vista sp1/windows 7, shader model 4.1, windows graphics foundation 2.1, dxva 2.1, gpgpu* direct3d 11 – windows vista/windows 7, shader model 5.0, tessellation, multithreaded rendering, compute shaders, supported by hardware and software running direct3d 9/10/10.1, gpgpu* direct3d 11.1 – windows 8, stereoscopic 3d rendering, gpgpu== notas sobre la versión de opengl ==la versión de opengl indica operaciones de aceleración gráfica es soportada por la tarjeta.

English

* directx 6.0 - multitexturing* directx 7.0 - hardware transformation, clipping and lighting (tcl/t&l)* directx 8.0 - pixel shader 1.1 & vertex shader 1.1* directx 8.1 - pixel shader 1.4 & vertex shader 1.1* directx 9.0 - shader model 2.0* directx 9.0b - pixel shader 2.0b & vertex shader 2.0* directx 9.0c - shader model 3.0, gpgpu* directx 9.0l - windows vista only, directx 9.0c, shader model 3.0, windows graphics foundation 1.0, dxva 1.0, gpgpu* direct3d 10.0 - windows vista/windows 7, shader model 4.0, windows graphics foundation 2.0, dxva 2.0, gpgpu* direct3d 10.1 - windows vista sp1/windows 7, shader model 4.1, windows graphics foundation 2.1, dxva 2.1, gpgpu* direct3d 11.0 - windows vista/windows 7, shader model 5.0, tessellation, multithreaded rendering, compute shaders, implemented by hardware and software running direct3d 9/10/10.1, gpgpu* direct3d 11.1 - windows 8, stereoscopic 3d rendering, gpgpu* direct3d 11.2 - windows 8.1, tiled resources, gpgpu* direct3d 12.0 - windows 8, windows 8.1, low-level rendering api, gpgpu== opengl version note ==opengl version indicates which graphics acceleration operations the card implements.

Last Update: 2016-03-03
Usage Frequency: 1
Quality:

Warning: Contains invisible HTML formatting

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