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en 2008, enlight lanzó un título más en la serie llamado .
in 2008, enlight released a further title in the seven kingdoms series, '.
Last Update: 2016-03-03
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enlight dice que todavía está obteniendo beneficio a través de las ventas digitales del juego.
enlight says that it is still making a profit through digital sales of the game.
Last Update: 2016-03-03
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lf: ¿en qué se diferencia gnome de otros manejadores de ventanas, por ejemplo enlight?
lf: what differentiates gnome from other window managers, like for example enlightenment?
Last Update: 2018-02-13
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en el proyecto de código abierto con el apoyo de enlight se encuentra en www.7kfans.com, el objetivo del proyecto será la de escribir un motor común a ambos partidos.
in the open source project supported by enlight found at www.7kfans.com, a goal of the project will be to write a common engine to both games.
Last Update: 2016-03-03
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== código fuente libre ==enlight ha publicado el código fuente gpl en agosto de 2009 para "seven kingdoms ii".
==open source project==enlight has released gpl source code in august 2009 for the original game seven kingdoms: ancient adversaries, and has done the same for seven kingdoms ii.
Last Update: 2016-03-03
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acompañado de enlight software, mcgee estrenó los juegos "scrapland" en 2004 y "bad day l.a." en 2006.
partnering with enlight software, mcgee released the games "scrapland" in 2004 and "bad day l.a." in 2006.
Last Update: 2016-03-03
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== código fuente libre ==en agosto de 2009, enlight lanzó el código fuente bajo los términos de gpl y ha proporcionado un sitio web en www.7kfans.com para la comunidad.
==open source project==in august 2009, enlight released the game under the terms of the gnu general public license and has provided a website at www.7kfans.com for the community.
Last Update: 2016-03-03
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==juegos==* 1994 - "wolfenstein 3d", probador (atari corporation)* 1994 - "doom ii", diseñador de niveles ([software)* 1994 - "doom", diseñador de niveles (sega)* 1995 - "the ultimate doom)", diseñador de niveles (gt interactive)* 1995 - "doom", probador (wms industries)* 1996 - "quake", diseñador de niveles, diseñador de sonido, programador de herramientas (id software)* 1996 - "h!zone", co-productor (wizardworks software)* 1996 - "hexen", co-productor (gt interactive)* 1996 - "final doom", diseñador de niveles (id software y atari, inc.)* 1997 - "quake mission pack 1: scourge of armagon", diseñador de niveles (id software)* 1997 - "quake mission pack 2: dissolution of eternity", diseñador de niveles (id software)* 1997 - "quake ii", diseñador de niveles, diseñador de sonido, programador de herramientas (activision)* 1997 - "doom 64", diseñador de niveles (midway games)* 1998 - "dominion: storm over gift 3", diseñador de sonido (eidos interactive)* 2000 - "timeline", co-diseñador, co-escritor (eidos interactive)* 2000 - "american mcgees' alice", director creativo, co-escritor, diseñador (electronic arts)* 2004 - "american mcgee presents: scrapland", productor (enlight software)* 2006 - "american mcgee presents: bad day l.a.", director creativo, escritor, co-diseñador (enlight software)* 2008 - "american mcgee's grimm", líder del proyecto, director creativo, co-escritor, co-diseñador (turner broadcasting system)* 2009 - "dexiq", líder del proyecto, director creativo (spicy horse)* 2011 - "", director creativo, co-escritor, diseñador (spicy horse) (electronic arts)* 2012 - "bighead bash" (spicy horse)* 2012 - "crazy fairies" (spicy horse)* 2012 - "akaneiro: demon hunters" (spicy horse)* 2013 - "ozombie" (spicy horse)
==games==* 1994 - "wolfenstein 3d", tester (atari corporation)* 1994 - "", level designer (id software)* 1994 - "doom", level designer (sega)* 1995 - "the ultimate doom", level designer (gt interactive software)* 1995 - "doom", tester (wms industries)* 1996 - "quake", level designer, sound designer, tools programmer (id software)* 1996 - "h!zone", co-producer (wizardworks software)* 1996 - "", co-producer (gt interactive software)* 1996 - "final doom", level designer (id software and atari, inc.)* 1997 - "quake mission pack 1: scourge of armagon", level designer (id software)* 1997 - "quake mission pack 2: dissolution of eternity", level designer (id software)* 1997 - "quake ii", level designer, sound designer, tools programmer (activision)* 1997 - "doom 64", level designer (midway games)* 1998 - "", sound designer (eidos interactive)* 2000 - "timeline", co-designer, co-writer (eidos interactive)* 2000 - "american mcgee's alice", creative director, co-writer, designer (electronic arts)* 2004 - "american mcgee presents: scrapland", producer (enlight software)* 2006 - "american mcgee presents: bad day l.a.", creative director, writer, co-designer (enlight software)* 2008 - "american mcgee's grimm", project leader, creative director, co-writer, co-designer (turner broadcasting system)* 2009 - "dexiq", project leader, creative director (spicy horse)* 2011 - "", creative director, co-writer, designer (spicy horse) (electronic arts)* 2012 - "bighead bash" (spicy horse)* 2012 - "crazy fairies" (spicy horse)* 2012 - "" (spicy horse)* 2013 - "ozombie" (spicy horse)==see also==* "alice", game-derived film* dredg, "same ol' road" music video directed by mcgee==references====external links==* american mcgee reddit questionnaire (january 21, 2013)
Last Update: 2016-03-03
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