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32mb ram
32 mb de ram
Dernière mise à jour : 2016-11-17
Fréquence d'utilisation : 2
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32mb of ram
32 mb de ram
Dernière mise à jour : 2016-12-09
Fréquence d'utilisation : 8
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32mb video card
32 mb de la memoria vídeo
Dernière mise à jour : 2016-12-14
Fréquence d'utilisation : 1
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32mb graphics card, directx9
tarjeta gráfica de 32 mb, directx9
Dernière mise à jour : 2005-08-26
Fréquence d'utilisation : 1
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at least 32mb of available ram.
un mínimo de 32mb de ram disponible.
Dernière mise à jour : 2018-02-13
Fréquence d'utilisation : 1
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considering a 32mb storage capacity:
considerando una capacidad de almacenamiento de 32 mb:
Dernière mise à jour : 2013-09-29
Fréquence d'utilisation : 1
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3. storage capacity: 32mb to 32gb.
3. capacidad de almacenamiento de 32 mb a 32 gb.
Dernière mise à jour : 2018-02-13
Fréquence d'utilisation : 1
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this pre-production model came with a 32mb memory stick duo.
este modelo de pre-producción venía con un memorystick duo de 32mb.
Dernière mise à jour : 2013-09-29
Fréquence d'utilisation : 1
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2) with competitive price, capacity options ranging from 32mb up to 32gb;
2) con precios competitivos, opciones de capacidad que van desde 32 mb hasta 32 gb;
Dernière mise à jour : 2018-02-13
Fréquence d'utilisation : 1
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the standard delivered 32mb is peanuts for such a camera so the card will probably stay behind in the box without ever being used.
una tarjeta de 32 mb es inútil para este tipo de cámara de alta resolución, y probablemente se quedará en la caja sin ser usada.
Dernière mise à jour : 2013-09-29
Fréquence d'utilisation : 1
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for example, if you use 32mb as the multipart size for your job, the maximum size of a single file will be 32 mb.
por ejemplo, si utiliza 32mb como tamaño de las partes múltiples para la tarea, el tamaño máximo de un solo archivo es de 32 mb.
Dernière mise à jour : 2018-02-13
Fréquence d'utilisation : 1
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this raises the maximum size of usable filesystems from the 32mb supported by fat12 to 4gb. also, the system can boot from a fat16 filesystem.
esto aumenta el tamaño máximo de los sistemas de ficheros usables de los 32mb de fat12 a 4gb. además, el sistema puede arrancar desde un dispositivo con sistema de ficheros fat16.
Dernière mise à jour : 2018-02-13
Fréquence d'utilisation : 1
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for example, if you choose to use 32mb as the multipart size for your job, the maximum size of a single file will be 320,000 mb.
por ejemplo, si opta por utilizar 32mb como tamaño de las partes múltiples para la tarea, el tamaño máximo de un solo archivo es de 320,000 mb.
Dernière mise à jour : 2018-02-13
Fréquence d'utilisation : 1
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check md5 checksum form local or web ps4 the real reason to get excited about a ps4 is what sony as a company does with the os and system libraries as a platform, and what this enables 1st party studios to do, when they make ps4-only games. if ps4 has a real-time os, with a libgcm style low level access to the gpu, then the ps4 1st party games will be years ahead of the pc simply because it opens up what is possible on the gpu. note this won't happen right away on launch, but once developers tool up for the platform, this will be the case. as a pc guy who knows hardware to the metal, i spend most of my days in frustration knowing damn well what i could do with the hardware, but what i cannot do because microsoft and ihvs wont provide low-level gpu access in pc apis. one simple example, drawcalls on pc have easily 10x to 100x the overhead of a console with a libgcm style api.... i could continue here, but i'm not, by now you get the picture, launch titles will likely be dx11 ports, so perhaps not much better than what could be done on pc. however if sony provides the real-time os with libgcm v2 for gcn, one or two years out, 1st party devs and sony's internal teams like the ice team, will have had long enough to build up tech to really leverage the platform. xbox720 working here assuming the eurogamer article is close to correct. on this platform i'd be concerned with memory bandwidth. only ddr3 for system/gpu memory pared with 32mb of "esram" sounds troubling....if this gpu is pre-gcn with a serious performance gap to ps4, then this next xbox will act like a boat anchor, dragging down the min-spec target for cross-platform next-generation games. my guess is that the real reason for 8gb of memory is because this box is a dvr which actually runs "windows" (which requires a gb or two or three of "overhead"), but like windows rt (windows on arm) only exposes a non-desktop ui to the user. there are a bunch of reasons they might ditch the real-time console os, one being that if they don't provide low level access to developers, that it might enable a faster refresh on backwards compatible hardware. in theory the developer just targets the box like it was a special dx11 "pc" with a few extra changes like hints for surfaces which should go in esram, then on the next refresh hardware, all prior games just get better fps or resolution or aa. of course if they do that, then it is just another pc, just lower performance, with all the latency baggage, and lack of low level magic which makes 1st party games stand out and sell the platform. many gamers have voiced their opinions on next generation hardware, stating that the systems will be released with components that are already outdated. fans should keep in mind what has been stated above, that the potential of these systems are not placed solely on the hardware provided. for those interested, you can view a few concept photos of the xbox 720 and ps4 in the slide-show above this article.
verificación md5 checksum forma local o web
Dernière mise à jour : 2013-01-27
Fréquence d'utilisation : 2
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