Vous avez cherché: yes it was (Suédois - Anglais)

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Swedish

yes it was

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Suédois

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Suédois

nobody asks when they listen to a mass or one of bach's passions if it was written for this or that religion, and religion is of no import in music"

Anglais

nobody asks when they listen to a mass or one of bach's passions if it was written for this or that religion, and religion is of no import in music."

Dernière mise à jour : 2017-04-06
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Suédois

a payer may submit a claim for an administration fee and interest compensation if, due to a technical malfunction of target2, a payment order was not settled on the business day on which it was accepted.”

Anglais

a payer may submit a claim for an administration fee and interest compensation if, due to a technical malfunction of target2, a payment order was not settled on the business day on which it was accepted.’

Dernière mise à jour : 2014-11-21
Fréquence d'utilisation : 1
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Suédois

age of entertainment    entertainment is any activity that provides or allows people to amuse themselves in their free time. it varies according to one's desire, tendency, and age. it usually includes many forms, such as watching movies or hearing songs, sports activities, or playing video games. entertainment in its different forms has always been an integral part of life. on this topic, i will highlight the role of entertainment in human life and how it impacts the community.   in the recent past, entertainment was simple and easy. it was limited to group games such as hiding, running, and swimming competitions or hearing fun stories and picnics through parks and forests. nowadays, the electronics and technological devices such as computers, smartphones phones, and the internet help people to watch, hear and share all forms of entertainment in anytime and anywhere around the world by one click.   the entertainment makes a valuable profit and plays a meaningful role in all life aspects. for instance, the video games industry consider an essential and practical part of entertainment. they provide an economic income and employments opportunities that benefit the individual and society. some big companies rolled out a range of video games that provide some people a means to escape from real life or to achieve some difficult psychological needs. there is no longer a need to move around or get out of the house and look for friends. online players can have fun and play any time, which confirms that the future will depend on the importance of the internet and technology in entertainment marketing.   another example is caricature which is a comic image that aims not only to leave a smile on peoples’ faces but also to raise their awareness and draw attention by highlighting sensitive and vital issues. such as racism, poverty, and etc.   entertainment characterizes by many positives for the individual and society. firstly, it fulfills a person's mental and spiritual balance by reducing daily stress that sometimes leads to conflicts and depression. entertainment contributes significantly in discharging of these negative emotions and pressures in individuals.   secondly, it promotes people's a physical and mental health by practicing a range of sports activities such as walking or swimming. that helps people regenerate their energies, increase stress tolerance, and protect themselves against disease.   thirdly, entertainment introduces happiness to human life. enjoying time with friends and relatives support and strengthen social relationships. all these factors reflect positively on the whole community. it helps build a society free of crime and behavioral deviation. moreover, it improves life quality by practicing some activities that may enhance to get a new career. as a result, reducing in unemployment and increasing the community economy.   on the contrary, when entertainment does not meet the public standards of morals or adopts negative styles and behaviors that contradict the community values. in this case, entertainment turns into something not worthwhile. some types of entertainment may promote social isolation, where an individual spends a long time apart from society. moreover, it could limit a person's skills and age of entertainment    entertainment is any activity that provides or allows people to amuse themselves in their free time. it varies according to one's desire, tendency, and age. it usually includes many forms, such as watching movies or hearing songs, sports activities, or playing video games. entertainment in its different forms has always been an integral part of life. on this topic, i will highlight the role of entertainment in human life and how it impacts the community.   in the recent past, entertainment was simple and easy. it was limited to group games such as hiding, running, and swimming competitions or hearing fun stories and picnics through parks and forests. nowadays, the electronics and technological devices such as computers, smartphones phones, and the internet help people to watch, hear and share all forms of entertainment in anytime and anywhere around the world by one click.   the entertainment makes a valuable profit and plays a meaningful role in all life aspects. for instance, the video games industry consider an essential and practical part of entertainment. they provide an economic income and employments opportunities that benefit the individual and society. some big companies rolled out a range of video games that provide some people a means to escape from real life or to achieve some difficult psychological needs. there is no longer a need to move around or get out of the house and look for friends. online players can have fun and play any time, which confirms that the future will depend on the importance of the internet and technology in entertainment marketing.   another example is caricature which is a comic image that aims not only to leave a smile on peoples’ faces but also to raise their awareness and draw attention by highlighting sensitive and vital issues. such as racism, poverty, and etc.   entertainment characterizes by many positives for the individual and society. firstly, it fulfills a person's mental and spiritual balance by reducing daily stress that sometimes leads to conflicts and depression. entertainment contributes significantly in discharging of these negative emotions and pressures in individuals.   secondly, it promotes people's a physical and mental health by practicing a range of sports activities such as walking or swimming. that helps people regenerate their energies, increase stress tolerance, and protect themselves against disease.   thirdly, entertainment introduces happiness to human life. enjoying time with friends and relatives support and strengthen social relationships. all these factors reflect positively on the whole community. it helps build a society free of crime and behavioral deviation. moreover, it improves life quality by practicing some activities that may enhance to get a new career. as a result, reducing in unemployment and increasing the community economy.   on the contrary, when entertainment does not meet the public standards of morals or adopts negative styles and behaviors that contradict the community values. in this case, entertainment turns into something not worthwhile. some types of entertainment may promote social isolation, where an individual spends a long time apart from society. moreover, it could limit a person's skills and possibilities. some entertainment activities can cause health damage, such as a negative impact of video games on children's eyesight. no doubt, all these things affect society's development and progress.   in short, entertainment is not a waste of time but an essential part of building the physical and mental health of human beings. it aims to refresh vitality and energy. it helps people gain different skills and talents that increase the innovation and creativity ratio. in addition, it provides pleasure and happiness and increases the individual's ability to give.

Anglais

bring together

Dernière mise à jour : 2024-01-19
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