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number of hours in studying outside of classes
number of hours in studying outside of classes
Ultimo aggiornamento 2021-10-29
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number of hours
bilang ng oras
Ultimo aggiornamento 2020-07-16
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number of hours of studying outside of classes
bilang ng mga oras para sa paglilibang o pagpapahinga
Ultimo aggiornamento 2022-08-23
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number of hours rendered
Ultimo aggiornamento 2024-04-12
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within a certain number of hours
sa loob ng isang tiyak na oras
Ultimo aggiornamento 2021-10-22
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number of hours of leisure or relaxatian
tagalog
Ultimo aggiornamento 2023-09-17
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number of hours of stundlaying outside of classes
pagganyak gawin pag-aaral
Ultimo aggiornamento 2020-10-05
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has the number of hours you devote to work increased
upang maging handa na italaga ang kanilang oras upang manalangin
Ultimo aggiornamento 2021-06-25
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the study utilized a descriptive correlational research design with the use of pearson r and eta correlation analysis where it measured the correlation of the variables of the study. the correlation of variable on students' gaming profile in terms of the number of hours that students spent on playing omg at home and school, commonly played omg at home and school, reasons on playing omg, and attitudes on playing omg to academic performance. the design and analysis were deemed to be appropriate to meet the objective of the study. students’ gaming profiles and attitudes towards omg were set as independent variables in the study whereas students’ academic performance as dependent. it pursued to assess the effects and relationship between the gaming profile of the respondents to their academic performance. the independent variables were treated as categorical and scale variables, while the dependent variable was measured as scale. eta correlation and pearson r correlation were utilized to carry out the objectives of the study.
the study utilized a descriptive correlational research design with the use of pearson r and eta correlation analysis where it measured the correlation of the variables of the study. the correlation of variable on students' gaming profile in terms of the number of hours that students spent on playing omg at home and school, commonly played omg at home and school, reasons on playing omg, and attitudes on playing omg to academic performance. the design and analysis were deemed to be appropriate to meet the objective of the study. students’ gaming profiles and attitudes towards omg were set as independent variables in the study whereas students’ academic performance as dependent. it pursued to assess the effects and relationship between the gaming profile of the respondents to their academic performance. the independent variables were treated as categorical and scale variables, while the dependent variable was measured as scale. eta correlation and pearson r correlation were utilized to carry out the objectives of the study.
Ultimo aggiornamento 2021-06-27
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