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points to consider on adjustment for baseline covariates
points to consider on adjustment for baseline covariates
Laatste Update: 2011-10-23
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points to consider on the evaluation of diagnostic agents
treatment of high-grade dysplasia in barrett’s esophagus
Laatste Update: 2012-04-11
Gebruiksfrequentie: 2
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points to consider on multiplicity issues in clinical trials.
points to consider on multiplicity issues in clinical trials.
Laatste Update: 2011-10-23
Gebruiksfrequentie: 1
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points to consider on xenogeneic cell therapy for medicinal products
points to consider on xenogeneic cell therapy for medicinal products
Laatste Update: 2011-10-23
Gebruiksfrequentie: 1
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anticancer medicinal products in man points to consider on clinical investigation
concept paper on the development of a points to consider on xenogeneic cell therapy adopted november 2000
Laatste Update: 2011-10-23
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of medicinal products in the treatment of acute stroke points to consider on validity and
note for guidance on comparability of medicinal products containing biotechnology-derived proteins as active substances released for consultation may 2000
Laatste Update: 2011-10-23
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dokumenttitel points to consider on the need for assessment of reproductive toxicity of human insulin analogues
points to consider on the need for assessment of reproductive toxicity of human insulin analogues
Laatste Update: 2011-10-23
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interpretation of meta- analyses, and one pivotal study points to consider on the evaluation of
revision of section 3.2.5 of cpmp note for guidance on plasma-derived medicinal products released for consultation july 2000
Laatste Update: 2011-10-23
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concept paper on the development of a cpmp points to consider on allergic rhino- conjuctivitis.
concept paper on the development of a cpmp points to consider on allergic rhino-conjuctivitis.
Laatste Update: 2011-10-23
Gebruiksfrequentie: 1
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points to consider on application with 1) meta - analyses and 2) one pivotal study
• 28.08.2001 • 20.09.2001 • 21.11.2001 • 62 days
Laatste Update: 2011-10-23
Gebruiksfrequentie: 1
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note for guidance on photosafety testing points to consider document on the need for reproduction studies in the development of insulin analogues
points to consider document on the need for reproduction studies in the development of insulin analogues
Laatste Update: 2011-10-23
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concept paper on the development of a cpmp points to consider on the evaluation of the pharmacokinetics of medicinal products in the paediatric population.
concept paper on the development of a cpmp points to consider on the evaluation of the pharmacokinetics of medicinal products in the paediatric population
Laatste Update: 2011-10-23
Gebruiksfrequentie: 1
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concept paper on the development of a cpmp points to consider on methodological issues in confirmatory clinical trials with flexible design and analysis plan.
concept paper on the development of a cpmp points to consider on methodological issues in confirmatory clinical trials with flexible design and analysis plan.
Laatste Update: 2011-10-23
Gebruiksfrequentie: 1
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points to consider on xenogeneic cell therapy note for guidance on the production and quality control of animal immunoglobulins and immunosera for human use note for guidance on comparability of medicinal products containing
- 89 days
Laatste Update: 2011-10-23
Gebruiksfrequentie: 1
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adjustment for multiplicity and related topics points to consider on biostatistical/ methodological issues arising from cpmp discussion on licensing applications:
adjustment for multiplicity and related topics points to consider on biostatistical/ methodological issues arising from cpmp discussion on licensing applications:
Laatste Update: 2011-10-23
Gebruiksfrequentie: 1
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points to consider on the clinical development of fibrinolytic medicinal products in the treatment of patients with st segment elevation acute myocardial infarction (stemi)
concept paper on the development of a cpmp note for guidance on clinical investigation of medicinal products for the treatment of generalised anxiety disorder
Laatste Update: 2012-04-11
Gebruiksfrequentie: 2
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need for post- marketing data contribution to cpmp points to consider document on xenogeneic cell therapy proposals for revision to standard operating procedure on urgent safety restrictions for medicinal products authorised through the mutual recognition procedure
need for post-marketing data contribution to cpmp points to consider document on xenogeneic cell therapy proposals for revision to standard operating procedure on urgent safety restrictions for medicinal products authorised through the mutual recognition procedure
Laatste Update: 2011-10-23
Gebruiksfrequentie: 1
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dokumenttitel note for guidance on the use of bovine serum in the manufacture of human biological medicinal products points to consider on quality aspects of medicinal products containing active substances produced by stable transgene expression in higher plants revision of note for guidance on minimising the risks of tse transmission via medicinal products points to consider on the development of live attenuated influenza vaccines
points to consider on clinical investigation of medicinal products for treatment of rheumatoid arthritis
Laatste Update: 2011-10-23
Gebruiksfrequentie: 1
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dokumenttitel points to consider on the clinical development of fibrinolytic medicinal products in the treatment of patients with st segment elevation acute myocardial infarction (stemi) note for guidance on the clinical development of medicinal products for the treatment of hiv infection.
points to consider on the requirements for clinical documentation for metered dose inhalers (mdi)
Laatste Update: 2011-10-23
Gebruiksfrequentie: 1
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age of entertainment entertainment is any activity that provides or allows people to amuse themselves in their free time. it varies according to one's desire, tendency, and age. it usually includes many forms, such as watching movies or hearing songs, sports activities, or playing video games. entertainment in its different forms has always been an integral part of life. on this topic, i will highlight the role of entertainment in human life and how it impacts the community. in the recent past, entertainment was simple and easy. it was limited to group games such as hiding, running, and swimming competitions or hearing fun stories and picnics through parks and forests. nowadays, the electronics and technological devices such as computers, smartphones phones, and the internet help people to watch, hear and share all forms of entertainment in anytime and anywhere around the world by one click. the entertainment makes a valuable profit and plays a meaningful role in all life aspects. for instance, the video games industry consider an essential and practical part of entertainment. they provide an economic income and employments opportunities that benefit the individual and society. some big companies rolled out a range of video games that provide some people a means to escape from real life or to achieve some difficult psychological needs. there is no longer a need to move around or get out of the house and look for friends. online players can have fun and play any time, which confirms that the future will depend on the importance of the internet and technology in entertainment marketing. another example is caricature which is a comic image that aims not only to leave a smile on peoples’ faces but also to raise their awareness and draw attention by highlighting sensitive and vital issues. such as racism, poverty, and etc. entertainment characterizes by many positives for the individual and society. firstly, it fulfills a person's mental and spiritual balance by reducing daily stress that sometimes leads to conflicts and depression. entertainment contributes significantly in discharging of these negative emotions and pressures in individuals. secondly, it promotes people's a physical and mental health by practicing a range of sports activities such as walking or swimming. that helps people regenerate their energies, increase stress tolerance, and protect themselves against disease. thirdly, entertainment introduces happiness to human life. enjoying time with friends and relatives support and strengthen social relationships. all these factors reflect positively on the whole community. it helps build a society free of crime and behavioral deviation. moreover, it improves life quality by practicing some activities that may enhance to get a new career. as a result, reducing in unemployment and increasing the community economy. on the contrary, when entertainment does not meet the public standards of morals or adopts negative styles and behaviors that contradict the community values. in this case, entertainment turns into something not worthwhile. some types of entertainment may promote social isolation, where an individual spends a long time apart from society. moreover, it could limit a person's skills and age of entertainment entertainment is any activity that provides or allows people to amuse themselves in their free time. it varies according to one's desire, tendency, and age. it usually includes many forms, such as watching movies or hearing songs, sports activities, or playing video games. entertainment in its different forms has always been an integral part of life. on this topic, i will highlight the role of entertainment in human life and how it impacts the community. in the recent past, entertainment was simple and easy. it was limited to group games such as hiding, running, and swimming competitions or hearing fun stories and picnics through parks and forests. nowadays, the electronics and technological devices such as computers, smartphones phones, and the internet help people to watch, hear and share all forms of entertainment in anytime and anywhere around the world by one click. the entertainment makes a valuable profit and plays a meaningful role in all life aspects. for instance, the video games industry consider an essential and practical part of entertainment. they provide an economic income and employments opportunities that benefit the individual and society. some big companies rolled out a range of video games that provide some people a means to escape from real life or to achieve some difficult psychological needs. there is no longer a need to move around or get out of the house and look for friends. online players can have fun and play any time, which confirms that the future will depend on the importance of the internet and technology in entertainment marketing. another example is caricature which is a comic image that aims not only to leave a smile on peoples’ faces but also to raise their awareness and draw attention by highlighting sensitive and vital issues. such as racism, poverty, and etc. entertainment characterizes by many positives for the individual and society. firstly, it fulfills a person's mental and spiritual balance by reducing daily stress that sometimes leads to conflicts and depression. entertainment contributes significantly in discharging of these negative emotions and pressures in individuals. secondly, it promotes people's a physical and mental health by practicing a range of sports activities such as walking or swimming. that helps people regenerate their energies, increase stress tolerance, and protect themselves against disease. thirdly, entertainment introduces happiness to human life. enjoying time with friends and relatives support and strengthen social relationships. all these factors reflect positively on the whole community. it helps build a society free of crime and behavioral deviation. moreover, it improves life quality by practicing some activities that may enhance to get a new career. as a result, reducing in unemployment and increasing the community economy. on the contrary, when entertainment does not meet the public standards of morals or adopts negative styles and behaviors that contradict the community values. in this case, entertainment turns into something not worthwhile. some types of entertainment may promote social isolation, where an individual spends a long time apart from society. moreover, it could limit a person's skills and possibilities. some entertainment activities can cause health damage, such as a negative impact of video games on children's eyesight. no doubt, all these things affect society's development and progress. in short, entertainment is not a waste of time but an essential part of building the physical and mental health of human beings. it aims to refresh vitality and energy. it helps people gain different skills and talents that increase the innovation and creativity ratio. in addition, it provides pleasure and happiness and increases the individual's ability to give.
bring together
Laatste Update: 2024-01-19
Gebruiksfrequentie: 1
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