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Svenska

include()

Engelska

next

Senast uppdaterad: 2011-10-24
Användningsfrekvens: 1
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Svenska

În 2010, nu se include.

Engelska

not to be provided in 2010.

Senast uppdaterad: 2014-11-21
Användningsfrekvens: 1
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Svenska

väljare: -- include=mÖnster

Engelska

option: --include=pattern

Senast uppdaterad: 2011-10-23
Användningsfrekvens: 1
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Svenska

väljare: -- include- from=fil

Engelska

option: --include-from=file

Senast uppdaterad: 2011-10-23
Användningsfrekvens: 1
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Svenska

include har bara 1 argument, inte% 1.

Engelska

include only takes 1 argument, not %1.

Senast uppdaterad: 2011-10-23
Användningsfrekvens: 2
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Svenska

exempel 12-5. include() through http

Engelska

example 12-5. include() through http

Senast uppdaterad: 2011-10-24
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Svenska

valbar inkludering av fil -\\ include{ file}

Engelska

customizable file inclusion - \\include{file}

Senast uppdaterad: 2011-10-23
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Svenska

exempel 12-6. include() and conditional blocks

Engelska

example 12-6. include() and conditional blocks

Senast uppdaterad: 2011-10-24
Användningsfrekvens: 1
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Svenska

reducera antalet # include i & kde; - källkodsfiler

Engelska

reduce the number of #includes in & kde; source files

Senast uppdaterad: 2011-10-23
Användningsfrekvens: 1
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Varning: Innehåller osynlig HTML-formatering

Svenska

exempel 12-7. include() and the return() statement

Engelska

example 12-7. include() and the return() statement

Senast uppdaterad: 2011-10-24
Användningsfrekvens: 1
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Svenska

fel upptäckt vid behandling av include '%1', rad%2:%3

Engelska

error encountered while processing include '%1'line%2:%3

Senast uppdaterad: 2008-03-04
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Svenska

anpassa var bilder och metadata lagras this is a path name so you should include the slash in the translation

Engelska

configure where images and metadata are stored

Senast uppdaterad: 2011-10-23
Användningsfrekvens: 1
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Svenska

note: integration of the stigmasterol peak should include any tailing as defined by points 1, 2 and 3.

Engelska

note: integration of the stigmasterol peak should include any tailing as defined by points 1, 2 and 3.

Senast uppdaterad: 2014-11-17
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Svenska

these activities may be one-off or pilot in nature: these will include citizens meeting (approx.

Engelska

these activities may be one-off or pilot in nature: these will include citizens meeting (approx. 1250/year) and conferences or seminars on subjects of common interest (approx 60/year).

Senast uppdaterad: 2017-04-06
Användningsfrekvens: 1
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Svenska

a management plan will be prepared and implemented for the sites that will include measures to support the conservation status of emys orbicularis, sterna albifrons and sterna hirundo.

Engelska

a management plan will be prepared and implemented for the sites that will include measures to support the conservation status of emys orbicularis , sterna albifrons and sterna hirundo .

Senast uppdaterad: 2017-04-26
Användningsfrekvens: 1
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Svenska

- dqt_ includes=/ usr/ share/ qt4/ include är platsen för & qt; 4 deklarationsfiler

Engelska

-dqt_includes=/ usr/ share/ qt4/ include is the location of the & qt; 4 includes

Senast uppdaterad: 2011-10-23
Användningsfrekvens: 1
Kvalitet:

Varning: Innehåller osynlig HTML-formatering

Svenska

\\ include{ fil} kommandot\\ include används tillsammans med kommandot\\ includeonly för att valbart inkludera filer.

Engelska

\\include{file} the \\include command is used in conjunction with the \\includeonly command for selective inclusion of files.

Senast uppdaterad: 2011-10-23
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Svenska

tecknen sammanfogas så som är beskrivet i filen / usr / openwin / include / x11 / suncompose.h i ett solarissystem.

Engelska

the characters are combined as described on a solaris system in the file /usr/openwin/include/x11/suncompose.h.

Senast uppdaterad: 2011-10-23
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Svenska

figures include bond and commercial paper interest and principal (interest on commercial paper was computed from 25 july 2002 to 31 december 2003 due to data unavailability for previous dates)”.)

Engelska

figures include bond and commercial paper interest and principal (interest on commercial paper was computed from 25 july 2002 to 31 december 2003 due to data unavailability for previous dates)”

Senast uppdaterad: 2014-11-05
Användningsfrekvens: 1
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Svenska

age of entertainment    entertainment is any activity that provides or allows people to amuse themselves in their free time. it varies according to one's desire, tendency, and age. it usually includes many forms, such as watching movies or hearing songs, sports activities, or playing video games. entertainment in its different forms has always been an integral part of life. on this topic, i will highlight the role of entertainment in human life and how it impacts the community.   in the recent past, entertainment was simple and easy. it was limited to group games such as hiding, running, and swimming competitions or hearing fun stories and picnics through parks and forests. nowadays, the electronics and technological devices such as computers, smartphones phones, and the internet help people to watch, hear and share all forms of entertainment in anytime and anywhere around the world by one click.   the entertainment makes a valuable profit and plays a meaningful role in all life aspects. for instance, the video games industry consider an essential and practical part of entertainment. they provide an economic income and employments opportunities that benefit the individual and society. some big companies rolled out a range of video games that provide some people a means to escape from real life or to achieve some difficult psychological needs. there is no longer a need to move around or get out of the house and look for friends. online players can have fun and play any time, which confirms that the future will depend on the importance of the internet and technology in entertainment marketing.   another example is caricature which is a comic image that aims not only to leave a smile on peoples’ faces but also to raise their awareness and draw attention by highlighting sensitive and vital issues. such as racism, poverty, and etc.   entertainment characterizes by many positives for the individual and society. firstly, it fulfills a person's mental and spiritual balance by reducing daily stress that sometimes leads to conflicts and depression. entertainment contributes significantly in discharging of these negative emotions and pressures in individuals.   secondly, it promotes people's a physical and mental health by practicing a range of sports activities such as walking or swimming. that helps people regenerate their energies, increase stress tolerance, and protect themselves against disease.   thirdly, entertainment introduces happiness to human life. enjoying time with friends and relatives support and strengthen social relationships. all these factors reflect positively on the whole community. it helps build a society free of crime and behavioral deviation. moreover, it improves life quality by practicing some activities that may enhance to get a new career. as a result, reducing in unemployment and increasing the community economy.   on the contrary, when entertainment does not meet the public standards of morals or adopts negative styles and behaviors that contradict the community values. in this case, entertainment turns into something not worthwhile. some types of entertainment may promote social isolation, where an individual spends a long time apart from society. moreover, it could limit a person's skills and age of entertainment    entertainment is any activity that provides or allows people to amuse themselves in their free time. it varies according to one's desire, tendency, and age. it usually includes many forms, such as watching movies or hearing songs, sports activities, or playing video games. entertainment in its different forms has always been an integral part of life. on this topic, i will highlight the role of entertainment in human life and how it impacts the community.   in the recent past, entertainment was simple and easy. it was limited to group games such as hiding, running, and swimming competitions or hearing fun stories and picnics through parks and forests. nowadays, the electronics and technological devices such as computers, smartphones phones, and the internet help people to watch, hear and share all forms of entertainment in anytime and anywhere around the world by one click.   the entertainment makes a valuable profit and plays a meaningful role in all life aspects. for instance, the video games industry consider an essential and practical part of entertainment. they provide an economic income and employments opportunities that benefit the individual and society. some big companies rolled out a range of video games that provide some people a means to escape from real life or to achieve some difficult psychological needs. there is no longer a need to move around or get out of the house and look for friends. online players can have fun and play any time, which confirms that the future will depend on the importance of the internet and technology in entertainment marketing.   another example is caricature which is a comic image that aims not only to leave a smile on peoples’ faces but also to raise their awareness and draw attention by highlighting sensitive and vital issues. such as racism, poverty, and etc.   entertainment characterizes by many positives for the individual and society. firstly, it fulfills a person's mental and spiritual balance by reducing daily stress that sometimes leads to conflicts and depression. entertainment contributes significantly in discharging of these negative emotions and pressures in individuals.   secondly, it promotes people's a physical and mental health by practicing a range of sports activities such as walking or swimming. that helps people regenerate their energies, increase stress tolerance, and protect themselves against disease.   thirdly, entertainment introduces happiness to human life. enjoying time with friends and relatives support and strengthen social relationships. all these factors reflect positively on the whole community. it helps build a society free of crime and behavioral deviation. moreover, it improves life quality by practicing some activities that may enhance to get a new career. as a result, reducing in unemployment and increasing the community economy.   on the contrary, when entertainment does not meet the public standards of morals or adopts negative styles and behaviors that contradict the community values. in this case, entertainment turns into something not worthwhile. some types of entertainment may promote social isolation, where an individual spends a long time apart from society. moreover, it could limit a person's skills and possibilities. some entertainment activities can cause health damage, such as a negative impact of video games on children's eyesight. no doubt, all these things affect society's development and progress.   in short, entertainment is not a waste of time but an essential part of building the physical and mental health of human beings. it aims to refresh vitality and energy. it helps people gain different skills and talents that increase the innovation and creativity ratio. in addition, it provides pleasure and happiness and increases the individual's ability to give.

Engelska

bring together

Senast uppdaterad: 2024-01-19
Användningsfrekvens: 1
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