Şunu aradınız:: learn floating point operations online (İspanyolca - İngilizce)

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learn floating point operations online

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İspanyolca

señal sigfpe ("floating-point exception (ansi)")

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sigfpe signal ("floating-point exception (ansi)")

Son Güncelleme: 2011-10-23
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İspanyolca

floating point: a computational study of buoyancy, equilibrium, and gastroliths in plesiosaurs.

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floating point: a computational study of buoyancy, equilibrium, and gastroliths in plesiosaurs.

Son Güncelleme: 2016-03-03
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İspanyolca

los números enteros grandes y los valores floating-point requieren más espacio de almacenaje y más hora para las operaciones matemáticas.

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large integers and floating-point values require more storage space and more time for mathematical operations.

Son Güncelleme: 2018-02-13
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İspanyolca

generando unos 1,05 gflops (giga floating point operations per second) medidos por vatio, con un rendimiento máximo de aproximadamente 460 gflops, es una de las plataformas de computación más eficientes en consumo hasta el día de hoy.

İngilizce

generating a measured 1.05 giga–floating point operations per second (gigaflops) per watt, with peak performance of approximately 460 gflops it is one of the most power efficient computing platforms to date.

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İspanyolca

las declaraciones dadas debajo de la petición que la reserva del recopilador 4 octetos de memoria en una computadora de 32 pedacitos para la variable floating-point x, entonces puso el valor 6.5 en ella.

İngilizce

the statements given below request that the compiler reserve 4 bytes of memory on a 32-bit computer for the floating-point variable x, then put the value 6.5 in it.

Son Güncelleme: 2018-02-13
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İspanyolca

como ejemplo, algunos portes incluyen la emulación del punto flotante de gnu (gnu floating point emulation); esto es opcional y el sistema se puede compilar sin ello o con un paquete de emulación alternativo.

İngilizce

as an example, some ports include gnu floating point emulation - this is optional and the system can be built without it or with an alternative emulation package.

Son Güncelleme: 2018-02-13
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İspanyolca

== especificaciones técnicas ==* cpu : 2 x ibm powerpc 602 emppc602fb66custom asics* bda:memory control, system control, and video/graphic controlfull triangle renderer including setup engine, mpeg-1 decoder hardware, dsp for audio and various kinds of dma control and port accessrandom access of frame buffer and z-buffer (actually w-buffer) possible at the same time* cde: power bus connected to bda and the two cpus, "bio-bus" used as a low-speed bus for peripheral hardware* renderer capabilities:1 million un-textured triangles/s geometry rate100 million pixels/s fill ratereportedly 700,000 textured polygons/s *without* gouraud shading or additional effectsreportedly 300,000 to 500,000 textured polygons/s *with* gouraud shading, lighting and effects* shading: flat shading and gouraud shading, texture mapping, decal, modulation blending, tiling (16k/128k texture buffer built-in)hardware z-buffer (16-bit) (actually a block floating point with multiple (4) range w-buffer), object-based full-scene anti-aliasing, alpha channel (4-bit or 7-bit)* resolution : 320x240 to 640x480 resolution at 24-bit color* sound hardware - 16-bit 32-channel dsp at 66 mhz (within bda chip)* media - quad-speed cd-rom drive (600 kb/s)* ram - unified memory subsystem with 8 mb/s, 64-bit bus resulting in peak 533 mb/s bandwidth, average access 400 mb/s.

İngilizce

**1 million transistors manufactured on a 0.50 micrometre cmos process*custom asics**bda:***memory control, system control, and video/graphic control***full triangle renderer including setup engine, mpeg-1 decoder hardware, dsp for audio and various kinds of dma control and port access***random access of frame buffer and z-buffer (actually w-buffer) possible at the same time**cde:***power bus connected to bda and the two cpus***"bio-bus" used as a low-speed bus for peripheral hardware*renderer capabilities:**1 million un-textured triangles/s geometry rate**100 million pixels/s fill rate**reportedly 700,000 textured polygons/s *without* gouraud shading or additional effects**reportedly 300,000 to 500,000 textured polygons/s *with* gouraud shading, lighting and effects**shading: flat shading and gouraud shading**texture mapping**decal, modulation blending, tiling (16k/128k texture buffer built-in)**hardware z-buffer (16-bit) (actually a block floating point with multiple (4) range w-buffer)**object-based full-scene anti-aliasing**alpha channel (4-bit or 7-bit)**320x240 to 640x480 resolution at 24-bit color*sound hardware – 16-bit 32-channel dsp at 66 mhz (within bda chip)*media – quad-speed cd-rom drive (600 kb/s)*ram – unified memory subsystem with 8 mb**64-bit bus resulting in peak 533 mb/s bandwidth**average access 400 mb/s*full motion video – mpeg-1*writable storage – memory cards from 128 kib to 32 mib*expansion capabilities – 1 pcmcia port (potentially used for modems, ethernet nics, etc.

Son Güncelleme: 2016-03-03
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