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many of nihilistic's employees were drawn from lucasarts, working on games such as "".
algunos de los empleados de nihilistic fueron escogidos de lucasarts, trabajando en juegos como "".
double fine productions is an american video game developer founded in july 2000 by tim schafer after his departure from lucasarts.
double fine productions es una desarrolladora de videojuegos estadounidense fundada en julio del 2000 por tim schafer después de su retiro de lucasarts.
he is known to pc gamers as the voice of manny calavera in the lucasarts 1998 adventure game "grim fandango.
es conocido como la voz de manny calavera en el juego "grim fandango".
later ilm and skywalker sound were consolidated in lucas digital ltd. and lucasarts became the official name of the former games division.
después ilm y skywalker sound serían consolidados bajo lucas digital y lucasarts comenzaría a ser el nombre oficial de la formada división de juegos.
guybrush ulysses threepwood is the main character of the "monkey island" series of computer adventure games by lucasarts.
guybrush threepwood es el personaje principal de la serie de videojuegos monkey island, creada por ron gilbert para la compañía lucasarts.
land (born 1961) is an american video game composer and musician best known for his scores for various games produced by lucasarts.
land (nacido en 1961) es un músico y compositor estadounidense conocido por sus composiciones para varios videojuegos producidos por lucasarts.
david fox, one of the mainstays of the lucasarts adventure games, can be considered responsible for what's the particular style of those games.
david fox, uno de los pilares de las aventuras de lucasarts, se puede considerar responsable de lo que sería el particular estilo de estos juegos.
"adventure gamers" was also referenced in the print book "rogue leaders: the story of lucasarts".
adventure gamers también es referenciado en el libro impreso "rogue leaders: the story of lucasarts".
in harvard mcconnell befriended the future lucasarts composer michael land, who composed many of the company's titles, and worked with him at the audio company lexicon.
en harvard mcconnell se hizo amigo del futuro compositor de lucasarts michael land, quien compuso varios títulos para la compañía, y trabajó con él en la compañía de audio lexicon.
ayc: from the limited initial group of people that made up the game division of lucasfilm to the big company that now is lucasarts, the corporation has indeed grown and many talented people have been part of its crew.
ayc: desde el reducido elenco inicial que formaba la división de juegos de lucasfilm hasta lo que es hoy lucasarts la empresa ha crecido mucho y han pasado muchos talentos por ella.
as steve arnold (general manager of lucasarts during the 80s) would say, you have to have "fire in the belly" to be successful.
como diría steve arnold (director de lucasarts en los 80), debes tener ‘fuego en el cuerpo’ para triunfar.
ayc: back when you still were at lucasarts, and alter finishing loom, you took along one of the first drafts of the dig, a version that was particularly different from the one that actually made it out to the stores.
ayc: durante tu estancia en lucasarts y tras finalizar loom te pusiste a cargo de la versión inicial de the dig, que al parecer era bastante diferente a la que finalmente salió al mercado.
" (2007), sony*"psychonauts" (2005), double fine*"" (2005), sucker punch/sony*"the bard's tale" (2004), vivendi universal games, inc.*"" (2004), sucker punch/sony*"" (2004), lucasarts*"" (2001), lucasarts*"escape from monkey island" (2000), lucasarts*"" (2000), lucasarts*"" (1999), lucasarts*"" (1999), lucasarts*"grim fandango" (1998), lucasarts*"" (1998), lucasarts*"star wars: x-wing collector series" (1998), lucasarts*"herc's adventures" (1997), lucasarts*"" (1997), lucasarts*"" (1997), lucasarts*"" (1997), lucasarts*"" (1997), lucasarts*"afterlife" (1996), lucasarts*"" (1996), nintendo co., ltd.*"the dig" (1995), lucasarts*"full throttle" (1995), lucasarts*"" (1995), lucasarts*"" (collector's cd-rom) (1995), lucasarts*"" (1994), lucasarts*"" (collector's cd-rom) (1994), lucasarts*"" (1993), lucasarts*"sam & max hit the road" (1993), lucasarts*"" (1993), lucasarts*"" (1993), lucasarts*"" (1993), lucasarts*"" (1993), lucasarts*"indiana jones and the fate of atlantis" (1992), lucasarts*"" (1991), lucasarts==written works====references====external links==* interview at the international house of mojo* artist profile at overclocked remix* "an interview with peter mcconnell" goaste.cx: elliott, luke* interview with peter smith at classical music journal blog
" (2007), sony*"psychonauts" (2005), double fine*"" (2005), sucker punch/sony*"the bard's tale" (2004), vivendi universal games, inc.*"" (2004), sucker punch/sony*"" (2004), lucasarts*"" (2001), lucasarts*"escape from monkey island" (2000), lucasarts*"" (2000), lucasarts*"" (1999), lucasarts*"" (1999), lucasarts*"grim fandango" (1998), lucasarts*"" (1998), lucasarts*"star wars: x-wing collector series" (1998), lucasarts*"herc's adventures" (1997), lucasarts*"" (1997), lucasarts*"" (1997), lucasarts*"" (1997), lucasarts*"" (1997), lucasarts*"afterlife" (1996), lucasarts*"" (1996), nintendo co., ltd.*"the dig" (1995), lucasarts*"full throttle" (1995),*"" (1995), lucasarts*"" (collector's cd-rom) (1995), lucasarts*"" (1994), lucasarts*"" (collector's cd-rom) (1994), lucasarts*"maniac mansion: day of the tentacle" (1993), lucasarts*"sam & max hit the road" (1993), lucasarts*"" (1993), lucasarts*"" (1993), lucasarts*"" (1993), lucasarts*"" (1993), lucasarts*"indiana jones and the fate of atlantis" (1992), lucasarts*"" (1991), lucasarts== referencias ==== enlaces externos ==* entrevista en the international house of mojo* perfil del artista en overclocked remix* "una entrevista con peter mcconnell" goaste.cx: elliott, luke* entrevista con peter smith en el classical music journal blog